|
Post by W on Feb 5, 2018 6:17:12 GMT -8
Hello, toyknight. I has small idea about AI Improvent, it's quite bad after Druid Released Here we go :
1. When An Druid and Paladin in nearby tiles, AI will do stupid things. Paladin will heal Druid than Druid support Paladin and Paladin finish his turn with heal Druid again. They not move to anywhere just stand in same terrain. That mean AI wasted 700 gold just for that. Please fix it.
2. AI recruit Druid really often, but he don't know how to protect it,Druid has small defense and easy get killed when placed in wrong tiles. Maybe make AI not too often recruiting Druid anf try to recruit other units like wolf archer, archmage, etc.
3. Please make AI use charger skill of dragon more smarter. Some times he can attack and flee to safe place but he not do that. After attack AI will place dragon in danger place. And Player can very easy kill it. It's really unfair if AI wasted 1000 gold just for one attack. NOTE : Will that make Campaign too hard? I think no, Endless trial? That not a big problem, also this change will make That stage more Challenging. Armageddon? In that stage best way to win is attract dragon to south and attack Seath from other way, so i think no problem. The best point it will make Outside the City more Challenging Please consider it.
4. When AI Castle is under attack, and AI just has 300 gold, some time AI just recruit a soldier, that make enemy can very easy take the castle. Maybe make improvent if there not so much Magic Damage Unit, AI will Use Slime not Soldier. I think no problem , that change will not make too much change in Campaign.
For now that's all, Maybe my text really long, but in fact that not contain too much changes. Please consider to make it in next update
|
|
|
Post by W on Feb 6, 2018 4:08:34 GMT -8
Toyknight please tell me your opinion about this when you get time : D
|
|
|
Post by aditya22082002 on Feb 6, 2018 9:29:19 GMT -8
Toyknight please tell me your opinion about this when you get time : D what about temple of life catapult and when sorcerer escape and soldiers doesn't move goleon don't move
|
|
|
Post by v4lkyri3m4ni4c on Sept 11, 2018 4:31:05 GMT -8
Hello, toyknight. I has small idea about AI Improvent, it's quite bad after Druid Released Here we go : 1. When An Druid and Paladin in nearby tiles, AI will do stupid things. Paladin will heal Druid than Druid support Paladin and Paladin finish his turn with heal Druid again. They not move to anywhere just stand in same terrain. That mean AI wasted 700 gold just for that. Please fix it. 2. AI recruit Druid really often, but he don't know how to protect it,Druid has small defense and easy get killed when placed in wrong tiles. Maybe make AI not too often recruiting Druid anf try to recruit other units like wolf archer, archmage, etc. 3. Please make AI use charger skill of dragon more smarter. Some times he can attack and flee to safe place but he not do that. After attack AI will place dragon in danger place. And Player can very easy kill it. It's really unfair if AI wasted 1000 gold just for one attack. NOTE : Will that make Campaign too hard? I think no, Endless trial? That not a big problem, also this change will make That stage more Challenging. Armageddon? In that stage best way to win is attract dragon to south and attack Seath from other way, so i think no problem. The best point it will make Outside the City more Challenging Please consider it. 4. When AI Castle is under attack, and AI just has 300 gold, some time AI just recruit a soldier, that make enemy can very easy take the castle. Maybe make improvent if there not so much Magic Damage Unit, AI will Use Slime not Soldier. I think no problem , that change will not make too much change in Campaign. For now that's all, Maybe my text really long, but in fact that not contain too much changes. Please consider to make it in next update Now the version is 3.0 and above, I noticed that AI don't buy Black Mage and Slime often. Something must be done.
|
|
|
Post by laconix on Sept 11, 2018 16:10:47 GMT -8
Hello, toyknight. I has small idea about AI Improvent, it's quite bad after Druid Released Here we go : 1. When An Druid and Paladin in nearby tiles, AI will do stupid things. Paladin will heal Druid than Druid support Paladin and Paladin finish his turn with heal Druid again. They not move to anywhere just stand in same terrain. That mean AI wasted 700 gold just for that. Please fix it. 2. AI recruit Druid really often, but he don't know how to protect it,Druid has small defense and easy get killed when placed in wrong tiles. Maybe make AI not too often recruiting Druid anf try to recruit other units like wolf archer, archmage, etc. 3. Please make AI use charger skill of dragon more smarter. Some times he can attack and flee to safe place but he not do that. After attack AI will place dragon in danger place. And Player can very easy kill it. It's really unfair if AI wasted 1000 gold just for one attack. NOTE : Will that make Campaign too hard? I think no, Endless trial? That not a big problem, also this change will make That stage more Challenging. Armageddon? In that stage best way to win is attract dragon to south and attack Seath from other way, so i think no problem. The best point it will make Outside the City more Challenging Please consider it. 4. When AI Castle is under attack, and AI just has 300 gold, some time AI just recruit a soldier, that make enemy can very easy take the castle. Maybe make improvent if there not so much Magic Damage Unit, AI will Use Slime not Soldier. I think no problem , that change will not make too much change in Campaign. For now that's all, Maybe my text really long, but in fact that not contain too much changes. Please consider to make it in next update Now the version is 3.0 and above, I noticed that AI don't buy Black Mage and Slime often. Something must be done. For Black Mage, AI still buys it. I have played one game vs 2 AI where I bought wolf in early stage and suddenly AI spammed buying wizard for blinding my wolf .-.
|
|
|
Post by v4lkyri3m4ni4c on Sept 11, 2018 18:04:04 GMT -8
Now the version is 3.0 and above, I noticed that AI don't buy Black Mage and Slime often. Something must be done. For Black Mage, AI still buys it. I have played one game vs 2 AI where I bought wolf in early stage and suddenly AI spammed buying wizard for blinding my wolf .-. Omg ok, but for slime, they don't buy often especially early game... plus, the AI buy berserker often and sometimes I can expect berserker vs berserker fights. Something must be done. I'll upload a video later to show the AI problems.
|
|
|
Post by laconix on Sept 12, 2018 5:52:54 GMT -8
For Black Mage, AI still buys it. I have played one game vs 2 AI where I bought wolf in early stage and suddenly AI spammed buying wizard for blinding my wolf .-. Omg ok, but for slime, they don't buy often especially early game... plus, the AI buy berserker often and sometimes I can expect berserker vs berserker fights. Something must be done. I'll upload a video later to show the AI problems. For slime I completely agree. They also rarely buy wolfarcher I guess.
|
|
|
Post by v4lkyri3m4ni4c on Sept 12, 2018 5:53:16 GMT -8
youtu.be/NW4WFcjvm2wtoyknight , the AI was worse than imagined. Btw this is my first youtube video so it's not perfect. Here are the following problems: 1. Catapults: not well protected. Eg, red team's catapult managed to reach level 3, but then some time later, it rushed to attack or destroy houses without protection, giving enemies the chance to take it down. 2. Paladins: heal wrong target. Eg, commander was one tile close to foe's castle. Paladin heal commander, and then, capture castle! The 70 HP bonus was wasted. Another example is that, when an enemy village captor can reach house, the AI will logically put something to protect the house. And then, paladin heal and the protector choose to standby, staying at house, wasting the 70 HP for real. 3. Early game 2k gold purchase: AI tend to buy catapults and berserkers too early and then, BERSERKER VS BERSERKER! Seriously? Or sometimes, dragons and after attacking, put themselves at the middle of enemy ambush. 4. Druid: why did you support this unit when you can, for example, support your berserker friend to finish an enemy necromancer? 5. Sometimes, AI moved their unit to enemy castle in order to finish enemy troops. After that, at the start of enemy turn, AI paid the price for putting one of their ghosts on an enemy castle, causing it to lose 50 HP per turn. 6. Berserk berserkers: Since after Bloodthirsty was reworked, AI berserkers tend to rush into deeper enemy lines even when they can get killed in one shot. This means they often fell into traps. This video is a battle simulator. Maybe in the future, I could simulate more battles. Also, I suggest you watch my video to find out even more AI problems. Oops sorry, I skipped AI animation.
|
|
|
Post by v4lkyri3m4ni4c on Sept 12, 2018 5:55:09 GMT -8
Omg ok, but for slime, they don't buy often especially early game... plus, the AI buy berserker often and sometimes I can expect berserker vs berserker fights. Something must be done. I'll upload a video later to show the AI problems. For slime I completely agree. They also rarely buy wolfarcher I guess. Yup, unless it's late game. Then either slime or wolfarcher. Btw I just uploaded my first youtube video, it's a battle simulator to find AI behavior.
|
|
|
Post by toyknight on Sept 13, 2018 8:51:13 GMT -8
youtu.be/NW4WFcjvm2wtoyknight , the AI was worse than imagined. Btw this is my first youtube video so it's not perfect. Here are the following problems: 1. Catapults: not well protected. Eg, red team's catapult managed to reach level 3, but then some time later, it rushed to attack or destroy houses without protection, giving enemies the chance to take it down. 2. Paladins: heal wrong target. Eg, commander was one tile close to foe's castle. Paladin heal commander, and then, capture castle! The 70 HP bonus was wasted. Another example is that, when an enemy village captor can reach house, the AI will logically put something to protect the house. And then, paladin heal and the protector choose to standby, staying at house, wasting the 70 HP for real. 3. Early game 2k gold purchase: AI tend to buy catapults and berserkers too early and then, BERSERKER VS BERSERKER! Seriously? Or sometimes, dragons and after attacking, put themselves at the middle of enemy ambush. 4. Druid: why did you support this unit when you can, for example, support your berserker friend to finish an enemy necromancer? 5. Sometimes, AI moved their unit to enemy castle in order to finish enemy troops. After that, at the start of enemy turn, AI paid the price for putting one of their ghosts on an enemy castle, causing it to lose 50 HP per turn. 6. Berserk berserkers: Since after Bloodthirsty was reworked, AI berserkers tend to rush into deeper enemy lines even when they can get killed in one shot. This means they often fell into traps. This video is a battle simulator. Maybe in the future, I could simulate more battles. Also, I suggest you watch my video to find out even more AI problems. Oops sorry, I skipped AI animation. We can have good AI but considering the calculation power of cell phones, it's not very easy to make improvements, but I will try.
|
|
|
Post by v4lkyri3m4ni4c on Sept 14, 2018 3:23:37 GMT -8
youtu.be/NW4WFcjvm2wtoyknight , the AI was worse than imagined. Btw this is my first youtube video so it's not perfect. Here are the following problems: 1. Catapults: not well protected. Eg, red team's catapult managed to reach level 3, but then some time later, it rushed to attack or destroy houses without protection, giving enemies the chance to take it down. 2. Paladins: heal wrong target. Eg, commander was one tile close to foe's castle. Paladin heal commander, and then, capture castle! The 70 HP bonus was wasted. Another example is that, when an enemy village captor can reach house, the AI will logically put something to protect the house. And then, paladin heal and the protector choose to standby, staying at house, wasting the 70 HP for real. 3. Early game 2k gold purchase: AI tend to buy catapults and berserkers too early and then, BERSERKER VS BERSERKER! Seriously? Or sometimes, dragons and after attacking, put themselves at the middle of enemy ambush. 4. Druid: why did you support this unit when you can, for example, support your berserker friend to finish an enemy necromancer? 5. Sometimes, AI moved their unit to enemy castle in order to finish enemy troops. After that, at the start of enemy turn, AI paid the price for putting one of their ghosts on an enemy castle, causing it to lose 50 HP per turn. 6. Berserk berserkers: Since after Bloodthirsty was reworked, AI berserkers tend to rush into deeper enemy lines even when they can get killed in one shot. This means they often fell into traps. This video is a battle simulator. Maybe in the future, I could simulate more battles. Also, I suggest you watch my video to find out even more AI problems. Oops sorry, I skipped AI animation. We can have good AI but considering the calculation power of cell phones, it's not very easy to make improvements, but I will try. If AI improvements was possible in the next update, does it mean it's still too early to add new terrains?
|
|