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Post by toyknight on Jan 31, 2019 11:49:59 GMT -8
Change Log
- Fixed a game sync bug caused by haven's fury
- Fixed online game replay player name bug that alliance was not displayed
- Rugged canyon removed from ranked campaigns
- Online multiplayer campaigns added to ranked (when playing as ranked you will be on your own)
- Improved map editor UI
- Added ability to change unit level in map editor (while in unit mode, click brush button to change level, limited to 0 ~ 4)
NOTE: This update is backward compatible.
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Post by W on Jan 31, 2019 13:35:12 GMT -8
Change Log
- Fixed a game sync bug caused by haven's fury
- Fixed online game replay player name bug that alliance was not displayed
- Rugged canyon removed from ranked campaigns
- Online multiplayer campaigns added to ranked (when playing as ranked you will be on your own)
- Improved map editor UI
- Added ability to change unit level in map editor (while in unit mode, click brush button to change level, limited to 0 ~ 4)
NOTE: This update is backward compatible.
I like it
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Post by v4lkyri3m4ni4c on Jan 31, 2019 14:51:37 GMT -8
Change Log
- Fixed a game sync bug caused by haven's fury
- Fixed online game replay player name bug that alliance was not displayed
- Rugged canyon removed from ranked campaigns
- Online multiplayer campaigns added to ranked (when playing as ranked you will be on your own)
- Improved map editor UI
- Added ability to change unit level in map editor (while in unit mode, click brush button to change level, limited to 0 ~ 4)
NOTE: This update is backward compatible.
Unit level?
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Post by W on Jan 31, 2019 21:34:20 GMT -8
Change Log
- Fixed a game sync bug caused by haven's fury
- Fixed online game replay player name bug that alliance was not displayed
- Rugged canyon removed from ranked campaigns
- Online multiplayer campaigns added to ranked (when playing as ranked you will be on your own)
- Improved map editor UI
- Added ability to change unit level in map editor (while in unit mode, click brush button to change level, limited to 0 ~ 4)
NOTE: This update is backward compatible.
Unit level? In old map editor, every unit placed in map is at level 0.Now you can set it to level 0~4 Unit = Troop
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Post by v4lkyri3m4ni4c on Jan 31, 2019 21:45:26 GMT -8
In old map editor, every unit placed in map is at level 0.Now you can set it to level 0~4 Unit = Troop My wish came true.
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Post by aditya22082002 on Feb 2, 2019 0:53:55 GMT -8
Wow that's amazing Though I need to wait till April
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Post by aditya22082002 on Feb 2, 2019 0:54:11 GMT -8
In old map editor, every unit placed in map is at level 0.Now you can set it to level 0~4 Unit = Troop welcome back
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Post by aditya22082002 on Feb 2, 2019 1:09:33 GMT -8
Change Log
- Fixed a game sync bug caused by haven's fury
- Fixed online game replay player name bug that alliance was not displayed
- Rugged canyon removed from ranked campaigns
- Online multiplayer campaigns added to ranked (when playing as ranked you will be on your own)
- Improved map editor UI
- Added ability to change unit level in map editor (while in unit mode, click brush button to change level, limited to 0 ~ 4)
NOTE: This update is backward compatible.
j think The similar terrains shouldnt be dispersed in ui They should be together
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Post by v4lkyri3m4ni4c on Feb 2, 2019 4:07:24 GMT -8
Change Log
- Fixed a game sync bug caused by haven's fury
- Fixed online game replay player name bug that alliance was not displayed
- Rugged canyon removed from ranked campaigns
- Online multiplayer campaigns added to ranked (when playing as ranked you will be on your own)
- Improved map editor UI
- Added ability to change unit level in map editor (while in unit mode, click brush button to change level, limited to 0 ~ 4)
NOTE: This update is backward compatible.
j think The similar terrains shouldnt be dispersed in ui They should be together Each time you change color the tiles keep changing positions.
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Post by toyknight on Feb 2, 2019 10:50:21 GMT -8
j think The similar terrains shouldnt be dispersed in ui They should be together Each time you change color the tiles keep changing positions. That's magic!
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Post by v4lkyri3m4ni4c on Feb 2, 2019 15:24:38 GMT -8
Each time you change color the tiles keep changing positions. That's magic! btw toyknight, does melee master still won't work against another melee master? If it's intended please change the skill description to make it clear that melee master can't be used against another melee master.
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Post by NicoPjam on Feb 2, 2019 17:17:55 GMT -8
Ohhhh thanks for the map's editor ToyKnight
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Post by kaibaman on Feb 5, 2019 21:01:01 GMT -8
toyknight , yo the bro, i would like to know when be new unit release. atleast lets do a test before releasing it. give us the regular players a beta version to test it. i know you want to keep the game original. if that so launch a side version with many more units.
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Post by toyknight on Feb 6, 2019 7:32:51 GMT -8
toyknight , yo the bro, i would like to know when be new unit release. atleast lets do a test before releasing it. give us the regular players a beta version to test it. i know you want to keep the game original. if that so launch a side version with many more units. I have thought about a side project for a long time. Our game's data structure has some flaws in it, but it's impossible to fix while keeping it backward compatible. The game-play engine I wrote for our game is somewhat mod-ready though, but without an active artist it's mostly wasted. I need to do some more research and see if I should hire an artist to rework the game assets so your side version dream could come true.
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Post by v4lkyri3m4ni4c on Feb 11, 2019 4:56:19 GMT -8
toyknight , yo the bro, i would like to know when be new unit release. atleast lets do a test before releasing it. give us the regular players a beta version to test it. i know you want to keep the game original. if that so launch a side version with many more units. I have thought about a side project for a long time. Our game's data structure has some flaws in it, but it's impossible to fix while keeping it backward compatible. The game-play engine I wrote for our game is somewhat mod-ready though, but without an active artist it's mostly wasted. I need to do some more research and see if I should hire an artist to rework the game assets so your side version dream could come true. I'm one "artist", an amateur artist.
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