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Post by aditya22082002 on Jan 17, 2018 9:51:37 GMT -8
Finally I got some time to talk about this many wants to play with heavy fury and can discuss there ideas here Ndjeneralbn idea of mechanisms of activating it I agree with it and got some ideas Crystals and Commander should be placed as in compagion 1st turn move left crystal in fury 2nd turn move south crystal in fury 3rd turn move right crystal in fury 4th move Commander in it 5th start using it I would for the damage should be 40 to 60 (not being partial) I agree with Kevin and want limitation on turns and reduction in unit space and yes crystal s should also be used in other ways as well regards to those who read it(check more settings in skirmish mode)
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Post by aditya22082002 on Jan 17, 2018 9:52:19 GMT -8
Finally I got some time to talk about this many wants to play with heavy and can discuss there ideas here Ndjeneralbn idea of mechanisms of activating it I agree with it and got some ideas Crystals and Commander should be placed as in comparison 1st turn move left crystal in fury 2nd turn move south crystal in fury 3rd turn move right crystal in fury 4th move Commander in it 5th start using it I would for the damage should be 40 to 60 (not being partial) I agree with Kevin and want limitation on turns and reduction in unit space and yes crystal s should also be used in other ways as well regards to those who read it sorry for spellings
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Post by NDjeneralBN on Jan 17, 2018 10:35:55 GMT -8
Finally I got some time to talk about this many wants to play with heavy and can discuss there ideas here Ndjeneralbn idea of mechanisms of activating it I agree with it and got some ideas Crystals and Commander should be placed as in comparison 1st turn move left crystal in fury 2nd turn move south crystal in fury 3rd turn move right crystal in fury 4th move Commander in it 5th start using it I would for the damage should be 40 to 60 (not being partial) I agree with Kevin and want limitation on turns and reduction in unit space and yes crystal s should also be used in other ways as well regards to those who read it aditya22082002 i recommend you to make descriptions more presize so toyknight could understand them better. For example: "Ndjeneralbn idea of mechanisms of activating it I agree with it and got some ideas Crystals and Commander should be placed as in comparison" Well you nead to tell here what i have posted becaus toyknight dont know where i posted my comment.And what was on the post. just to know
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Post by W on Jan 18, 2018 3:09:43 GMT -8
Finally I got some time to talk about this many wants to play with heavy and can discuss there ideas here Ndjeneralbn idea of mechanisms of activating it I agree with it and got some ideas Crystals and Commander should be placed as in comparison 1st turn move left crystal in fury 2nd turn move south crystal in fury 3rd turn move right crystal in fury 4th move Commander in it 5th start using it I would for the damage should be 40 to 60 (not being partial) I agree with Kevin and want limitation on turns and reduction in unit space and yes crystal s should also be used in other ways as well regards to those who read it Can you tell me more detailed? Sorry i not so understand what do you mean
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Post by NDjeneralBN on Jan 18, 2018 5:56:12 GMT -8
Finally I got some time to talk about this many wants to play with heavy and can discuss there ideas here Ndjeneralbn idea of mechanisms of activating it I agree with it and got some ideas Crystals and Commander should be placed as in comparison 1st turn move left crystal in fury 2nd turn move south crystal in fury 3rd turn move right crystal in fury 4th move Commander in it 5th start using it I would for the damage should be 40 to 60 (not being partial) I agree with Kevin and want limitation on turns and reduction in unit space and yes crystal s should also be used in other ways as well regards to those who read it Can you tell me more detailed? Sorry i not so understand what do you mean i think he is talking about my idea on ancient citadel. that we could use him in campagin. my idea was to use the citadel (since we have terrain parts in map editor) or better say use it heveans fury. buying 3 crystals from the castle and then muve them into a heveans fury,same thing seth did in campagin with having the commander onely be an unit that could control the citadel while he is in there.
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Post by aditya22082002 on Jan 18, 2018 8:00:42 GMT -8
Can you tell me more detailed? Sorry i not so understand what do you mean i think he is talking about my idea on ancient citadel. that we could use him in campagin. my idea was to use the citadel (since we have terrain parts in map editor) or better say use it heveans fury. buying 3 crystals from the castle and then muve them into a heveans fury,same thing seth did in campagin with having the commander onely be an unit that could control the citadel while he is in there. sorry there were few mistakes(spell checker) and you're absolutely right can you do this settings and suggest more ideas and how much time this change can take
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Post by aditya22082002 on Jan 18, 2018 8:02:56 GMT -8
Finally I got some time to talk about this many wants to play with heavy fury and can discuss there ideas here Ndjeneralbn idea of mechanisms of activating it I agree with it and got some ideas Crystals and Commander should be placed as in compagion 1st turn move left crystal in fury 2nd turn move south crystal in fury 3rd turn move right crystal in fury 4th move Commander in it 5th start using it I would for the damage should be 40 to 60 (not being partial) I agree with Kevin (endless game) and want limitation on turns and reduction in unit space and yes crystal s should also be used in other ways as well regards to those who read it(check more settings in skirmish mode)
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Post by aditya22082002 on Jan 18, 2018 8:03:26 GMT -8
Finally I got some time to talk about this many wants to play with heavy fury and can discuss there ideas here Ndjeneralbn idea of mechanisms of activating it I agree with it and got some ideas Crystals and Commander should be placed as in compagion 1st turn move left crystal in fury 2nd turn move south crystal in fury 3rd turn move right crystal in fury 4th move Commander in it 5th start using it I would prefer for the damage should be 40 to 60 (not being partial) I agree with Kevin (endless game) and want limitation on turns and reduction in unit space and yes crystal s should also be used in other ways as well regards to those who read it(check more settings in skirmish mode) just edited
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Post by aditya22082002 on Jan 19, 2018 4:48:32 GMT -8
What you about the topic
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