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Post by NDjeneralBN on Jun 12, 2018 22:13:30 GMT -8
Hello Toyknight, there are two challenges that I can not complete, they are the second "Blitzkrieg" and the third "The Last Stand", it is also impossible to complete the most recent online campaign "Diversion", taking into account that I have not had greater difficulty complete all the other modalities of this great game and when I review the forum, I have discovered that they have added new units and / or modified the existing capabilities and even the improvement of AI, I believe that it is no longer possible to complete these 3 challenges. The 3 mentioned campaigns share some problems; lack of resources, few troops and poor access to houses, to reverse their situation, the latter is essential, while the enemy overflows resources and acquires a fairly balanced army in addition to numerous. Is it possible that your test group revisits these challenges again or communicates with the older players (with a better level of play)? I also have some ideas, although I do not know if they are feasible to carry them out, I hope they are useful: 1. In online campaigns, although all players are needed to start the game, once the game starts, the player can surrender, leaving only one player in the campaign, some campaigns can be performed in fewer turns Using this strategy, is it an error or was it configured for that purpose? I think it should be established so that when a team surrenders, all teams lose the campaign. 2.- The water sanctuary reduces the movements, considering that it is in the water, when placing a bridge next to the sanctuary and then another bridge, to form a path, I think it would work better if it did not limit the movement. 3.- When you play online, you must manually verify if it is your turn, can you add an automatic system to notify when it is the turn of the player or players who are active on the cell phone? 4.- The maps of the system are not balanced, but, most players use the ones that the game brings, can you put balanced maps in the game? 5 .- When playing online, there are players who do not move, can you create something for the game administrator to have the option to eliminate the player who does not move? (I used the Google translator, I hope the text is consistent) I must say that i agree in some points with you. Also its possible to beat all challanges.I know its hard and it seams imposible but they are beateble and one of people who beated all challanges is me.
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Post by aditya22082002 on Jun 12, 2018 22:55:07 GMT -8
Hello Toyknight, there are two challenges that I can not complete, they are the second "Blitzkrieg" and the third "The Last Stand", it is also impossible to complete the most recent online campaign "Diversion", taking into account that I have not had greater difficulty complete all the other modalities of this great game and when I review the forum, I have discovered that they have added new units and / or modified the existing capabilities and even the improvement of AI, I believe that it is no longer possible to complete these 3 challenges. The 3 mentioned campaigns share some problems; lack of resources, few troops and poor access to houses, to reverse their situation, the latter is essential, while the enemy overflows resources and acquires a fairly balanced army in addition to numerous. Is it possible that your test group revisits these challenges again or communicates with the older players (with a better level of play)? I also have some ideas, although I do not know if they are feasible to carry them out, I hope they are useful: 1. In online campaigns, although all players are needed to start the game, once the game starts, the player can surrender, leaving only one player in the campaign, some campaigns can be performed in fewer turns Using this strategy, is it an error or was it configured for that purpose? I think it should be established so that when a team surrenders, all teams lose the campaign. 2.- The water sanctuary reduces the movements, considering that it is in the water, when placing a bridge next to the sanctuary and then another bridge, to form a path, I think it would work better if it did not limit the movement. 3.- When you play online, you must manually verify if it is your turn, can you add an automatic system to notify when it is the turn of the player or players who are active on the cell phone? 4.- The maps of the system are not balanced, but, most players use the ones that the game brings, can you put balanced maps in the game? 5 .- When playing online, there are players who do not move, can you create something for the game administrator to have the option to eliminate the player who does not move? (I used the Google translator, I hope the text is consistent) I must say that i agree in some points with you. Also its possible to beat all challanges.I know its hard and it seams imposible but they are beateble and one of people who beated all challanges is me. why the way you didn't state the coming new version AL improvement
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Post by NDjeneralBN on Jun 14, 2018 1:38:14 GMT -8
I must say that i agree in some points with you. Also its possible to beat all challanges.I know its hard and it seams imposible but they are beateble and one of people who beated all challanges is me. why the way you didn't state the coming new version AL improvement what do you mean?
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Post by NDjeneralBN on Jun 14, 2018 11:30:00 GMT -8
I must say that i agree in some points with you. Also its possible to beat all challanges.I know its hard and it seams imposible but they are beateble and one of people who beated all challanges is me. My mistake, forget to mention that the challenges I could not do, without the need to reduce the damage (it's like cheating, although for beginners it can be useful), if you have managed to pass those two challenges without reducing the damage, and after the last update, I would appreciate very much if you share the strategy used (and the order in which you bought the units). The "Diversion" campaign online, the enemies in the first turn dominate most of the terrain and the lack of resources makes it impossible to face them, I think it would work better if two campaigns are created, one where the enemies multiply and the other where the units move the position (but the action of the unit is performed in the final position) well since new version of the game is coming i dont think any of my tips could help you since the game was really massively changed.Since i was one of 3 persons that have akces to new beta version you can watch the videos i created on them. Chanell name: NDjeneralBN Also i cant give you tips on multiplayer campaigns since the strategy actually depends from teamwork more than individual power. Also yea,for me save,load mechanics are considered cheating and damage reduction. also just say witch stages: than i will tell you old tips or how i beated it. just type the names i will do the rest
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Post by NDjeneralBN on Jun 15, 2018 10:21:08 GMT -8
well since new version of the game is coming i dont think any of my tips could help you since the game was really massively changed.Since i was one of 3 persons that have akces to new beta version you can watch the videos i created on them. Chanell name: NDjeneralBN Also i cant give you tips on multiplayer campaigns since the strategy actually depends from teamwork more than individual power. Also yea,for me save,load mechanics are considered cheating and damage reduction. also just say witch stages: than i will tell you old tips or how i beated it. just type the names i will do the rest Thank you, but my question was about those 3 specific campaigns, in the current configuration and without damage reduction. (Although it's great that you can help improve the game). Multiplayer campaigns can be played privately to control 2 or 3 teams, it is very useful to train and decipher the operation of each campaign, but to enter the ranking requires a public game, the synchronization is solved by creating several accounts (janomasterona, KnightAdamatite ....) or play with skilled players (felipe, Krestonoses ...), however, the "Diversion" campaign is impossible to complete. It would be good to integrate a tutorial for the online mode, since in several games, some players have asked how it works (it would also serve to reduce the abandonment of the games). And another tutorial with the recommendations to create maps, since you have to dig too much to be able to find a balanced map. Thanks for leting me know that i can play ofline,i never tried to enter ofline. Also soon i will do walkthrou for every stage in AER on my chanell.I mean when my school ends...LOL Also if you are interested we could play together one time.
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Post by aditya22082002 on Jun 15, 2018 23:30:21 GMT -8
why the way you didn't state the coming new version AL improvement what do you mean? referred to your next post
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Post by aditya22082002 on Jun 15, 2018 23:31:41 GMT -8
well since new version of the game is coming i dont think any of my tips could help you since the game was really massively changed.Since i was one of 3 persons that have akces to new beta version you can watch the videos i created on them. Chanell name: NDjeneralBN Also i cant give you tips on multiplayer campaigns since the strategy actually depends from teamwork more than individual power. Also yea,for me save,load mechanics are considered cheating and damage reduction. also just say witch stages: than i will tell you old tips or how i beated it. just type the names i will do the rest Thank you, but my question was about those 3 specific campaigns, in the current configuration and without damage reduction. (Although it's great that you can help improve the game). Multiplayer campaigns can be played privately to control 2 or 3 teams, it is very useful to train and decipher the operation of each campaign, but to enter the ranking requires a public game, the synchronization is solved by creating several accounts (janomasterona, KnightAdamatite ....) or play with skilled players (felipe, Krestonoses ...), however, the "Diversion" campaign is impossible to complete. It would be good to integrate a tutorial for the online mode, since in several games, some players have asked how it works (it would also serve to reduce the abandonment of the games). And another tutorial with the recommendations to create maps, since you have to dig too much to be able to find a balanced map. I had given a strategy on no man sea with ss
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Post by aditya22082002 on Jun 15, 2018 23:32:45 GMT -8
Check seconds thread in player forum for map tutorial
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Post by NDjeneralBN on Jun 16, 2018 13:39:52 GMT -8
Check seconds thread in player forum for map tutorial I will respond to your last two messages: The campaign "No Man's Sea" corresponds to the third online campaign, I only mentioned the seventh online campaign "Diversion". Although there are some interesting things I can say about the No Man's Sea campaign, in some occasions when practicing this Campaign, the water elementals do not move or attack, which makes it possible to complete the campaign between 20 - 30 turns, however this error pruduce when practicing a private game (I have not had several attempts of this campaign in public), I wonder, is this the reason in which the oldest players entered the ranking ?, normally it takes between 30 - 40 turns to Complete the campaign (average of minimum shifts). In his last map with the title of the same campaign, he needed to add ice elementals (in the campaign, if you resist enough, you change the level 3 water elementals for level 3 ice elementals). The idea of the tutorial to make maps, is to be included in the game, not in the forum, is to have faster access, which would help to reduce the production of poorly balanced maps. well campaigns are mes of a challanges,since that is their goal. Also no,when online campaigns started to apear they were even harder than now.
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Post by aditya22082002 on Jun 16, 2018 18:16:51 GMT -8
Check seconds thread in player forum for map tutorial I will respond to your last two messages: The campaign "No Man's Sea" corresponds to the third online campaign, I only mentioned the seventh online campaign "Diversion". Although there are some interesting things I can say about the No Man's Sea campaign, in some occasions when practicing this Campaign, the water elementals do not move or attack, which makes it possible to complete the campaign between 20 - 30 turns, however this error pruduce when practicing a private game (I have not had several attempts of this campaign in public), I wonder, is this the reason in which the oldest players entered the ranking ?, normally it takes between 30 - 40 turns to Complete the campaign (average of minimum shifts). In his last map with the title of the same campaign, he needed to add ice elementals (in the campaign, if you resist enough, you change the level 3 water elementals for level 3 ice elementals). The idea of the tutorial to make maps, is to be included in the game, not in the forum, is to have faster access, which would help to reduce the production of poorly balanced maps. I have another one which might end it in 30 turns but it is very hard And I could have done it in no man sea Tutorial idea us good Janome can you speak in hindi
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Post by toyknight on Jul 6, 2018 19:23:05 GMT -8
for toyknight ... Is there any way to eliminate the thread that the user created ?, because I can only delete the messages. Try desktop version (open in a desktop browser that is), in the thread list if you can select your thread then there might be an option to delete it.
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Post by aditya22082002 on Jul 7, 2018 5:02:35 GMT -8
for toyknight ... Is there any way to eliminate the thread that the user created ?, because I can only delete the messages. Try desktop version (open in a desktop browser that is), in the thread list if you can select your thread then there might be an option to delete it. delete first message thread will be removed
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Post by kaibaman on Aug 15, 2018 23:37:26 GMT -8
finish Blitzkrieg new update
my strtegy
1 - when cpu recruited it max no. of unit 15/15 - DO NOT KILL ANY ENEMY EXCEPT SKELLETON
2 - march your king up toward the sea on the left side of the screen
3 - recruit soldiers and 1 archer + 1 ice elemental - keep 150 gold for nxt turn
4 - put soldier infront of king to prevent wolf attak
5 - march with king + ice elemental + archer + 1 soldier up the screen toward the sea- keep your king to the edge of screen
6 - put elemental at sea atttak archer in well + continue marching with king upward + use archer + soldiers recruited to atk (protect the king)
7 - do not recruit unless your castle run the risk of getting captured
8 - keep your king alive + ice elementsl alive in top left corner of screen with elemental infront
9 - when enemy are concentrated on your king recruit 1 soldier march right to occupy village near enemy castle.
10 - WHEN you reach turn around 16 or when you have 500 gold kill your KING - yes KILL THIS MOFO
11 - recruit king and march right to occupy castle donto waste turn to attk enemy troops with king
12 - recruit soldoer archers to fend attaker off king but DO NOT KILL EM AS CPU WILL RECRUIT NEAR CASTLE TO KILL OUR KING
13 - I WILL POST A VIDEO LATER ON YOU TUBE WHEN I REDO IT. I KNOW OTHERS HAVE DONE IT BEFORE. JUST WANTED TO SHARE WITH YOU. I WAS STUCK 1 WHOLE WEEK TRYING TO FINISH THIS STAGE
THANKS
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Post by kaibaman on Aug 15, 2018 23:39:30 GMT -8
finish Blitzkrieg new update
my strtegy
1 - when cpu recruited it max no. of unit 15/15 - DO NOT KILL ANY ENEMY EXCEPT SKELLETON
2 - march your king up toward the sea on the left side of the screen
3 - recruit soldiers and 1 archer + 1 ice elemental - keep 150 gold for nxt turn
4 - put soldier infront of king to prevent wolf attak
5 - march with king + ice elemental + archer + 1 soldier up the screen toward the sea- keep your king to the edge of screen
6 - put elemental at sea atttak archer in well + continue marching with king upward + use archer + soldiers recruited to atk (protect the king)
7 - do not recruit unless your castle run the risk of getting captured
8 - keep your king alive + ice elementsl alive in top left corner of screen with elemental infront
9 - when enemy are concentrated on your king recruit 1 soldier march right to occupy village near enemy castle.
10 - WHEN you reach turn around 16 or when you have 500 gold kill your KING - yes KILL THIS MOFO
11 - recruit king and march right to occupy castle donto waste turn to attk enemy troops with king
12 - recruit soldoer archers to fend attaker off king but DO NOT KILL EM AS CPU WILL RECRUIT NEAR CASTLE TO KILL OUR KING
13 - I WILL POST A VIDEO LATER ON YOU TUBE WHEN I REDO IT. I KNOW OTHERS HAVE DONE IT BEFORE. JUST WANTED TO SHARE WITH YOU. I WAS STUCK 1 WHOLE WEEK TRYING TO FINISH THIS STAGE
THANKS
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