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Post by toyknight on Jul 1, 2018 10:20:42 GMT -8
Affinity System
Each unit has
- One element type: physical(green) / magic(blue)
- One element affinity: The higher the affinity, the higher defence against same element, but the lower defence against different elements.
Examples:
Soldier: Physical, 55 attack as our attacker.
Golem: Physical, 20 defence, 10 affinity. When attacked by soldier, the actual defence is 20 + 10 = 30.
Sorceress: Magic, 20 defence, 20 affinity. When attacked by soldier, the actual defence is 20 - 20 = 0. Slime: Magic, 10 defence, -30 affinity. When attacked by soldier, the actual defence is 10 - (-30) = 40.
Unit Changes
Soldier
Archer
Aqua Elemental
- 10 defence
- 0 affinity
- Fighter of the Water -> removed
Sorceress
Spirit
Wolf
- 15 defence
- 5 affinity
- attack 70 -> 75
Golem
Catapult
- 5 defence
- 0 affinity
- attack 55 -> 60
- Heavy Machine -> removed
Dragon
- 25 defence
- 0 affinity
- attack 75 -> 70
Commander
- 20 defence
- 0 affinity
- Guardian -> removed
Skeleton
Paladin
Berserker
- 15 defence
- 5 affinity
- attack 55 -> 70
Ghost
- 15 defence
- 5 affinity
- attack 50 -> 55
- Blinding Attack -> removed
- Destroyer -> added
Archmage -> Black Mage
- 10 defence
- 10 affinity
- attack 60 -> 45
- price 600G -> 300G
- Attack Aura -> removed
- Blinding Attack -> added
Wolfarcher
- 5 defence
- 0 affinity
- attack 50 -> 60
- price 700G -> 800G
Ice Elemental
- 15 defence
- 5 affinity
- attack 50 -> 55
- Fighter of the Water -> removed
Slime
- 10 defence
- -30 affinity
- Magic Body -> removed
Mermaid
- 0 defence
- 0 affinity
- attack 45 -> 40
- Fighter of the Water -> removed
Druid
- 20 defence
- 20 affinity
- price 300G -> 600G
- Son of the Forest -> removed
- Son of the Mountain -> removed
- Son of Land -> added
- Attack Aura -> added
Ability Changes
- Conqueror -> Village Captor (rename)
- Commander -> Castle Captor (rename)
- Fighter of the Water -> removed
- Fighter of the Forest -> removed
- Fighter of the Mountain -> removed
- Destroyer -> Destroyers can destroy villages, they also gain 10 attack bonus against units standing on villages. (changed)
- Charger -> Assult Force (rename)
- Son of Water -> Sons of water gains 10 bonus attack/defence and get healed at turn start when on water, they can also move through water terrains using 1 movement point. (changed)
- Son of Forest -> Sons of forest gains 10 bonus attack/defence and get healed at turn start when in forest, they can also move through forest terrains using 1 movement point. (changed)
- Son of Mountain -> Sons of mountain gains 10 bonus attack/defence and get healed at turn start when on mountain, they can also move through mountain terrains using 1 movement point. (changed)
- Fleet-footed -> Son of Land (rename) -> Sons of land can move through all land terrains using only 1 movement point, but they will have to use 1 more movement point to move through water terrains (bridges are water terrains). (changed)
- Slowing Aura -> Weakening Aura (renamed)
- Heavy Machine -> removed
- Bloodthirsty -> For units who are bloodthirsty, their attack damage won't be affected by current HP. (changed)
- Guardian -> removed
- Lord of Terror -> Melee Master (rename)
- Hard Skin -> Ranged Defender (rename)
- Magic Body -> removed
Miscellaneous Changes
- Standby on tombstones will destroy it but now your unit will lose 10 HP immediately. (becomes recovery for the undead)
- Slowed -> Weakened (rename) -> For units who have been weakened, their movement points will be reduced to 1 and defence will be reduced by 10. (changed)
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Post by edmagelang on Jul 1, 2018 23:50:49 GMT -8
Affinity System
Each unit has
- One element type: physical(green) / magic(blue)
- One element affinity: The higher the affinity, the higher defence against same element, but the lower defence against different elements.
Examples:
Soldier: Physical, 55 attack as our attacker.
Golem: Physical, 20 defence, 10 affinity. When attacked by soldier, the actual defence is 20 + 10 = 30.
Sorceress: Magic, 20 defence, 20 affinity. When attacked by soldier, the actual defence is 20 - 20 = 0. Slime: Magic, 10 defence, -30 affinity. When attacked by soldier, the actual defence is 10 - (-30) = 40.
Unit Changes
Soldier
Archer
Aqua Elemental
- 10 defence
- 0 affinity
- Fighter of the Water -> removed
Sorceress
Spirit
Wolf
- 15 defence
- 5 affinity
- attack 70 -> 75
Golem
Catapult
- 5 defence
- 0 affinity
- attack 55 -> 60
- Heavy Machine -> removed
Dragon
- 25 defence
- 0 affinity
- attack 75 -> 70
Commander
- 20 defence
- 0 affinity
- Guardian -> removed
Skeleton
Paladin
Berserker
- 15 defence
- 5 affinity
- attack 55 -> 70
Ghost
- 15 defence
- 5 affinity
- attack 50 -> 55
- Blinding Attack -> removed
- Destroyer -> added
Archmage -> Black Mage
- 10 defence
- 10 affinity
- attack 60 -> 45
- price 600G -> 300G
- Attack Aura -> removed
- Blinding Attack -> added
Wolfarcher
- 5 defence
- 0 affinity
- attack 50 -> 60
- price 700G -> 800G
Ice Elemental
- 15 defence
- 5 affinity
- attack 50 -> 55
- Fighter of the Water -> removed
Slime
- 10 defence
- -30 affinity
- Magic Body -> removed
Mermaid
- 0 defence
- 0 affinity
- attack 45 -> 40
- Fighter of the Water -> removed
Druid
- 20 defence
- 20 affinity
- price 300G -> 600G
- Son of the Forest -> removed
- Son of the Mountain -> removed
- Son of Land -> added
- Attack Aura -> added
Ability Changes
- Conqueror -> Village Captor (rename)
- Commander -> Castle Captor (rename)
- Fighter of the Water -> removed
- Fighter of the Forest -> removed
- Fighter of the Mountain -> removed
- Destroyer -> Destroyers can destroy villages, they also gain 10 attack bonus against units standing on villages. (changed)
- Charger -> Assult Force (rename)
- Son of Water -> Sons of water gains 10 bonus attack/defence and get healed at turn start when on water, they can also move through water terrains using 1 movement point. (changed)
- Son of Forest -> Sons of forest gains 10 bonus attack/defence and get healed at turn start when in forest, they can also move through forest terrains using 1 movement point. (changed)
- Son of Mountain -> Sons of mountain gains 10 bonus attack/defence and get healed at turn start when on mountain, they can also move through mountain terrains using 1 movement point. (changed)
- Fleet-footed -> Son of Land (rename) -> Sons of land can move through all land terrains using only 1 movement point, but they will have to use 1 more movement point to move through water terrains (bridges are water terrains). (changed)
- Slowing Aura -> Weakening Aura (renamed)
- Heavy Machine -> removed
- Bloodthirsty -> For units who are bloodthirsty, their attack damage won't be affected by current HP. (changed)
- Guardian -> removed
- Lord of Terror -> Melee Master (rename)
- Hard Skin -> Ranged Defender (rename)
- Magic Body -> removed
Miscellaneous Changes
- Standby on tombstones will destroy it but now your unit will lose 10 HP immediately. (becomes recovery for the undead)
- Slowed -> Weakened (rename) -> For units who have been weakened, their movement points will be reduced to 1 and defence will be reduced by 10. (changed)
its must be difficult, its like cult killing our commander every out from castle haha let's enjoy this intelectual games! You killed us Sir Toyknight. Our big love for you,always..
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Post by aditya22082002 on Jul 2, 2018 4:22:13 GMT -8
I forgot to forgot to report you about stack bug when you buy any unit unit with commander on castle if nearby are enemy units If you accidentally touch them before end move the unit won't move
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Post by toyknight on Jul 2, 2018 4:25:14 GMT -8
I forgot to forgot to report you about stack bug when you buy any unit unit with commander on castle if nearby are enemy units If you accidentally touch them before end move the unit won't move This is already fixed.
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Post by aditya22082002 on Jul 2, 2018 4:32:36 GMT -8
Can you tell two good def/offe unit against berserker still problems for me in beta
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Post by aditya22082002 on Jul 2, 2018 8:16:44 GMT -8
Can you tell two good def/offe unit against berserker still problems for me in beta Is the slime and ice elemental no longer working? (ice elemental at maximum distance to avoid receiving the counterattack) actually both can be poisoned I.e. will get only 15hp on poisoned We can't atk at a distance of 2 if it isn't destroyed because it will damage which it does on 100hp whether it is in 1hp but slime has good defense
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Post by aditya22082002 on Jul 2, 2018 8:21:41 GMT -8
Can you get a map review manager lol
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