ftgg
Junior Member
+86 15323300850,Please add me to WeChat
Posts: 52
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Post by ftgg on Apr 7, 2019 17:22:56 GMT -8
well, here's FTGG. With the help of the Toy Knight, I got the forum account. I'm the devil on the leaderboard. Anybody know me?
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Post by kaibaman on Apr 7, 2019 20:50:30 GMT -8
i beat you in blitzrieg previos version
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ftgg
Junior Member
+86 15323300850,Please add me to WeChat
Posts: 52
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Post by ftgg on Apr 8, 2019 0:33:33 GMT -8
<trans oldtip="i beat you in blitzrieg previos version " newtip="我在闪电战中打败了你">我在闪电战中打败了你</trans> Can you still beat me now? In the New Blitzkrieg
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Post by kaibaman on Apr 8, 2019 2:17:18 GMT -8
will try tonight
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Post by kaibaman on Apr 8, 2019 2:20:13 GMT -8
you can also suggest improvement to units and suggest new ideas you want to be implemented in the game. u are a strong player ftgg.
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Post by W on Apr 8, 2019 6:40:50 GMT -8
When pro player meet pro player 😂
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ftgg
Junior Member
+86 15323300850,Please add me to WeChat
Posts: 52
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Post by ftgg on Apr 9, 2019 4:28:50 GMT -8
<trans oldtip="will try tonight" newtip="今晚试试看">今晚试试看</trans> It's getting harder to deal with than before, right?
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ftgg
Junior Member
+86 15323300850,Please add me to WeChat
Posts: 52
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Post by ftgg on Apr 9, 2019 4:33:03 GMT -8
<trans oldtip="well, here's FTGG. With the help of the Toy Knight, I got the forum account. I'm the devil on the leaderboard. Anybody know me?" newtip="这是FTGG。在玩具骑士的帮助下,我得到了论坛帐户。我是领队的魔鬼。有人认识我吗?">这是FTGG。在玩具骑士的帮助下,我得到了论坛帐户。我是领队的魔鬼。有人认识我吗?</trans> <trans oldtip="Of course, I share several record with you, normally I prefer to enjoy the long way, but out of curiosity sometimes I try to equal the first places." newtip="当然,我和你分享了几张唱片,通常我更喜欢享受这段漫长的旅程,但出于好奇,有时我会尝试与第一名持平。">当然,我和你分享了几张唱片,通常我更喜欢享受这段漫长的旅程,但出于好奇,有时我会尝试与第一名持平。</trans> <trans oldtip="By the way " newtip="顺便说一下">顺便说一下</trans> toyknight <trans oldtip=", I see that the first place you can never see the repetition, I guess it is so that the players do not copy the same movements, but when there is more than one player that achieves the same number of the first place, those are available , I propose some solutions:" newtip=",我看到,首先你永远看不到重复,我想这是为了让玩家不复制相同的动作,但当有一个以上的玩家达到相同数量的第一,这些是可用的,我提出了一些解决方案:">,我看到,首先你永远看不到重复,我想这是为了让玩家不复制相同的动作,但当有一个以上的玩家达到相同数量的第一,这些是可用的,我提出了一些解决方案:</trans> <trans oldtip="1.- Be able to see 100% of repetitions." newtip="1.-能够看到100%的重复。">1.-能够看到100%的重复。</trans> <trans oldtip="2.- Block all the repetitions that reach the same number of repetitions as the first place." newtip="2.-阻止达到与第一次相同次数的所有重复。">2.-阻止达到与第一次相同次数的所有重复。</trans> <trans oldtip="Since there are several players that can achieve the same number of turns in the same map, I propose:" newtip="由于有几个玩家可以在同一张地图上达到相同的旋转次数,我建议:">由于有几个玩家可以在同一张地图上达到相同的旋转次数,我建议:</trans> <trans oldtip="1.- For example, when there are 3 first places with the same number of movements, they are classified by the date they were made, so, the one who tried first is number 1, the next one is 2 and the last one is 3 , but if the 3 players share the same number of moves, I think everyone should share the first place indicated by the number 1 in all players that reach the same amount. The same is applicable for all the following." newtip="1.-例如,当有3个第一个位置的动作次数相同时,它们是按动作发生的日期分类的,所以,第一个尝试的是第一个,下一个是2个,最后一个是3个,但如果3个玩家有相同的移动次数,我认为每个人都应该在所有达到相同数量的球员中分享数字1所示的第一名。同样的情况也适用于以下所有情况。">1.-例如,当有3个第一个位置的动作次数相同时,它们是按动作发生的日期分类的,所以,第一个尝试的是第一个,下一个是2个,最后一个是3个,但如果3个玩家有相同的移动次数,我认为每个人都应该在所有达到相同数量的球员中分享数字1所示的第一名。同样的情况也适用于以下所有情况。</trans> <trans oldtip="2.- Increase the variables to define a first place, for example: currently to reach the first place you need to have the minimum number of possible turns for a map, but the game shows several statistical data, so you can differentiate who is left first if there is more than one player with the same number of turns, you only have to establish a second classifier for these cases, a good option is who received less damage and so you can continue adding new differentiators, the third can be who caused more damage to the enemy, the fourth: greater gold obtained ...... accumulated experience ... (the idea is to establish the first place according to quantifiable data and not simply by who tried it first)" newtip="2.-增加变量来定义第一位,例如:目前要达到第一位,地图需要有最小的可能转弯次数,但游戏中显示了几个统计数据,因此,如果有多个具有相同回合数的玩家,则可以区分谁是第一个,您只需为这些情况建立第二个分类器,一个好的选择是谁受到的伤害较少,所以你可以继续添加新的区分器,第三个可以是谁对敌人造成更大的伤害,第四个:获得更多的黄金.积累的经验.。(这个想法是根据可量化的数据来确定第一位,而不仅仅是由谁先尝试)">2.-增加变量来定义第一位,例如:目前要达到第一位,地图需要有最小的可能转弯次数,但游戏中显示了几个统计数据,因此,如果有多个具有相同回合数的玩家,则可以区分谁是第一个,您只需为这些情况建立第二个分类器,一个好的选择是谁受到的伤害较少,所以你可以继续添加新的区分器,第三个可以是谁对敌人造成更大的伤害,第四个:获得更多的黄金.积累的经验.。(这个想法是根据可量化的数据来确定第一位,而不仅仅是由谁先尝试)</trans> I used "ID: FTGG-C" to create some special playback. It may inspire you.
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Post by aditya22082002 on Apr 10, 2019 0:21:16 GMT -8
great now u r also star member 😇😇😇😇
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Post by aditya22082002 on Apr 10, 2019 0:22:36 GMT -8
well, here's FTGG. With the help of the Toy Knight, I got the forum account. I'm the devil on the leaderboard. Anybody know me? i me t u once
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Post by kaibaman on Dec 10, 2019 4:15:06 GMT -8
ftgg any tips on blitzreieg i manage 20 turns. im sure u level ur king before
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ftgg
Junior Member
+86 15323300850,Please add me to WeChat
Posts: 52
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Post by ftgg on Dec 10, 2019 17:47:55 GMT -8
ftgg any tips on blitzreieg i manage 20 turns. im sure u level ur king before You can try not to kill any enemy
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Post by kaibaman on Dec 11, 2019 22:05:20 GMT -8
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ftgg
Junior Member
+86 15323300850,Please add me to WeChat
Posts: 52
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Post by ftgg on Dec 13, 2019 0:28:26 GMT -8
no no no , China's Internet Can't Access youtube. In the previous version, I also completed 14 turns. I used a different method from yours. But now, the enemy has more unit caps and has become smarter. I don't think you can finish it in 14 turns again. But you may be able to finish in 16 turns? Come on
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Post by aeplayer on Dec 14, 2019 3:36:18 GMT -8
hi ftgg zhong guo ren? i have watch the replay of your playing in Rock Valley. just wanna ask: how many times have you “save” and “ load game”? and how many days have you tried to do that?
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