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Post by imbalanced on Oct 25, 2017 5:42:23 GMT -8
Hello! I have some ideas about challenge balance. How about decreasing "Rock Valley" turn limit from 200 to 180 since last update (bigger dragon dmg). Turn limit really doesn't makes stage more difficult, but a little decrease should force players acting a little faster after getting good defence. About Last Stand - its a good idea to spawn dragons at both south and north-east forts after capturing enemy village or castle. Having leveled units at max capacity lets player to face a single 4 dragon spawn without difficulties, since weak black and red enemy dont participate a lot. The very difficult part of these stages is the beginning, mid game isn't as tough. Protracted War can also be improved granting enemies some reinforcements - for example some troops every 20 turns since turn #20. And for sure, making some turn limit at Endless Trial. I've also noticed that Grand Siege could be boosted in difficulty just a bit - usually a player clears a stage having a lot of units. No comments about Blitzkrieg - this stage assumes player actually "cheating" it, not completing This manipulation with save/load is too much in my opinion Are you going to make new Challenges?) A lot of players love them ) Also, please, try making various effects of enemy's reinforcements and some dialogs in your future levels. For example enemy not just appears at preselected points of map, but they run in there I don't think it's really difficult in case of coding (i am also Java developer, but Web, not Android ). Thank you for your hard work.
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Post by NDjeneralBN on Nov 2, 2017 2:52:30 GMT -8
i think they could add some multiplayer challanges.
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Post by imbalanced on Nov 4, 2017 13:45:45 GMT -8
Good idea about multiplayer challenges ) But i Think game requires built-in chat before.
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