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Post by W on Dec 31, 2017 1:42:01 GMT -8
Hello, Here, i have some troop balance changes idea. 1. Catapult - Buff • Changes : Damage Increased to 60 - In old version it's quite OP. But i think it just too much nerf in V.2.0.0 . - Also, it will make stage Rock Valley much more challenging stage. - It just will get back his face as a high damage and range unit. 2. Berserker - Nerf • Changes : Damage Increased to 60, Bloodtristy ability now give 5 less bonus damage from nearby enemy - I consider it's OP. In lv.1 it has 55 Pys damage, but if there are 3 enemy nearby him, he can deal 85 Damage. That is too OP and just costed 500 gold. If i attacked by a lot of enemy, just with berserker i can deal 100+ damage and kill enemy key units easily. - I think this change will make it balanced. In 1v1 it still have 65 pys damage (60+5). But, in a big battle it will deal less damage than before. 3. Wolfarcher - Description Change • Changes : Wolfarcher now renamed to Hunter - It just to make more sense XD That is all my Balance change idea. Also, for toyknight please reply and tell me your opinion. It's quite sad to see all my balance idea didn't get reply.
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Post by NDjeneralBN on Dec 31, 2017 8:28:25 GMT -8
Well about catapult i 100% agree. he is not good that much and anyone would prefere dragon over catapult or other units.also he is onely unit imune to strenght buff.and his abilitie to destroi buildings doeshant help anyone.meaby if he destroided the building he could get 100 points of exp.Well if that happens catapult will be realy good unit again.
beserker-well in my battles beserker is not really op.but yea there are some times he could just instant kill your important troops.
wolfarcher-why hunter?i ppersonely more like wolfarcher and does makes more sense. also i would add him 5 or 10 points of damage but remuve his blind atack. becaus of wolfarcher ghosts are so unpopular and rearly even yoused.(just give wolf archer poison,he shoots with arrows and more logicle would be to use poison over blindnes)
but 2 changes that i think are really important and could change things really nice are: Changing commander and wolf!!
1.Ok lets start with wolf. i could not say too much (good) about him.He is just assasin unit.have poison and realy good mobilitie. BUT-Easy to be killed,hard to reach next lvl,for poison you can yous skeletons and better,not good as other 600cost units. Golem-Strong shield with good abilities and not easy to be killed.(defeneatly concuer of terrain) Wizzard-High damage,damage aura that makes other units imune to negative debuffs.realy good unit. ice element-Sniper with good damage and defense,good regen,beast in watter,something that you dont whant to mess on watter.(defeneatly concuer of watter) wolf-noting realy amazing.(Why dont we give him old abilitie to decrese enemys defence and damage and became invisible in forests.(but get his damage to 55 or 50.and give him regen in forest-5 for example)
now the grand unit-commander commander is suposed to be a heart of the battle and really strong unit. i recomend 1 of 2 options.
1.raise his damage to be highest mealy unit damage. and really good defense.not better than golem but desent.(make him regen 30 health in castle) and be imune to all negativ buffs.and make him when reach lvl 2 could have 150 health.and with lvl 3-200 health. but this all comes with a cost-I think he should cost the most-like this: lvl1-350 gold lvl2-700 gold and lvl 3 1400 gold. also since he is the onealy unit that can be 1 on the battlefield.
2.optin is this.everything is the same as normal original comander but when he lvls up you can chose what abilitie you whant insted geting more points of movement. like getting lvl 2 you can chose betwen 3 things. -5 poins of damage -25 bonus health -or extra 5 points of defence,
you are geting what i mean.
also tell me your opinions on these ideas. also you Kevin
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Post by adrian on Jan 4, 2018 10:27:00 GMT -8
Well first option is too much op and second option could make a lot of bugs when chosing betwen 3 things but i agree that he should get buff
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Post by toyknight on Jan 4, 2018 12:56:42 GMT -8
Hi Kevin, thanks for your continuous support! Your opinion is really common within our test group. But it's not quite like that.
1. Catapult - It is very hard to balance, it's power heavily depends on maps. I personally don't want to touch it right now.
2. Berserker - No need to nerf at all, one shot enemies is what makes him what he is. Since he's really weak against magic, paladin + any magic unit can heavily damage him. Which means when you rush into enemy units you are not expecting to come back. So at least let him able to one shot valuable units which makes players want to think twice about their unit positions.
3. Wolfarcher - I was thinking about deleting this unit and replace it with a new one.
Actually the most OP unit right now is dragon. It's too hard to kill and it kills too quickly. With the highest mobility it can switch battle line really quick, which means if you are gathering units in the east trying to break enemy defense, enemy dragons can easily fly to the west and quickly destroy your defense there (even before your slow units are able to start the strike in the east). That's why dragons are dominating large maps now. If you have seen td209 playing large maps you will see him buying a lot of dragons, since if you don't do that you probably will lose.
And the truth is I am planning to add a new unit which will help slow units, but not sure when the unit icon will be finished. (It's hard for a free game to have a dedicated artist you know)
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Post by NDjeneralBN on Jan 5, 2018 3:18:34 GMT -8
Well first option is too much op and second option could make a lot of bugs when chosing betwen 3 things but i agree that he should get buff Well i think commander really nead an upgrade to compite with other units in battle. even soilders are upgraded and stronger.in original ae comander was in one of top 4 units.now its really weak. easy to focus and kill and really not good at battle. strategy in every battle with commander is to lvl him up and use his movement points to capture buildings.also he is not a combat unit anymore.even in house or casstle is easy to kill him.
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Post by DarkHunter on Jan 5, 2018 23:21:49 GMT -8
Hello, Here, i have some troop balance changes idea. 1. Catapult - Buff • Changes : Damage Increased to 60 - In old version it's quite OP. But i think it just too much nerf in V.2.0.0 . - Also, it will make stage Rock Valley much more challenging stage. - It just will get back his face as a high damage and range unit. 2. Berserker - Nerf • Changes : Damage Increased to 60, Bloodtristy ability now give 5 less bonus damage from nearby enemy - I consider it's OP. In lv.1 it has 55 Pys damage, but if there are 3 enemy nearby him, he can deal 85 Damage. That is too OP and just costed 500 gold. If i attacked by a lot of enemy, just with berserker i can deal 100+ damage and kill enemy key units easily. - I think this change will make it balanced. In 1v1 it still have 65 pys damage (60+5). But, in a big battle it will deal less damage than before. 3. Wolfarcher - Description Change • Changes : Wolfarcher now renamed to Hunter - It just to make more sense XD That is all my Balance change idea. Also, for toyknight please reply and tell me your opinion. It's quite sad to see all my balance idea didn't get reply. About catapult buff,i agreed, since last update it really weak. For berserker. yea i agreed that really OP. nerf it will be a gooc idea.
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Post by W on Jan 6, 2018 0:03:25 GMT -8
Well about catapult i 100% agree. he is not good that much and anyone would prefere dragon over catapult or other units.also he is onely unit imune to strenght buff.and his abilitie to destroi buildings doeshant help anyone.meaby if he destroided the building he could get 100 points of exp.Well if that happens catapult will be realy good unit again.
beserker-well in my battles beserker is not really op.but yea there are some times he could just instant kill your important troops.
wolfarcher-why hunter?i ppersonely more like wolfarcher and does makes more sense. also i would add him 5 or 10 points of damage but remuve his blind atack. becaus of wolfarcher ghosts are so unpopular and rearly even yoused.(just give wolf archer poison,he shoots with arrows and more logicle would be to use poison over blindnes)
but 2 changes that i think are really important and could change things really nice are: Changing commander and wolf!!
1.Ok lets start with wolf. i could not say too much (good) about him.He is just assasin unit.have poison and realy good mobilitie. BUT-Easy to be killed,hard to reach next lvl,for poison you can yous skeletons and better,not good as other 600cost units. Golem-Strong shield with good abilities and not easy to be killed.(defeneatly concuer of terrain) Wizzard-High damage,damage aura that makes other units imune to negative debuffs.realy good unit. ice element-Sniper with good damage and defense,good regen,beast in watter,something that you dont whant to mess on watter.(defeneatly concuer of watter) wolf-noting realy amazing.(Why dont we give him old abilitie to decrese enemys defence and damage and became invisible in forests.(but get his damage to 55 or 50.and give him regen in forest-5 for example)
now the grand unit-commander commander is suposed to be a heart of the battle and really strong unit. i recomend 1 of 2 options.
1.raise his damage to be highest mealy unit damage. and really good defense.not better than golem but desent.(make him regen 30 health in castle) and be imune to all negativ buffs.and make him when reach lvl 2 could have 150 health.and with lvl 3-200 health. but this all comes with a cost-I think he should cost the most-like this: lvl1-350 gold lvl2-700 gold and lvl 3 1400 gold. also since he is the onealy unit that can be 1 on the battlefield.
2.optin is this.everything is the same as normal original comander but when he lvls up you can chose what abilitie you whant insted geting more points of movement. like getting lvl 2 you can chose betwen 3 things. -5 poins of damage -25 bonus health -or extra 5 points of defence,
you are geting what i mean.
also tell me your opinions on these ideas. also you Kevin About wolfarcher rename, it just make more logic name XD. Just for funny, but in my opinion, wolfarcher is mean a wolf that can use bow, not a archer riding a wolf. I think hunter will be better name. Not sure with wolf change, i think wolf is strong enough, in lv. 1, it has 70 damage. Also, wolf is great to combine with paladin, it deal high damage and poison is for prevent enemy from fleeing if his survived in 1-10 hp. Skeleton not so efficient, to summon it, need a sorcerer, sorcerer has quite slow motility and to reach grave, it will need to place in quite danger place, and he has low Pdef. Skeleton also has really low motility. In big battle,skeleton will not easy to reach high motility unit, that just will give enemy to farm exp. About commander, it include as a king not demigod, i think it will normal if he more weak than a mystical creature. If want to buff it, i think give him another ability is better idea. Also, it speccially to defending village or castle. Lv.1 commander has 50 phys def and 50 magic def in ally castle or village. Yes, golem has 55 phys def in mountain, but he has much more lower magical def than commander. I think that not need to much buff Also, about dialogue, really sorry, i can't make it now, i has an important job that make me not have to much time and i can't leave that unril it finished.
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Post by NDjeneralBN on Jan 6, 2018 3:33:20 GMT -8
Well about catapult i 100% agree. he is not good that much and anyone would prefere dragon over catapult or other units.also he is onely unit imune to strenght buff.and his abilitie to destroi buildings doeshant help anyone.meaby if he destroided the building he could get 100 points of exp.Well if that happens catapult will be realy good unit again.
beserker-well in my battles beserker is not really op.but yea there are some times he could just instant kill your important troops.
wolfarcher-why hunter?i ppersonely more like wolfarcher and does makes more sense. also i would add him 5 or 10 points of damage but remuve his blind atack. becaus of wolfarcher ghosts are so unpopular and rearly even yoused.(just give wolf archer poison,he shoots with arrows and more logicle would be to use poison over blindnes)
but 2 changes that i think are really important and could change things really nice are: Changing commander and wolf!!
1.Ok lets start with wolf. i could not say too much (good) about him.He is just assasin unit.have poison and realy good mobilitie. BUT-Easy to be killed,hard to reach next lvl,for poison you can yous skeletons and better,not good as other 600cost units. Golem-Strong shield with good abilities and not easy to be killed.(defeneatly concuer of terrain) Wizzard-High damage,damage aura that makes other units imune to negative debuffs.realy good unit. ice element-Sniper with good damage and defense,good regen,beast in watter,something that you dont whant to mess on watter.(defeneatly concuer of watter) wolf-noting realy amazing.(Why dont we give him old abilitie to decrese enemys defence and damage and became invisible in forests.(but get his damage to 55 or 50.and give him regen in forest-5 for example)
now the grand unit-commander commander is suposed to be a heart of the battle and really strong unit. i recomend 1 of 2 options.
1.raise his damage to be highest mealy unit damage. and really good defense.not better than golem but desent.(make him regen 30 health in castle) and be imune to all negativ buffs.and make him when reach lvl 2 could have 150 health.and with lvl 3-200 health. but this all comes with a cost-I think he should cost the most-like this: lvl1-350 gold lvl2-700 gold and lvl 3 1400 gold. also since he is the onealy unit that can be 1 on the battlefield.
2.optin is this.everything is the same as normal original comander but when he lvls up you can chose what abilitie you whant insted geting more points of movement. like getting lvl 2 you can chose betwen 3 things. -5 poins of damage -25 bonus health -or extra 5 points of defence,
you are geting what i mean.
also tell me your opinions on these ideas. also you Kevin About wolfarcher rename, it just make more logic name XD. Just for funny, but in my opinion, wolfarcher is mean a wolf that can use bow, not a archer riding a wolf. I think hunter will be better name. Not sure with wolf change, i think wolf is strong enough, in lv. 1, it has 70 damage. Also, wolf is great to combine with paladin, it deal high damage and poison is for prevent enemy from fleeing if his survived in 1-10 hp. Skeleton not so efficient, to summon it, need a sorcerer, sorcerer has quite slow motility and to reach grave, it will need to place in quite danger place, and he has low Pdef. Skeleton also has really low motility. In big battle,skeleton will not easy to reach high motility unit, that just will give enemy to farm exp. About commander, it include as a king not demigod, i think it will normal if he more weak than a mystical creature. If want to buff it, i think give him another ability is better idea. Also, it speccially to defending village or castle. Lv.1 commander has 50 phys def and 50 magic def in ally castle or village. Yes, golem has 55 phys def in mountain, but he has much more lower magical def than commander. I think that not need to much buff Also, about dialogue, really sorry, i can't make it now, i has an important job that make me not have to much time and i can't leave that unril it finished. You have point in that.But toyknight will meaby remuve him in the future.So no more Wolfarcher or hunter.lol About wolf...well in my opinion he really nead to be upgraded.He is not really decent unit for 600.i would gladly use any other 600 unit than wolf. other units with cost of 600 are really good and are sereasly something.And provides greatadvantage to your army. Wolf.well he can onely go throu terrain easy and have 70 points of damage.Easy to be killed.Not really something that person would bother with.Atleast give him back old abilitie to debuf enemy units and making them lost 15 points of damage and 10 defence. wolf-good damage-70 and poison.Not that good.Also EXTREAMLY HARD to lvl up. Golem.awesome defence.massive health as lvl goes up.slowing aura.i can go on.... Archmage-#Wizard_lol-10 more points of damage to all around him also imuniti to negative debufs.And massive damage.Example-archmage souraundede with a bonch of soilders.-well now you got soilders with 65 damage.also if they are lvl1 then is 75.You are geting the point. Ice element-He is in his own league-good regengood damage,long range.Domination in watter. Ok skeletons could be more problematic to use but wolf poison have no efect on the battle. First-AS AE was aulways saying.Commander is the heart of the army.We talked about this.in campagin commander can die just once to be more realistic. Well if we continue with that logic.Commander is suposed to be the strongest unit.Becaus he is the HEART OF TE ARMY. 2-In old AE commanders strenght wass balanced becaus how much units we had then.now its diferent time,he neads upgrade to compite with ther units in anything.In old version you could kill him hard.but today...well that is not the case. You are right with the part about golem and commander,but there is 1 thing we all can agree with.-YOU CAN HAVE JUST ONE COMMANDER IN BATTLE-Also in campagins you nead to be extreamly careful to not let him get kiiled since no healing paladins are there. Now about this:"i think it will normal if he more weak than a mystical creature".Well i think about that totaly oposite.Famous things in stories are Fights Betwen hero and a biest.If we are going with a logic to be more realistic we should make him strongest like in old stories and other things...In our stories Hero would auweys kill the beast(Dragon,Hydra....).Also if you think that soilders should than be the same as commander.well we must not forget they are dudes that are dying unetill the arrival of the hero. XD Also about dialogs-Take your time.No problem about that.
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