|
Post by v4lkyri3m4ni4c on Aug 16, 2018 19:41:16 GMT -8
Hi guys, this thread is about adding more settings to skirmish to make it more challenging.
Let's start by level cap. As we know, in campaigns, I do encounter a level 9 golem, level 4 commander and even worse, level 6 berserker.
What I'm trying to say is, before starting skirmish battles, you can set level caps. For example, the minimum is always 3 while max is 9. To compensate the increased amount of experience points needed to level up, if the cap is 4, for example, last hit xp is 80 instead of 60. If the cap is 9, 180 xp, which means every time you increase the level cap by 1, last hit xp value will +20. Any opinions?
|
|
panyu
New Member
Posts: 29
|
Post by panyu on Aug 17, 2018 1:37:54 GMT -8
1 for level cap and another for xp multiplier.
|
|
|
Post by v4lkyri3m4ni4c on Aug 17, 2018 3:43:34 GMT -8
1 for level cap and another for xp multiplier. Indeed, but just don't overtune xp multiplier, or else things will spin out of control. Eg. Dragons will level up fast like bosses.
|
|
panyu
New Member
Posts: 29
|
Post by panyu on Aug 17, 2018 6:22:11 GMT -8
1 for level cap and another for xp multiplier. Indeed, but just don't overtune xp multiplier, or else things will spin out of control. Eg. Dragons will level up fast like bosses. If its for singleplayer only. It should be fine.
|
|
|
Post by v4lkyri3m4ni4c on Aug 18, 2018 16:22:09 GMT -8
Then, what about "No Tombstones" mode? (Literally made necromancers cry)
|
|
|
Post by aditya22082002 on Aug 18, 2018 20:30:35 GMT -8
Then, what about "No Tombstones" mode? (Literally made necromancers cry) not that
|
|
|
Post by v4lkyri3m4ni4c on Aug 19, 2018 4:21:19 GMT -8
Then, what about "No Tombstones" mode? (Literally made necromancers cry) not that How about dark ritual mode based from Endless Trial?
|
|
panyu
New Member
Posts: 29
|
Post by panyu on Aug 19, 2018 5:32:13 GMT -8
Then, what about "No Tombstones" mode? (Literally made necromancers cry) Damage slider for standing on tombstone would be better.
|
|
panyu
New Member
Posts: 29
|
Post by panyu on Aug 19, 2018 5:36:02 GMT -8
How about dark ritual mode based from Endless Trial? Like endless mode? I dont know, not big fan of those.if its like seeing how long you can survive in battle. im pretty sure someone might dig it
|
|
|
Post by aditya22082002 on Aug 19, 2018 8:44:40 GMT -8
First check more settings in skirmish mode
|
|
|
Post by v4lkyri3m4ni4c on Aug 30, 2018 23:24:03 GMT -8
As we know, during some challenges, enemy forces will keep spawning new troops at certain tiles, at least 1. What I'm trying to say is, before starting a skirmish, you have the choice to set a troop spawner at a tile. (You can choose not to set spawners.) The number of spawner per team is 0 to 2. I don't know if putting the number more than 2 will be too imbalanced, so I decided to put the maximum at 2. If you think this feature shouldn't be added, feel free to reason with me.
|
|
|
Post by aditya22082002 on Aug 31, 2018 9:56:16 GMT -8
As we know, during some challenges, enemy forces will keep spawning new troops at certain tiles, at least 1. What I'm trying to say is, before starting a skirmish, you have the choice to set a troop spawner at a tile. (You can choose not to set spawners.) The number of spawner per team is 0 to 2. I don't know if putting the number more than 2 will be too imbalanced, so I decided to put the maximum at 2. If you think this feature shouldn't be added, feel free to reason with me. may be very complex
|
|
|
Post by v4lkyri3m4ni4c on Nov 9, 2018 19:59:22 GMT -8
As we know, during some challenges, enemy forces will keep spawning new troops at certain tiles, at least 1. What I'm trying to say is, before starting a skirmish, you have the choice to set a troop spawner at a tile. (You can choose not to set spawners.) The number of spawner per team is 0 to 2. I don't know if putting the number more than 2 will be too imbalanced, so I decided to put the maximum at 2. If you think this feature shouldn't be added, feel free to reason with me. may be very complex Now, in view of enemy force able to buy lv1 units at the Gates of Death stage, here's another question: should toyknight add the starting unit level into skirmish settings? Of course the max is lv2 not 3, or else there won't be fun and balance at all.
|
|
|
Post by toyknight on Nov 13, 2018 14:19:59 GMT -8
Now, in view of enemy force able to buy lv1 units at the Gates of Death stage, here's another question: should toyknight add the starting unit level into skirmish settings? Of course the max is lv2 not 3, or else there won't be fun and balance at all. That's campaign only, which is achieved by script, skirmish won't be able to support it.
|
|
|
Post by v4lkyri3m4ni4c on Nov 13, 2018 14:26:07 GMT -8
Now, in view of enemy force able to buy lv1 units at the Gates of Death stage, here's another question: should toyknight add the starting unit level into skirmish settings? Of course the max is lv2 not 3, or else there won't be fun and balance at all. That's campaign only, which is achieved by script, skirmish won't be able to support it. Then does it support increased level cap or not? (Up to level 9?)
|
|