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Post by keeperoffire on Feb 14, 2020 4:19:02 GMT -8
Now, with a giant map (20 x 20 or 25 x 25) limitation 60 slots is not enough for one player. If you must fight 2 or 3 other players (in single-player game), you cannot separate your force to combat and protect your castles, villages. So you can have too much money but cannot buy units and let enemy occupy your house, it is NOT FAIR. It also make some players can play badly: avoid fight with the strongest player, let other player be attacked and occupy villages and castle where there is not troop. ---> Solution: I think increasing limitation to a new number is not total solution. Instead of that, we can use this formula: "Player's limitation = 60 + number of his villages + number of his castles" With this formula, when a player becomes strong and has more objects to protect, he can buy some units to stand and he still has enough 60 slots to buy units on combat (Of course, he still must have money . So other players must pay some cost if occupy his villages or castle, it is FAIR. I beleive that this solution will help strong players can be confident when become the largest army and win more easily and it will make all other players must play actively if don't want to lose.
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Post by keeperoffire on Feb 14, 2020 4:26:50 GMT -8
Some extra details about this solution: - If a player losts his houses and castles, his limitation will decrease but always >= 60. - If number slots of a player's units is larger than his limitation, he cannot buy more, except the units with occupancy 0 (the commander or king). - If this solution can be applied, it should be an option when create game, the host can choose a hard limit or choose this formula. So the old game data may not be effected. Can you give me your opinions, my friends? toyknight janomasterone ftgg
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