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Post by NicoPjam on Aug 1, 2018 19:47:43 GMT -8
I was analyzing online and campaign games in general, and a particularly recent one where I noticed that I had never used (bought at least) Wolfarcher, and I thought that the combination Black Mage (+300) and Wolf (+600) are a stronger combination that the difference (-100) with the Wolfarcher in standard development games. The difference would be in the ability of the archer (attack at a distance) being +15 stronger attack, but only physical and keeping his defense low +5. With a combination, it would be +75 physical attack and +45 magic attack, including blinding and bleeding. Anyway, I think it's a great unit, but when it comes to having enough gold for tall units, most maps favor catapults. My question is if it should not cost at least, -100 gold, or have an attack equal to wolf.
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Post by toyknight on Aug 2, 2018 7:00:40 GMT -8
Interesting, and yes wolfarcher is considered to be the least used unit in our test group. But we can't simply change unit balance now, cuz it will affect campaign leaderboard. So probably until next big balance update.
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Post by NicoPjam on Aug 2, 2018 9:15:50 GMT -8
Ok bro.
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Post by v4lkyri3m4ni4c on Aug 2, 2018 19:49:23 GMT -8
Interesting, and yes wolfarcher is considered to be the least used unit in our test group. But we can't simply change unit balance now, cuz it will affect campaign leaderboard. So probably until next big balance update. I consider it a very good unit, however, it is not a unit that I occupy regularly, because it is not compatible with the druid. In future updates, it would be good if the druid when leveling can help other units, for example: in the first level it can help the wolf, in the second level it can help the wolfarcher and in the third level it can help all the units (including the dragon, commander and another druid) Another druid? toyknight will have headaches balancing him. PS: Druids are Celtic priests.
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Post by aditya22082002 on Aug 3, 2018 23:25:16 GMT -8
A thing is that ghosts and druid don't lvl up quickly to max due to weak def
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Post by v4lkyri3m4ni4c on Aug 4, 2018 0:03:16 GMT -8
A thing is that ghosts and druid don't lvl up quickly to max due to weak def I once suggested manticore, a 1000 gold air force with 20 defense and 20 physical affinity. And someone else suggested vampire, an air force with self healing by attacking, although I am the one who suggested that vampire's defense should be 15 and his physical affinity is also 15. Any thoughts?
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Post by kaibaman on Oct 6, 2018 18:24:37 GMT -8
Dude the druid is ok no need for it to help a dragon to attak again when its ur opponent turn :-P
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Post by v4lkyri3m4ni4c on Oct 17, 2018 16:05:19 GMT -8
Dude the druid is ok no need for it to help a dragon to attak again when its ur opponent turn :-P Well, the suggestion that the druid can help other units that he could not before as his level increases, is only to make the most of his ability and to buy more frequently units that are not regularly occupied. The same can be applied with the paladin's ability. Even, from a logical point of view, I think that when the druid helps a paladin, the paladin with magical aura must be able to add life points to the ghosts and skeletons Especially for skeleton. The poisoner skill doesn't fit it well and ghosts shouldn't be ordered to destroy houses. The skeleton's poisoner skill should instead be replaced with Lifesteal (this unit can heal itself by damaging foes. Heal value is 50% dealt damage.) For ghosts, either ranged defender or melee defender should fit.
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Post by kaibaman on Oct 17, 2018 21:12:30 GMT -8
Well, the suggestion that the druid can help other units that he could not before as his level increases, is only to make the most of his ability and to buy more frequently units that are not regularly occupied. The same can be applied with the paladin's ability. Even, from a logical point of view, I think that when the druid helps a paladin, the paladin with magical aura must be able to add life points to the ghosts and skeletons Especially for skeleton. The poisoner skill doesn't fit it well and ghosts shouldn't be ordered to destroy houses. The skeleton's poisoner skill should instead be replaced with Lifesteal (this unit can heal itself by damaging foes. Heal value is 50% dealt damage.) For ghosts, either ranged defender or melee defender should fit. well imo i think if the druid help a paladin then the paladin hav increase life point bonus for instance a level 1 inspired paldin gives 50 Lp instead of 40 also ghost ability destroyer is ok u know y? well ghost get 10 attk bonus when attak house. so ghost is feared people are afraid of a ghost and ghost can destroy a house. same for catapult. ranged defender for ghost makes archer marksman ability redundant. ghost is best use to attak enemies stationed in house
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Post by kaibaman on Oct 17, 2018 21:15:22 GMT -8
i think the black mage) is rarley used and he can be the one helping skeletons and ghost by givbing them Lp. paladin are light unit holy man . how the heck they side the dark forces. lol
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Post by v4lkyri3m4ni4c on Oct 18, 2018 1:50:57 GMT -8
Especially for skeleton. The poisoner skill doesn't fit it well and ghosts shouldn't be ordered to destroy houses. The skeleton's poisoner skill should instead be replaced with Lifesteal (this unit can heal itself by damaging foes. Heal value is 50% dealt damage.) For ghosts, either ranged defender or melee defender should fit. well imo i think if the druid help a paladin then the paladin hav increase life point bonus for instance a level 1 inspired paldin gives 50 Lp instead of 40 also ghost ability destroyer is ok u know y? well ghost get 10 attk bonus when attak house. so ghost is feared people are afraid of a ghost and ghost can destroy a house. same for catapult. ranged defender for ghost makes archer marksman ability redundant. ghost is best use to attak enemies stationed in house Ok then what about giving it melee defender?
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Post by v4lkyri3m4ni4c on Oct 18, 2018 1:52:18 GMT -8
i think the black mage) is rarley used and he can be the one helping skeletons and ghost by givbing them Lp. paladin are light unit holy man . how the heck they side the dark forces. lol Certainly. Why not a skill that heals nearby allies equal to 50% dealt damage? But then toyknight will have more headaches.
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Post by kaibaman on Oct 18, 2018 2:51:35 GMT -8
melee defender sounds great .
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Post by v4lkyri3m4ni4c on Oct 18, 2018 6:35:54 GMT -8
melee defender sounds great . Yup, at least if you pit a lv0 wolf against lv0 ghost, 75 (wolf's atk) - 10 (ghost' physical def) = 65 รท 2 (due to melee defender) = 32.5 (32 since the system round down the decimal)
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Post by kaibaman on Oct 18, 2018 21:05:17 GMT -8
paladin : im here to heal u skeleton : get the heck outta here. we dont need your healing . ghost : we are from saeth clan. go away you mofo
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