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Post by account_disabled on Oct 27, 2017 1:40:48 GMT -8
The trait system in Ancient Empires has been created from the ground up. There are over 500 new traits in the mod, which serve to create a unique identity for each character and simulate their progression throughout the campaign. These traits can be divided into a few broad categories: personality, intelligence, health, courage, ability and fame. Upon the important day that is coming of age, a character's base personality becomes defined. A courageous, sharp and rash young nobleman, or one lily-livered, insecure but ambitious? Only fate will tell. Far from being definitive, a character's personality will develop throughout their lifetime depending on their actions and circumstances. Good health may deteriorate due to acute sickness, fear may be replaced with courage and insignificance with great fame earned in war or politics. Traits can carry immense impact on a character's ability to govern or lead, but also affect health, political and social standing. A particular area traits influence heavily is the reworked Character Attribute system, which we shall soon analyse in greater detail. Discriminatory: "Gods.. I hate mercenaries. My grandfather hated them, too. Even before they deserted him." Effect: -1 to mercenary morale Slothful: This man is content to live on his family's reputation (and wealth). Effect: -1 Command, -1 Management Drillmaster: "Drill is worship! Worship of the gods of war!" For more you can check installation video
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Post by NDjeneralBN on Oct 27, 2017 1:50:28 GMT -8
The trait system in Ancient Empires has been created from the ground up. There are over 500 new traits in the mod, which serve to create a unique identity for each character and simulate their progression throughout the campaign. These traits can be divided into a few broad categories: personality, intelligence, health, courage, ability and fame. Upon the important day that is coming of age, a character's base personality becomes defined. A courageous, sharp and rash young nobleman, or one lily-livered, insecure but ambitious? Only fate will tell. Far from being definitive, a character's personality will develop throughout their lifetime depending on their actions and circumstances. Good health may deteriorate due to acute sickness, fear may be replaced with courage and insignificance with great fame earned in war or politics. Traits can carry immense impact on a character's ability to govern or lead, but also affect health, political and social standing. A particular area traits influence heavily is the reworked Character Attribute system, which we shall soon analyse in greater detail. Discriminatory: "Gods.. I hate mercenaries. My grandfather hated them, too. Even before they deserted him." Effect: -1 to mercenary morale Slothful: This man is content to live on his family's reputation (and wealth). Effect: -1 Command, -1 Management Drillmaster: "Drill is worship! Worship of the gods of war!" For more you can check installation videoNo hate but what is this have to do with the game?
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