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Post by toyknight on Nov 13, 2018 14:53:27 GMT -8
That's campaign only, which is achieved by script, skirmish won't be able to support it. Then does it support increased level cap or not? (Up to level 9?) That's possible but not an easy change. And actually there are a lot of things which can be configured (income, exp, etc), the best way is to make a dialog to let users configure all those things, and upload the configure for other players to download (like mods), that was what I was thinking from the beginning of 3.0. But for now we have to wait, cuz the iOS chaos has just begun, there's still a possibility that we may eventually abandon iOS.
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Post by v4lkyri3m4ni4c on Nov 13, 2018 19:24:07 GMT -8
Then does it support increased level cap or not? (Up to level 9?) That's possible but not an easy change. And actually there are a lot of things which can be configured (income, exp, etc), the best way is to make a dialog to let users configure all those things, and upload the configure for other players to download (like mods), that was what I was thinking from the beginning of 3.0. But for now we have to wait, cuz the iOS chaos has just begun, there's still a possibility that we may eventually abandon iOS. True, consider that increasing max level means that we must increase last hit XP gain, eg if 4 is max level = last hit XP is 80. Therefore, +1 level cap = +20 last hit XP value, which hits as high as 180. To complicate things, XP to level 4 = 400, meaning that 9 = 900. (And most importantly, although the strawberry scandal is over, Steve Jobs' ghost continues to haunt OpenGL.) Btw toyknight I have a question regarding to terrains created by XunZheZhe, and it's in this thread: aeii.boards.net/thread/20/ideas-terrain-unit-abilities
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