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Post by kaibaman on Sept 5, 2018 4:35:26 GMT -8
hello friend the story is still under development - just wanted to share a piece wiv you guys
after defeating saeth galamar and valadorn set to return to the the capital of thorin.after 4 days journey they decided to make a stop to haiyan village located far from the border of the kingdom of thorin.
they receive a warm welcome and stay for the night. our friends are awaken by alarm. the village is being raided by goblins and orcs - you need to defend the village
after you defended the village. valdorn manages to capture an injured goblin and question him for intel
valadorn - who r u?
goblin - huh
valadorn wiv sword under goblin throat - who are u ?
galamar - valadorn calm yourself. after saeth now this. what happening to our kingdom
goblin on hearing saeth - hahahaha saeth hahaha
valdorn - shut up hideous creature. are you from saeth army?? - go and tell the rest that saeth was defeated. u have no king now
goblin - king, hahaha saeth was but a mere pawn in all this. u have no idea what is coming. ther e is a bigger evil out there haha
galamar - lets take this creature as prisoner and question him for more intel
after intense torture - the goblin leaks some info about necrohol of nabudis
necrohol of nabudis is far from thorin kingdom - galamar and valadorn decides to embark on this new quest
the haiyan village chief decides to help galamar in his quest by offering his support. new unit cavalry
cavalry - melee unit
attk 55
def 15
mov 5
cost 350
occ - 3
son of land
bonus - +10 attk vs archer,soldier,sorceress, paladin, king,
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Post by kaibaman on Sept 5, 2018 4:36:58 GMT -8
this might be the first mission of the campaign - still thinking how the quest should continue. i want to keep the door open so that after aer3 the is still idea to be implemented for aer4
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Post by kaibaman on Sept 5, 2018 4:55:41 GMT -8
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Post by aditya22082002 on Sept 5, 2018 8:20:20 GMT -8
Great do u finally began it well NDjeneralBN would like to here it
Calvary Ability - +10 atk against any unit on land
Story well investigation is not that good add a hypnotiser who hypnotises goblin
Hypnotist Atk - 45M Def - 15 Afirnity - 15M Movement - 3 Cost - 450 Abilities Hypnotism(check ideas for new statuses and abilities} Air force
Note since hypnotism had a great discussion I had made the unit weak
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Post by aditya22082002 on Sept 5, 2018 8:23:08 GMT -8
Goblins are dead beings they can bear torches Calvaries told them if they can control hypnotist they can get some info
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Post by v4lkyri3m4ni4c on Sept 5, 2018 20:01:27 GMT -8
This could be a good idea since toyknight can consider putting the dryad into the 4th campaign. Plus, it's time to add the forest temple: I can' think of better version of its drawing. Even worse is that oceanzh remains inactive due to his personal business.
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Post by laconix on Sept 6, 2018 2:25:52 GMT -8
Instead of both going on an adventure, how about Galamar stay behind to take care of Kingdom Thorin, and Valadorn is the one that embark on a journey? In the middle of the journey, Valadorn will meet a commander that helps him on his journey. The commander does not need to be a man, can be a woman too.
Sorry for being out of topic xD, is there anyone know how old are Valadorn and Galamar? It looks to me like Galamar is actually Valadorn's father xD. I guess Galamar is around 50-60 years old. For Valadorn, maybe around 30-40?
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Post by kaibaman on Sept 6, 2018 23:21:17 GMT -8
after receiving some info about the goblin, our friend decide to embark on the quest to nabudis
but first they must stop at the capital of thorin. the journey is long and our friend together wiv haiyan village chief a cavalry unit - (name - montblanc - king like character on a horse)
stats
attk 55 physical
def 15
mov 5
cost 500 is ok
occ - 3
son of land
bonus = + 10 attk vs (land unit)
can summon 1 cavalry unit per turn for 300 gold wherever he is- stats of cav unit
atk 50 phy
def 15
mov 5
cost 300 is ok
occ - 3
receive +10 attk in vicinity of montblanc
i would like to classify all units in 3 class in addition to magical + physical
land unit, air force + water unit
our friends must cross a misty forest before reaching Thorin
and as USUAL they are ambushed by enemies - protect all 3 leaders galamar,valdorn and montblanc and make a way through the forest. here we are ambushed by trolls, goblins and wolf + wolf archer. make this stage hard.
after we manage to defeat the enemies
our friends finally reaches thorin but alas the kingdom is under heavy attak by evil forces. the city is being captured by enemy troops.
galamar order to fight in retreat as it is useless to defend the city but valdorn say lets save the last crystal as it might help us in our quest.
3 rd mission we must find the crystal and escort it towards the mist forest away from thorin. protect the crystal and our leaders must not die. here we need a vast map with lots of enemy troops. some enemy are guarding the crystal as they plan to take it to their leader. we need make our way to the temple where the crystal is evading enemies defending and killing the guards and escape with the crystal. note there are many enemies and stage appear impossible. may be stage based on diversion and many other tactics.
after the intense battle our friends mange to escape wiv the crystal ,
i will post other ideas soon
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Post by v4lkyri3m4ni4c on Sept 6, 2018 23:45:15 GMT -8
Well, since dryads are physical damage dealers that can handle magic units, they are prone to physical attacks, ie themselves. I just came up with a magic damage dealer that can withstand both physical and magical attacks: Earth Elemental - true master of defence that gain strength when standing at forest or mountain. They are very slow, however. Atk: 55, magic (+5 per level) Def: 20 Aff: 0 Move: 3 Range: 1-3 Cost: 600 Slot: 3 HP growth: 25 per level Skill: son of forest, son of mountain, (defense aura?) If you think the range is too long, 1-2 should balance it. The Earth Elemental is same like golem, except this one deals magic damage, has ranged attack and moves very slow. I don't know if this should be doing good, even if toyknight added it, testing required to find the balance. Should it be added to this campaign? As for defense aura, here's its effect: nearby allies have fortified status (+10 def). But is it right to give it such skill?
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Post by kaibaman on Sept 7, 2018 4:27:43 GMT -8
our friends escape the from enemies and reaches the forest mist. Looking behind is a scene of total destruction. The once formidable kingdom of thorin is in ruins now. valadorn - i nver imagined that to live to see this day. how could the city defense have fallen Montblanc - Cunning is the enemy. they used saeth as a bait to lure Galamar and it troops out of the capital to be able to attak the kingdom. Valadorn - hmmm. i dont believe that we could have stood a chance even if we were there. have you seen the size of that army. there was aslo other creatures like trolls. Galamar - As long as we are alive we should believe in our chance. + we still have the crystal. valadorn - my king To nabudis we must go. we need answers Galamar - No this might be a trap. we must reconquer Thorin. Montblanc - my king am afraid this is not an easy quest. i propose to stop at jahara to seek reinforcement. I know someone there that we can trust galamar - jahara? montblanc - yes. a nomadic village . they are expert at magic our friend set to jahara . but first they must navigate through the forest mist and the swampland - our friends enter the swampland and - YES YOU GUESS it right they are ambushed by water elementals and ice elementals elemetals. protect the crystal + the 3 leader must not die on arriving at jahara - our friends meets wiv the village chief and montblanc tells the whole story. the village chief reveals something about straga - an evil being that want to destroy and control every kingdom. galamar - what do you know about nabudis village chief - nabudis is a dead lands with strong mist and deadly enemies guarding the necrohol. the necrohol is their capital and their stronghold where straga resides galamar - my kingdom has been captured. i want to reconquer it village chief - the enemy is too strong, i dont belive it is possible montblanc - what about the summoner village chief - the summoner is gone for years. i still doubt he is alive montblanc - where? vilage chief - some say to the border of nabudis other say to the shrine of miriam galamar - we must find the summoner if he can help us valadorn - my king i propose we split in 2 groups , 1 to the shrine and the other to nabudis galamr - ok valadorn - am willing to go to nabudis montblanc - my king let me accompany him galamar - ok . i set to the shrine village chief - alone you not go, have this gift - dark sage dark sage atk 55 magic def 20 affinity 10 occ - 5 cost - 600 mov - 4 range - 1-2 inflict curse to enemy in vicinity attak inflict status to enemy ( u can choose from poison,weakened, immobilise, blind) can negate 1 enemy attk for 150 gold (attk negation same as attk range) enemy with curse status can receive cumulative status (but cannot be inspired) i.e can have multiple status at same time Read more: aeii.boards.net/thread/229/new-units-nxt-aer-release#ixzz5QPzxu2XZ
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Post by kaibaman on Sept 7, 2018 4:31:23 GMT -8
still working on dark sage am trying to balance it
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Post by kaibaman on Sept 7, 2018 4:33:21 GMT -8
dark sage
atk 55 magic def 30 affinity 10 occ - 5 cost - 700 mov - 4 range - 1-2
inflict curse to enemy in vicinity attak inflict status to enemy ( u can choose from poison,weakened, immobilise, blind) can negate 1 enemy attk for 100 gold (attk negation same as attk range)
do you guys think this one is better?
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Post by v4lkyri3m4ni4c on Sept 12, 2018 1:46:49 GMT -8
Hmm... kaibaman, maybe I got some win-win idea about the dryad that I suggested before. Why not let's say, change her stat into the following, doing my best: Atk: 55 physical, +5 per level Def: 20 Aff: -10 physical (+10 if foe is magic damage dealer) Move: 4 Range: 1-1 Cost: 500 Slot: 2 Skill: son of forest, peaceful aura, lotus barrier New skill intro: Peaceful Aura: inflict nearby foes with Demoralized status. (Atk -10 for 1 turn) Cannot affect foes with same skill. Lotus Barrier: heals an ally a bit while attaching Fortified status on it. (Def +10 for 1 turn) Heal value starts from 20, +5 per level, can overexceed max HP. Unit intro: Female forest beings that were master of defence who not only gain strength when at forest, but also fortifying their allies and demoralizing foes. (Honestly I do wish of a physical damage dealer that can withstand magic attacks but prone to physical ones, that's why I gave her the aura. But toyknight mentioned that new units/skills may cause unbalanced PVPs, so he choose to observe first. I do agree that.) Well, that's all I can think of. Even if toyknight added her, expect nerf hammers, 'cause he has the right to decide whether to add her or not. Needless to say, toyknight has no plans to add new units yet, as this was way too fast for him.
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Post by kaibaman on Sept 12, 2018 2:19:37 GMT -8
may be 5 new unit or even 4 unit new coudl be nice in the new story line. to make the new story line and make game more attractive new units is a must anyway let toyknight decide. we could also remove useless unit like archmage. prety useless unless he can get some upgrade. or decrease his cost. anyway lets keep posting our ideas.
stiil i want to make a kind request cant a new update of ancient empire reloaded be made for december r new year. same story but you get whole bunch of fan base new units to use in skirmishes. that would be nice while waiting for AE3
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Post by kaibaman on Sept 12, 2018 2:33:16 GMT -8
lets call your dryad valkyrie expert in white magic like u say a female character.
valkyrie
Atk: 40 magical, +5 per level Def: 30 Aff: 10 Move: 4 Range: 1-2 Cost: 500 Slot: 2 Skill: son of forest, peaceful aura, lotus barrier, hastega New skill intro: peaceful aura - inflict nearby foes with Demoralized status. (Atk -10 for 2 turn) Cannot affect foes with same skill. Lotus Barrier: Fortified status on ally within vicinity . (Def +10 for 2 turn) hastega - cast haste on one ally - ally gain +2 mov point for 1 turn
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