kost
New Member
Posts: 3
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Post by kost on Jan 14, 2017 12:14:05 GMT -8
1) i believe that wolfarcher is op it can take a dragon if there is no water source near , a 1000 gold unit vs a 700 gold unit specific his blinding attack is very op 2) i believe that ice elemental is way too powerful when it is inside the water combiming its range and heal ability it gains xp very fast and its life exceeds 100 3)the wizard unit (the one with no ability ) noone uses it cause it needs a buff ,a nice ability would fit perfect 4) the dragon should win ice elemental very close when both are inside water and wolfarcher when there is not land and when they are alone
please repply to know if you will ever update the game !
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Post by blackwave on Jan 24, 2017 8:15:30 GMT -8
Hi Kost,
Thanks for your advice. Actually wolfarcher is on our watching list now. (We have Berserker, Ice Element, Wolfarcher on the list). We will nerf the other two in the coming game balance and there is always one or two unit (but not more than two) on the nerf list. And hopefully we will have regular balance cycle in the future.
Also, we are considering rebuild some units to make the game interesting. We are also watching black mage as well, he may be able to get some ability in the future.
For the update plan, we are making a big news now, including new game mode, new campaign, account system, and prob league! We are doing our beta test in a group of users, please let us know if you'd like to join.
Thanks for you feedback and support to this game and see you soon in the coming beta!
Blackwave
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xxx
New Member
Posts: 1
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Post by xxx on Feb 3, 2017 23:02:16 GMT -8
Hi,
First of all, thank you all for bringing this awesome game for android, and for keeping the project alive with new ideas.
I was addicted playing this game in an old Nokia phone and recently I finished the campaign again in this Android version and found out the game was harder but still enjoyable.
BUT now, with the most recent update, the last campaign mission is just insanely hard even in the "Normal" mode, so I just registered to post this request: fix the game balance in the last mission, because it is no longer enjoyable. Just very, very, very, very frustrating.
Saeth shouldn't use his "Fury" to always go after our best unit. That should be random, like it was in the original game, or go after the unit that is closest to him. And AI has just too much money in the start of that level. In 3 or 4 turns, they have units, good units, all over the map, while I'm left with soldiers and archers, all the good units (dragon, catapul, golem) near death, and the Commanders in danger of being terminated.
That being said, thanks for everything you have already done, in a FREE game, and keep the good work!
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Post by vladiss on Mar 26, 2017 2:26:01 GMT -8
I'm sure, that all units is unbalance now, because game have a really good units and really bad, so, 1) cata is wery cheat with range 7 on old maps, that ai destroys all buildings... So, its not a big problem, but 2) paladin with heal cata +150 hp - that cata kill ALL. Why heal more than 100 give's bonus damage? It is notmal?
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Post by vladiss on Mar 28, 2017 2:12:36 GMT -8
That is normal Vladiss, in real live more health means more energy so someone will can hit with more damage, and more lower health will make someone more weak For player named kost that is normal if wolfarcher or ice elements can kill dragon, so you say more costly units will always win? Dragon is powerfull troop and having good ability, he can deal more damage if attacking with melee range, it have great move ability and ability charger and air units make him very easy to control but hard to get killed, yes wolf archer and ice elementals can kill dragon, but just in 1v1 battle , having troop dragon not means always wins, you need a strategy and combination attack for take down enemy not just use dragon. I understand, russian englisch is wery hard to undrestand. So: I mean, that catapult with 140 hp (from paladine) kill all with one shot, it isn't normal, i think. Bonus damage isn't normal too. I think, crazy speed wolf's on mountain isn't normal too, because this unit can JUMP to your background units, do damage, poison and go back. Thats really cheat. Okay, let him so speedy, but poison! Its really unbalance! -10 armor, -20 hp, no heal for 2 turn's. I think, 20 damage is wery big value. Skeletons can heal itself in houses. That's all my wiewpoint is from singleplayer. Thats a really crazy gameplay. So, but another units and balance in normal, i think its pretty good: different battles in different plases, players uses a different units and tactics...
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Post by markfaded on Aug 9, 2017 12:36:42 GMT -8
1. Camping is too one sided.The enemy gets a catapult, 3 swordsmen , 2 archers , and a golem but you get 1 swordsman 1 archer 1 commander and a spirit. 2. The levels are just hard. 3. Ice element is too op 4. Dragon is should be better ( seeing that it costs 1000$ ) 5. Wizard needs a buff
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Post by W on Aug 15, 2017 8:54:40 GMT -8
1. Camping is too one sided.The enemy gets a catapult, 3 swordsmen , 2 archers , and a golem but you get 1 swordsman 1 archer 1 commander and a spirit. 2. The levels are just hard. 3. Ice element is too op 4. Dragon is should be better ( seeing that it costs 1000$ ) 5. Wizard needs a buff It's my opinion : 1. Enemy have huge army and you just have small army is normal for campaign ( because AI not smart than human) 2. Read no.1 3. I have try Beta Version and Ice Elemental have nerfed 4. Dragon is strong enough for 1000 gold, and he can deal 1,5× damage when attacking with melee range 5. Wizard is Sorcerer or Dark Mage? I think in AEII there are no one units named wizard
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