Post by W on May 22, 2017 0:50:01 GMT -8
Hello, Here my ideas for some units balance
1. Ice Elemental
I think this troop is too OP, his can get more hitpoints after level up and can get healed every turn, in water he have more damage, range 1-3 make him easy to level up, 15 physical and magic defense make him hard to get killed, i think it really need a small nerf. My idea is for nerf his defense, maybe nerf to 10 physical and magic defense, so he can easier to get killed
2. Sorceress
Small physical defense and just have 4 mobility make this troop will not easy to raise a skeleton from tombstone. I see some player more often used this troop to attacking more than raised a troop (45 magic damage is enough for standard damage). My idea is for make he can get more exp is raise a skeleton, he can get 40 exp if raise a skeleton but just get 30 exp if attacking, so some player will more instertings to use his necromancer ability more than attacking.
3. Catapult
My balance for this units just for make more unique gameplay and for make more logic, the changes is now catapult can't move to water terrains ( if someone make catapult in a water terrains with map editor, that catapult will destroyed in first turn). I see this will not make too much changes in campaign,and this changes will remove AI stupid move, sometimes he move catapult to water , that makes catapult doesn't get bonus def and the catapult easy to get killed by aqua/ice elemental.i think this is really good idea for make unique gameplay and more logic.
4. Ability Huge Machine
Now units with this ability can't move in water terrains ( about this, i have a new troop idea with ability huge machine, i still working right now for make in pixel, hope you will like that idea)
- another balance, i see you make wrong descriptions in "help" menu, after update wolf can get healed by terrains, but in description say he can't get healed from terrains.
- please make some changes for AI stupid move, the stupid move is he will used paladins for heal his skeleton, that is too stupid -_- that will damage his own skeleton.
- another stupid move again -_- sometimes AI send his soldier/paladin/commander to enemy village(house) but not capture that house just step in there -_-.
-Alright, that is all, hope you will like my balance idea, thanks
1. Ice Elemental
I think this troop is too OP, his can get more hitpoints after level up and can get healed every turn, in water he have more damage, range 1-3 make him easy to level up, 15 physical and magic defense make him hard to get killed, i think it really need a small nerf. My idea is for nerf his defense, maybe nerf to 10 physical and magic defense, so he can easier to get killed
2. Sorceress
Small physical defense and just have 4 mobility make this troop will not easy to raise a skeleton from tombstone. I see some player more often used this troop to attacking more than raised a troop (45 magic damage is enough for standard damage). My idea is for make he can get more exp is raise a skeleton, he can get 40 exp if raise a skeleton but just get 30 exp if attacking, so some player will more instertings to use his necromancer ability more than attacking.
3. Catapult
My balance for this units just for make more unique gameplay and for make more logic, the changes is now catapult can't move to water terrains ( if someone make catapult in a water terrains with map editor, that catapult will destroyed in first turn). I see this will not make too much changes in campaign,and this changes will remove AI stupid move, sometimes he move catapult to water , that makes catapult doesn't get bonus def and the catapult easy to get killed by aqua/ice elemental.i think this is really good idea for make unique gameplay and more logic.
4. Ability Huge Machine
Now units with this ability can't move in water terrains ( about this, i have a new troop idea with ability huge machine, i still working right now for make in pixel, hope you will like that idea)
- another balance, i see you make wrong descriptions in "help" menu, after update wolf can get healed by terrains, but in description say he can't get healed from terrains.
- please make some changes for AI stupid move, the stupid move is he will used paladins for heal his skeleton, that is too stupid -_- that will damage his own skeleton.
- another stupid move again -_- sometimes AI send his soldier/paladin/commander to enemy village(house) but not capture that house just step in there -_-.
-Alright, that is all, hope you will like my balance idea, thanks