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Post by W on Oct 17, 2018 4:15:55 GMT -8
19 Oct - Halloween Days, it mean i will upload my Halloween Events Map π. Okay, i starting get used to new design of map editor, so i will not make any problem about that. But, can you give us any new feature? or at least allow player to organize more things of that map. I start losing idea how to make a challenge map, that not too hard and not too easy, challenging, interesting and unique ( i think almost all player loving map like that ) My realiable challenging map design is like this: 1. First, Player must capture a castle that protected by few enemies, Player doesn't have castle, so they must use what we have very efficient to take the first castle. I can't make this part so hard because it will make some player think it's impossible. 2. Meanwhile player try to capturing the first castle, enemy main base's soldier trying to capture a lot of village. So, after capturing the first castle player will reach the most challenging part : Trying to defend big enemy ambush and revenge at same time. 3. But AI have two weakness: he don't know how to arrange it troops in high mobility terrain and don't know how to recapture his castle when player has captured it. So player can easily pull enemy to high terrain place and when they success to capture the second castle the game become much more easier. About this problem, i give computer a lot of catapult in the frontline and backline, so if player try to pull enemies, they will getting problem in defending they village, also catapult attack from far away so terrain will not make any problem. Then i give some catapult at backline with high mobility terrain ( to prevent catapult get to close to player is first castle ), so when player captured the second castle, they will attacked by a lot of catapult, that means AI still can recapture his castle. Honestly its all broken with the new low-attack range catapult . Unlike System - Challenge Map, they have a lot of way to make player still getting problem after capturing enemy castle, maybe it will trigger a dragon army, or the enemy get stronger. I also try to make map that both AI and Player doesn't have castle, but it's too hard, unlike system campaign map, map editor doesn't have feature to make enemy will appear just if player do a things that trigger it. So it will be just a single battle, and it make the battle would be very short. 30 Mar, i has posted some map editor improvement idea. Waiting for more than 6 months, and nothing has changed. If i can't make player still get problem after capturing enemy castle. At least, i want to make the map look interesting and have unique challenge. Maybe i will repost that idea in simplified words plus some new idea ( I hope some of them will added to next update ). But in next thread, i think this thread has getting to long π. I know developing game is not easy, so i will just request things that i think quite simple.
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Post by v4lkyri3m4ni4c on Oct 17, 2018 4:35:28 GMT -8
19 Oct - Halloween Days, it mean i will upload my Halloween Events Map π. Okay, i starting get used to new design of map editor, so i will not make any problem about that. But, can you give us any new feature? or at least allow player to organize more things of that map. I start losing idea how to make a challenge map, that not too hard and not too easy, challenging, interesting and unique ( i think almost all player loving map like that ) My realiable challenging map design is like this: 1. First, Player must capture a castle that protected by few enemies, Player doesn't have castle, so they must use what we have very efficient to take the first castle. I can't make this part so hard because it will make some player think it's impossible. 2. Meanwhile player try to capturing the first castle, enemy main base's soldier trying to capture a lot of village. So, after capturing the first castle player will reach the most challenging part : Trying to defend big enemy ambush and revenge at same time. 3. But AI have two weakness: he don't know how to arrange it troops in high mobility terrain and don't know how to recapture his castle when player has captured it. So player can easily pull enemy to high terrain place and when they success to capture the second castle the game become much more easier. About this problem, i give computer a lot of catapult in the frontline and backline, so if player try to pull enemies, they will getting problem in defending they village, also catapult attack from far away so terrain will not make any problem. Then i give some catapult at backline with high mobility terrain ( to prevent catapult get to close to player is first castle ), so when player captured the second castle, they will attacked by a lot of catapult, that means AI still can recapture his castle. Honestly its all broken with the new low-attack range catapult . Unlike System - Challenge Map, they have a lot of way to make player still getting problem after capturing enemy castle, maybe it will trigger a dragon army, or the enemy get stronger. I also try to make map that both AI and Player doesn't have castle, but it's too hard, unlike system campaign map, map editor doesn't have feature to make enemy will appear just if player do a things that trigger it. So it will be just a single battle, and it make the battle would be very short. 30 Mar, i has posted some map editor improvement idea. Waiting for more than 6 months, and nothing has changed. If i can't make player still get problem after capturing enemy castle. At least, i want to make the map look interesting and have unique challenge. Maybe i will repost that idea in simplified words plus some new idea ( I hope some of them will added to next update ). But in next thread, i think this thread has getting to long π. I know developing game is not easy, so i will just request things that i think quite simple. toyknight once mentioned that someone requested the "one line only" tile list. If only two lines was possible.
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Post by aditya22082002 on Oct 17, 2018 5:00:48 GMT -8
19 Oct - Halloween Days, it mean i will upload my Halloween Events Map π. Okay, i starting get used to new design of map editor, so i will not make any problem about that.Β But, can you give us any new feature? or at leastΒ allow player to organize more things of that map. I start losing idea how to make a challenge map, that not too hard and not too easy, challenging, interesting and unique ( i think almost all player loving map like that ) My realiable challenging map design is like this: 1. First, Player must capture a castle that protected by few enemies, Player doesn't have castle, so they must use what we have very efficient to take the first castle. I can't make this part so hard becauseΒ it will make some player think it's impossible. 2. Meanwhile player try to capturing the first castle, enemy main base's soldier trying to capture a lot of village. So, after capturing the first castle player will reach the most challenging part : Trying to defend big enemy ambush and revenge at same time. 3. But AI have two weakness: he don't know how to arrange it troops in high mobility terrain and don't know how to recapture his castle when player has captured it. So player can easily pull enemy to high terrain place and when they success to capture the second castle the game become much more easier. About this problem, i give computer a lot of catapult in the frontline and backline, so if player try to pull enemies, they will getting problem in defending they village, also catapult attack from far away so terrain will not make any problem. Then i give some catapult at backline with high mobility terrain ( to prevent catapult get to close to player is first castle ), so when player captured the second castle, they will attacked by a lot of catapult, that means AI still can recapture his castle. Honestly its all broken with the new low-attack range catapult . Unlike System - Challenge Map, they have a lot of way to make player still getting problem after capturing enemy castle, maybe it will trigger a dragon army, or the enemy get stronger. I also try to make map that both AI and Player doesn't have castle, but it's too hard, unlike system campaign map, map editor doesn't have feature to make enemy will appear just if player do a things that trigger it. So it will be just a single battle, and it make the battle would be very short. 30 Mar, i has posted some map editor improvement idea. Waiting for more than 6 months, and nothing has changed. If i can't make player still get problem after capturing enemy castle. At least, i want to make the map look interesting and have unique challenge. Maybe i will repost that idea in simplified words plus some new idea ( I hope some of them will added to next update ). But in next thread, i think this thread has getting to long π. I know developing game is not easy, so i will just request things that i think quite simple. a request that Try to change some of your older challenges acc to new version If possible R u still busy in eating strawberries since they will come & scare U on halloween day lol Just kidding XD
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Post by v4lkyri3m4ni4c on Oct 17, 2018 5:15:27 GMT -8
19 Oct - Halloween Days, it mean i will upload my Halloween Events Map π. Okay, i starting get used to new design of map editor, so i will not make any problem about that. But, can you give us any new feature? or at least allow player to organize more things of that map. I start losing idea how to make a challenge map, that not too hard and not too easy, challenging, interesting and unique ( i think almost all player loving map like that ) My realiable challenging map design is like this: 1. First, Player must capture a castle that protected by few enemies, Player doesn't have castle, so they must use what we have very efficient to take the first castle. I can't make this part so hard because it will make some player think it's impossible. 2. Meanwhile player try to capturing the first castle, enemy main base's soldier trying to capture a lot of village. So, after capturing the first castle player will reach the most challenging part : Trying to defend big enemy ambush and revenge at same time. 3. But AI have two weakness: he don't know how to arrange it troops in high mobility terrain and don't know how to recapture his castle when player has captured it. So player can easily pull enemy to high terrain place and when they success to capture the second castle the game become much more easier. About this problem, i give computer a lot of catapult in the frontline and backline, so if player try to pull enemies, they will getting problem in defending they village, also catapult attack from far away so terrain will not make any problem. Then i give some catapult at backline with high mobility terrain ( to prevent catapult get to close to player is first castle ), so when player captured the second castle, they will attacked by a lot of catapult, that means AI still can recapture his castle. Honestly its all broken with the new low-attack range catapult . Unlike System - Challenge Map, they have a lot of way to make player still getting problem after capturing enemy castle, maybe it will trigger a dragon army, or the enemy get stronger. I also try to make map that both AI and Player doesn't have castle, but it's too hard, unlike system campaign map, map editor doesn't have feature to make enemy will appear just if player do a things that trigger it. So it will be just a single battle, and it make the battle would be very short. 30 Mar, i has posted some map editor improvement idea. Waiting for more than 6 months, and nothing has changed. If i can't make player still get problem after capturing enemy castle. At least, i want to make the map look interesting and have unique challenge. Maybe i will repost that idea in simplified words plus some new idea ( I hope some of them will added to next update ). But in next thread, i think this thread has getting to long π. I know developing game is not easy, so i will just request things that i think quite simple. a request that Try to change some of your older challenges acc to new version If possible R u still busy in eating strawberries since they will come & scare U on halloween day lol Just kidding XD CURSE THE STRAWBERRY SCANDAL AT AUSTRALIA!
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Post by kaibaman on Oct 17, 2018 21:17:08 GMT -8
19 Oct - Halloween Days, it mean i will upload my Halloween Events Map π. Okay, i starting get used to new design of map editor, so i will not make any problem about that. But, can you give us any new feature? or at least allow player to organize more things of that map. I start losing idea how to make a challenge map, that not too hard and not too easy, challenging, interesting and unique ( i think almost all player loving map like that ) My realiable challenging map design is like this: 1. First, Player must capture a castle that protected by few enemies, Player doesn't have castle, so they must use what we have very efficient to take the first castle. I can't make this part so hard because it will make some player think it's impossible. 2. Meanwhile player try to capturing the first castle, enemy main base's soldier trying to capture a lot of village. So, after capturing the first castle player will reach the most challenging part : Trying to defend big enemy ambush and revenge at same time. 3. But AI have two weakness: he don't know how to arrange it troops in high mobility terrain and don't know how to recapture his castle when player has captured it. So player can easily pull enemy to high terrain place and when they success to capture the second castle the game become much more easier. About this problem, i give computer a lot of catapult in the frontline and backline, so if player try to pull enemies, they will getting problem in defending they village, also catapult attack from far away so terrain will not make any problem. Then i give some catapult at backline with high mobility terrain ( to prevent catapult get to close to player is first castle ), so when player captured the second castle, they will attacked by a lot of catapult, that means AI still can recapture his castle. Honestly its all broken with the new low-attack range catapult . Unlike System - Challenge Map, they have a lot of way to make player still getting problem after capturing enemy castle, maybe it will trigger a dragon army, or the enemy get stronger. I also try to make map that both AI and Player doesn't have castle, but it's too hard, unlike system campaign map, map editor doesn't have feature to make enemy will appear just if player do a things that trigger it. So it will be just a single battle, and it make the battle would be very short. 30 Mar, i has posted some map editor improvement idea. Waiting for more than 6 months, and nothing has changed. If i can't make player still get problem after capturing enemy castle. At least, i want to make the map look interesting and have unique challenge. Maybe i will repost that idea in simplified words plus some new idea ( I hope some of them will added to next update ). But in next thread, i think this thread has getting to long π. I know developing game is not easy, so i will just request things that i think quite simple. yo i thnik we shoudl add copy paste functio in map editor + rotate function also
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