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Post by v4lkyri3m4ni4c on Aug 9, 2019 6:30:38 GMT -8
Regarding to the demoralized status that I suggested, in which victims' attack -10 for 1 turn, if the victim's skill is either bloodthirsty or blinding attack then its attack power -20 instead due to the nature of the respective skills. (The -10 should just change into -5.)
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Post by v4lkyri3m4ni4c on Sept 2, 2019 18:15:06 GMT -8
Wolfmage Atk: 50(+10 per level), def: 15, affinity: 5(magical), move: 6, cost 800 gold, takes 4 slots, range: 1-2
Skills: son of land, sniper, daunting aura
Sniper (this unit's ranged attacks deals 1.5× more damage)
Daunting aura: nearby foes suffer daunted status, cannot affect foes with same skill.
Daunted: this unit's attack and def -5, last 1 turn
Any thoughts?
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Post by v4lkyri3m4ni4c on Nov 19, 2019 20:40:10 GMT -8
How about a new temple: Temple of Limit Breaking
Only for those who were at least level 3, when you move your maxed out unit to that temple, you have the option to increase this unit's level by 1, breaking the level limit. If you choose to pay a certain amount of gold to that temple, the unit that just gained level will enter standby mode and cannot be supported by druids.
Amount of gold required to level up: eg. if you plan to raise your lv3 commander to 4, you must pay 400 gold. So, the theory is, lv4 to lv5 = 500 gold, to 6 need 600 gold, to 7 need 700 gold, to 8 need 800 gold, to 9 need 900 gold.
Any thoughts? (Trying to work on its art.)
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Post by kaibaman on Nov 20, 2019 22:54:25 GMT -8
new unit
Warper
cost 500 move 4 attk 50 magic def 15 aff 5 range 1 ability
son of land shifter - can exchange location with other units within movement range(except king,assault force)
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Post by v4lkyri3m4ni4c on Nov 21, 2019 4:32:56 GMT -8
new unit Warper cost 500 move 4 attk 50 magic def 15 aff 5 range 1 ability son of land shifter - can exchange location with other units within movement range(except king,assault force) Reminds me of Trixie Lulamoon from My Little Pony, her smoke bombs can really switch places with her friends.
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Post by v4lkyri3m4ni4c on Jan 28, 2020 6:07:20 GMT -8
This is my art for the treant for now. What improvements do you think were needed?
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Post by kaibaman on Feb 2, 2020 23:26:00 GMT -8
bad graphic. don you have better app for the design
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Post by NDjeneralBN on Feb 18, 2020 5:36:48 GMT -8
bad graphic. don you have better app for the design since its a pixel art i dont think it has to do anything with what app you are using. just saying
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Post by aditya22082002 on Feb 19, 2020 3:01:56 GMT -8
bad graphic. don you have better app for the design since its a pixel art i dont think it has to do anything with what app you are using. just saying acc to my knowledge there are levels to decide the detailing of pixel allowing more color for pixels
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Post by aditya22082002 on Feb 19, 2020 3:02:47 GMT -8
since its a pixel art i dont think it has to do anything with what app you are using. just saying acc to my knowledge there are levels to decide the detailing of pixel allowing more color for pixels this man had used easiest level
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Post by v4lkyri3m4ni4c on Feb 24, 2020 17:57:44 GMT -8
Yup, more improvements needed
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Post by aploplei on Jun 12, 2020 22:05:06 GMT -8
First of all, i dont know if someone already gave these ideas and sorry if you dont understand, english is not my main languaje
Units: -alchemist: is a magic user, his attacks inflict poison, can heal(including poison and blindness), low pdef average mdef and mag, movement 4
These units listed would require to be max level and go to a captured castle, and they can level up again -royal knight:(soldier) recovers 15 hp at the start of the turn, and gets defender, same stats as a max level soldier, +1 mov -hunter:(archer) his attacks inflict weakness, same stats as a max level archer, +1 mov and range -templar:(paladin) gets attack and healing aura, same stats as a max level paladin, +1 mov
New terrains -force field: nothing can pass through -teleporter: when any unit steps on it will teleport to other teleporter of the same color(the color depends on the team selected)
Improvements to map editor -events dialogue: puts a dialogue after certain events(start, end, a team loses, after certain amount of turns, a castle is captured, etc) -locked recruitment: allows you to choose wich units can be deployed and wich not -starting level: allows you to change at what level starts an already deployed unit -disable levels: units cannot level up, but starting level still works
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Post by v4lkyri3m4ni4c on Jul 19, 2020 5:19:52 GMT -8
This is how I think the wolfwitch looked like, took me months to create her model. If she would be added in the future, does her art need reworking? And her stats: Atk: 60 magic, +10/lv Def: 20 Aff: 10, magic Move: 6 Price: 800g Takes 4 slots Range: 1-2 Skills: son of mountain, defence aura, splash attack Defence aura: nearby allies get reinforced status (+5 def for 1 turn, 10 for melee) Splash attack: this unit's ranged attack deals area damage, coverage is 3×3. Nearby foes take only half damage in this way. Defence and affinity affects the splash damage's actual value. How splash attack works: Eg main target take 60 dmg, which means its nearby allies takes 30 dmg. If one of them have high magic def (since the wolfwitch deal magic damage), it will reduce the splash damage value. Terrains also play a role in reducing the splash damage. Let me know your thoughts.
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Post by v4lkyri3m4ni4c on Jul 22, 2020 5:28:23 GMT -8
Maybe, replacing splash attack with sniper?
New skill: sniper - this unit deals 50% extra damage at max range. (This skill is always exclusive to ranged units.)
Any thoughts?
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Post by v4lkyri3m4ni4c on Jul 23, 2020 5:24:08 GMT -8
Redrawn wolfwitch, 2nd attempt
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