|
Post by toyknight on Aug 22, 2018 5:55:43 GMT -8
Sorry I didn't quite get it, why 2 teams must be controlled by robot? Sounds like a bug to me.
|
|
|
Post by toyknight on Aug 22, 2018 10:56:51 GMT -8
Sorry I didn't quite get it, why 2 teams must be controlled by robot? Sounds like a bug to me. No problem, I will try to explain it in more detail. error? No, it's not a mistake.... (see image of the map, it is just an example) It is a map created for PvP for 4 players, why are there 6 teams ?, the 2 extra teams that do not have a castle are to generate a challenge for the 4 players, they must choose and move strategically each unit to be able to overcome the challenge * before facing other players. (see second image) so that the map is used in the correct way, the player and alliance choice must be blocked, so that the configuration is not complicated when creating a new game and it is understood that those 2 teams must be controlled by the robot (and belong to the same team to avoid the possible robot-robot fight). The image shows a suggestion for the individual block, so you can use the same map but the alliance can be modified to create new possibilities, for example: battles of two players against two players. * I recommend this type of maps for players with more experience, because it requires knowing the weaknesses of each unit, robot attack preferences and other variables. I see, this is a pretty good idea, I will get it into next update.
|
|