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Post by v4lkyri3m4ni4c on Nov 15, 2018 6:16:17 GMT -8
Hello toyknight .... I think it is necessary to add an option to request an alliance when a game has already started. In many games, all against all, it usually becomes a battle in teams (or at least 2 players decide not to attack), however when this happens, the enemies that decide to fight as a team encounter the problem that when they have units nearby, these units get in the way of each other, so I propose that you add an option where you can send a request for an alliance to the team with which you decided to make a team, this is so that support units are compatible and for that when there are units of both teams can move freely. Sometimes just one player quickly dominates most of the map and the other players must focus on that player and the same problem also occurs. So the likes of 2v2 and 3v3 still have problems. toyknight, you gotta smoothen the problems out there.
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Post by toyknight on Nov 15, 2018 8:02:26 GMT -8
First of all, requesting alliance during game is not easy to implement.
Secondly, FFA (free for all) games are usually not fun if players' skills differ too much, and if every player is very knowledgeable about FFA tactics then the game could last forever (might still be not fun). For 2v2 or 3v3 games, most of the problems can be solved by map design.
So I would say it's not a priority for now.
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Post by aditya22082002 on Nov 16, 2018 8:30:59 GMT -8
Hello toyknight .... I think it is necessary to add an option to request an alliance when a game has already started. In many games, all against all, it usually becomes a battle in teams (or at least 2 players decide not to attack), however when this happens, the enemies that decide to fight as a team encounter the problem that when they have units nearby, these units get in the way of each other, so I propose that you add an option where you can send a request for an alliance to the team with which you decided to make a team, this is so that support units are compatible and for that when there are units of both teams can move freely. Sometimes just one player quickly dominates most of the map and the other players must focus on that player and the same problem also occurs. in middle battle for limited turns and only omce
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Post by v4lkyri3m4ni4c on Nov 16, 2018 14:14:05 GMT -8
Hello toyknight .... I think it is necessary to add an option to request an alliance when a game has already started. In many games, all against all, it usually becomes a battle in teams (or at least 2 players decide not to attack), however when this happens, the enemies that decide to fight as a team encounter the problem that when they have units nearby, these units get in the way of each other, so I propose that you add an option where you can send a request for an alliance to the team with which you decided to make a team, this is so that support units are compatible and for that when there are units of both teams can move freely. Sometimes just one player quickly dominates most of the map and the other players must focus on that player and the same problem also occurs. in middle battle for limited turns and only omce toyknight will get more headaches trying to implement alliances.
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Post by kaibaman on Nov 18, 2018 22:57:38 GMT -8
i agree with jano. 4 player ffa is a headache without alliance. alliance request would be nice. also shoud have an option to offer draw
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Post by kaibaman on Nov 18, 2018 23:00:40 GMT -8
First of all, requesting alliance during game is not easy to implement. Secondly, FFA (free for all) games are usually not fun if players' skills differ too much, and if every player is very knowledgeable about FFA tactics then the game could last forever (might still be not fun). For 2v2 or 3v3 games, most of the problems can be solved by map design. So I would say it's not a priority for now. yo toyknight i never see u play online?why?
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Post by toyknight on Nov 19, 2018 12:14:33 GMT -8
i agree with jano. 4 player ffa is a headache without alliance. alliance request would be nice. also shoud have an option to offer draw That's where players' knowledge about FFA wins the games, which is also what's fun about FFA (nobody tells you who you should help, also nobody tells you who they will help in next turn), requesting alliance will just ruin the fun.
To give you a very simple example:
I believe many of you guys have played FFA with linyun before, he's actually at god level of PVP so most of the time all other players ended up going against him. The reason is quite simple, most of the players didn't realize linyun had gained big advantage in early game, until it's too late.
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Post by v4lkyri3m4ni4c on Nov 19, 2018 14:20:42 GMT -8
i agree with jano. 4 player ffa is a headache without alliance. alliance request would be nice. also shoud have an option to offer draw That's where players' knowledge about FFA wins the games, which is also what's fun about FFA (nobody tells you who you should help, also nobody tells you who they will help in next turn), requesting alliance will just ruin the fun.
To give you a very simple example:
I believe many of you guys have played FFA with linyun before, he's actually at god level of PVP so most of the time all other players ended up going against him. The reason is quite simple, most of the players didn't realize linyun had gained big advantage in early game, until it's too late. linyun? He's beyond pro? Btw toyknight, I have questions that were posted at the ideas section waiting for your answers. aeii.boards.net/thread/20/ideas-terrain-unit-abilities
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Post by toyknight on Nov 19, 2018 15:06:48 GMT -8
That's where players' knowledge about FFA wins the games, which is also what's fun about FFA (nobody tells you who you should help, also nobody tells you who they will help in next turn), requesting alliance will just ruin the fun.
To give you a very simple example:
I believe many of you guys have played FFA with linyun before, he's actually at god level of PVP so most of the time all other players ended up going against him. The reason is quite simple, most of the players didn't realize linyun had gained big advantage in early game, until it's too late. linyun? He's beyond pro? Btw toyknight , I have questions that were posted at the ideas section waiting for your answers. aeii.boards.net/thread/20/ideas-terrain-unit-abilitiesTo give you a short answer:
New ability = nope, until we can add new units
New unit = nope, until XUNZhenzhe is available
New terrain = nope, until XUNZhenzhe is available
XUNZhenzhe is quite busy recently, it's near the end of the year, which is the busiest time in China. I will always keep in contact with him though, so do not lose your hope.
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Post by v4lkyri3m4ni4c on Nov 19, 2018 15:29:52 GMT -8
To give you a short answer:
New ability = nope, until we can add new units
New unit = nope, until XUNZhenzhe is available
New terrain = nope, until XUNZhenzhe is available
XUNZhenzhe is quite busy recently, it's near the end of the year, which is the busiest time in China. I will always keep in contact with him though, so do not lose your hope.
Oh, year end, no wonder.
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Post by kaibaman on Nov 19, 2018 21:05:46 GMT -8
To give you a short answer:
New ability = nope, until we can add new units
New unit = nope, until XUNZhenzhe is available
New terrain = nope, until XUNZhenzhe is available
XUNZhenzhe is quite busy recently, it's near the end of the year, which is the busiest time in China. I will always keep in contact with him though, so do not lose your hope.
Oh, year end, no wonder. ok. but is there anyone among us that can replace this XUNzhe.... guy temporarily. what if we keep waiting for him and he never comes. just create a post and assign some jobs
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Post by v4lkyri3m4ni4c on Nov 19, 2018 22:26:52 GMT -8
ok. but is there anyone among us that can replace this XUNzhe.... guy temporarily. what if we keep waiting for him and he never comes. just create a post and assign some jobs I think you should ask toyknight by yourself. It's out of my capability.
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Post by v4lkyri3m4ni4c on Nov 20, 2018 6:11:29 GMT -8
ok. but is there anyone among us that can replace this XUNzhe.... guy temporarily. what if we keep waiting for him and he never comes. just create a post and assign some jobs In that case, I think it would be more viable to create a section on how to make the changes, so anyone interested in helping in development would have a guide to create and modify, especially if the person has little knowledge on the subject or nothing. That's hard. My pixel drawing skills were so-so compared to XunZheZhe's skills. Btw toyknight, new abilities were still possible even without adding units, except only the ghost deserve Melee Defender, which can only be added if it doesn't topple the game's balance.
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Post by aditya22082002 on Nov 20, 2018 7:57:28 GMT -8
I and kaiba r in very good position in a game that means we will face challenge from allied teams for limited time Like wwe where 2 player eliminate the dominant s
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Post by toyknight on Nov 20, 2018 8:34:51 GMT -8
That's where players' knowledge about FFA wins the games, which is also what's fun about FFA (nobody tells you who you should help, also nobody tells you who they will help in next turn), requesting alliance will just ruin the fun.
To give you a very simple example:
I believe many of you guys have played FFA with linyun before, he's actually at god level of PVP so most of the time all other players ended up going against him. The reason is quite simple, most of the players didn't realize linyun had gained big advantage in early game, until it's too late. linyun? you mean the Chinese player who participates with the usernames liuyun or lingyun? Yes, their level of play is exceptional, I have had the opportunity to exchange several games and it is exactly as you say, that is why I have raised the idea, personally I think it would not ruin the fun. However, I think you have to establish certain limitations, because the idea of this is to face a player who has gained a lot of advantage, because it is currently impossible to do so when this happens. Perhaps "activate alliance" later in the game, for example: you have a 4-player FFA game, at the beginning you can not send an alliance request (it would not make sense, that's what 2v2 is for), but if a team is defeated, the request is activated (but the players decide to send-accept or cancel the alliance request). Currently when it happens that a player gets double the resources, the other two players can face it if they work together, but it requires a lot of coordination which is very difficult, especially if the same language is not spoken. FFA tactics is mostly balancing players' advantages, while protecting your own units. Players who are helping you can attack you any time (e.g. you are saving too much units) is the most fun part of FFA. Requesting alliance will just remove that freedom, also I do not want to make our game more like Civ.
So it's not the time to add this feature IMHO, if we add it it's gonna be a new game mode. FFA is more like gambling, if you guess right you gain advantage, players with more experience will guess more accurately. That's why all of the top players in test group do not like other players sending messages in FFA games. Let's stick to it for now.
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