arise
New Member
Posts: 8
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Post by arise on Jul 31, 2018 4:25:24 GMT -8
Unit Name: Vampire (Undead) Cost: ?? Status: ?? ?? ?? MOV ?? Ability: 1. Flying 2. Life Link
-When this unit deal damage to non Undead, non Element, non Catapult unit, transform 1/2 damage Vampire dealt to it's HP. This effect does not heal vampire above it's HP Cap.
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Well, not sure how this setting to be balance, but at least it is a new idea which can add to current unit group. I guess XD
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Post by v4lkyri3m4ni4c on Jul 31, 2018 16:12:48 GMT -8
Unit Name: Vampire (Undead) Cost: ?? Status: ?? ?? ?? MOV ?? Ability: 1. Flying 2. Life Link
-When this unit deal damage to non Undead, non Element, non Catapult unit, transform 1/2 damage Vampire dealt to it's HP. This effect does not heal vampire above it's HP Cap.
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Well, not sure how this setting to be balance, but at least it is a new idea which can add to current unit group. I guess XD
How about this? Vampire's stats: Attack: 60 physical, +10 per level Defense: 15 Affinity: 15 physical Move: 5 Price: 500 Capacity: 2 Range: 1-1 Skills: air force, undead, lifesteal New skill: lifesteal This unit can heal itself equals to 50% dealt damage. Cannot heal beyond HP cap. Any thoughts?
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arise
New Member
Posts: 8
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Post by arise on Jul 31, 2018 19:21:05 GMT -8
Yeah, this is way close I thought, sure the status of this unit require balance test or something, but that is what I thought for sure.
Thanks. XD
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Post by aditya22082002 on Aug 6, 2018 9:20:23 GMT -8
Good thought
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