|
Post by W on Jan 15, 2018 3:50:05 GMT -8
Hello. I have suggestion for next update. How about make more settings in Skirmish Mode? 1. Old Units / Normal units Well. In old units mode. You just can recruit units in original AER mode ( soldier, archer, water elemental, ect) In normal units mode all unit is available in castle. 2. Conqueror Mode / Assasiante Mode :\ In conqueror mode the objective is " kill all enemy units and cpature all enemy castle. In Assasiante mode the objective is " Kill enemy Commander ". Also, for choice this mode all team must have Commander in map.
I think that will be great if you make more setting in Skirmish. Also that will make better Online multiplayer game. Sorry for my (quite) bad english XD
|
|
|
Post by toyknight on Jan 15, 2018 11:10:23 GMT -8
1. We can't go back to old units. 2. Yeah I have been thinking about special game modes before, but it needs quite some time to implement (mainly AI logic). Anyway I will try to make a special mode when I get the time, thanks for the suggestion. As for next update (if our dear artist get his time to finish the unit icons), there will be an interesting new unit.
|
|
|
Post by NDjeneralBN on Jan 15, 2018 12:31:28 GMT -8
1. We can't go back to old units. 2. Yeah I have been thinking about special game modes before, but it needs quite some time to implement (mainly AI logic). Anyway I will try to make a special mode when I get the time, thanks for the suggestion. As for next update (if our dear artist get his time to finish the unit icons), there will be an interesting new unit. I have one question toyknight.What will hapen to wolfarcher in the new update?
|
|
|
Post by W on Jan 15, 2018 15:25:36 GMT -8
1. We can't go back to old units. 2. Yeah I have been thinking about special game modes before, but it needs quite some time to implement (mainly AI logic). Anyway I will try to make a special mode when I get the time, thanks for the suggestion. As for next update (if our dear artist get his time to finish the unit icons), there will be an interesting new unit. Thanks for you reply !
|
|
|
Post by W on Jan 15, 2018 15:26:23 GMT -8
1. We can't go back to old units. 2. Yeah I have been thinking about special game modes before, but it needs quite some time to implement (mainly AI logic). Anyway I will try to make a special mode when I get the time, thanks for the suggestion. As for next update (if our dear artist get his time to finish the unit icons), there will be an interesting new unit. I have one question toyknight.What will hapen to wolfarcher in the new update? Removed lol XD
|
|
|
Post by aditya22082002 on Jan 16, 2018 1:23:57 GMT -8
What people generally do difference in compagions and skirmish mode is that missions and equality (in map unlike compagions ) you would give equal unit strnght and movement but not equal terrains for eggs in any skirmish map first team can get resources before the turn of next team about missions there is only 1 mission there should be missions like a race to shrine kill enemy commander only active heavy fury (it should become active when you put 3 crystals one by one in shrine and only a commander) about units there should be custom units in castle (agree withother guys) and lvl increasing option shoUldale be in editing maps hope you understand my spellings
|
|
|
Post by aditya22082002 on Jan 16, 2018 5:37:17 GMT -8
Hello. I have suggestion for next update. How about make more settings in Skirmish Mode? 1. Old Units / Normal units Well. In old units mode. You just can recruit units in original AER mode ( soldier, archer, water elemental, ect) In normal units mode all unit is available in castle. 2. Conqueror Mode / Assasiante Mode :\ In conqueror mode the objective is " kill all enemy units and cpature all enemy castle. In Assasiante mode the objective is " Kill enemy Commander ". Also, for choice this mode all team must have Commander in map. I think that will be great if you make more setting in Skirmish. Also that will make better Online multiplayer game. Sorry for my (quite) bad english XD Agree but also for custom units in castle
|
|
|
Post by NDjeneralBN on Jan 16, 2018 6:10:54 GMT -8
I have one question toyknight.What will hapen to wolfarcher in the new update? Removed lol XD R.I.P Wolfarcher 2016-2018
|
|
|
Post by W on Jan 16, 2018 6:34:33 GMT -8
What people generally do difference in compagions and skirmish mode is that missions and equality (in map unlike compagions ) you would give equal unit strnght and movement but not equal terrains for eggs in any skirmish map first team can get resources before the turn of next team about missions there is only 1 mission there should be missions like a race to shrine kill enemy commander only active heavy fury (it should become active when you put 3 crystals one by one in shrine and only a commander) about units there should be custom units in castle (agree withother guys) and lvl increasing option shoUldale be in editing maps hope you understand my spellings I think Activing Haven's fury will be a endless battle in Multiplayer Mode.
|
|
|
Post by NDjeneralBN on Jan 16, 2018 8:20:35 GMT -8
What people generally do difference in compagions and skirmish mode is that missions and equality (in map unlike compagions ) you would give equal unit strnght and movement but not equal terrains for eggs in any skirmish map first team can get resources before the turn of next team about missions there is only 1 mission there should be missions like a race to shrine kill enemy commander only active heavy fury (it should become active when you put 3 crystals one by one in shrine and only a commander) about units there should be custom units in castle (agree withother guys) and lvl increasing option shoUldale be in editing maps hope you understand my spellings I think Activing Haven's fury will be a endless battle in Multiplayer Mode. well its a interesting concept in my opinion. i aleveas wanted to use heveans fury.I would like to crystals be back in map editor.also i always wanted the mechanic where you nead the crystals to activate heveans fury on the map so you can yous it.(like the thing seth did in the campaign) Having the commander onely acses to the power.(Tell me your foughts on this Kevin,aditya22082002 and the others....
|
|
|
Post by rezatim on Jan 17, 2018 2:07:12 GMT -8
I have a idea on my last post And there's Skirmish Rules(If It's impossible to add it) »»»Skirmish Rules««« >>>Team Settings<<< >>AI Difficulty >>Turn Queue >>Income Bonus >>>Classic Rules<<< >>Starting Gold(50-10000) >>Maximum Units(5-100) >>Tombstones(on/off) >>Status Effects(on/off) >>Ally is Visible when attack(on/off) >>>Special Rules<<< >>Heaven's Fury(on/off) >>Undamaged Units is demoted(on/off)(just like in blasted lands challenge) >>Instant Summon Unit When Died(Just Like Another Campaign) >Golem >Skeleton >Ghost
|
|
|
Post by aditya22082002 on Jan 17, 2018 6:16:24 GMT -8
What people generally do difference in compagions and skirmish mode is that missions and equality (in map unlike compagions ) you would give equal unit strnght and movement but not equal terrains for eggs in any skirmish map first team can get resources before the turn of next team about missions there is only 1 mission there should be missions like a race to shrine kill enemy commander only active heavy fury (it should become active when you put 3 crystals one by one in shrine and only a commander) about units there should be custom units in castle (agree withother guys) and lvl increasing option shoUldale be in editing maps hope you understand my spellings I think Activing Haven's fury will be a endless battle in Multiplayer Mode. I think limiting the turns to 200 max turn and reducing max unit space to 40 can be your ans and also I agree to on endless battle(I also don't like long battles ) I gonna create a thread on heavy forums crystals soon
|
|
|
Post by aditya22082002 on Jan 17, 2018 6:18:42 GMT -8
I think Activing Haven's fury will be a endless battle in Multiplayer Mode. I think limiting the turns (optional) to 200 max turn and reducing max unit space to 40 can be your ans and also I agree to on endless battle(I also don't like long battles ) I gonna create a thread on heavy fury crystals soon ndjeneral bn is asking for opinion and I have a bundle of ideas about that
|
|
|
Post by W on Jan 17, 2018 7:12:00 GMT -8
I have a idea on my last post And there's Skirmish Rules(If It's impossible to add it) »»»Skirmish Rules««« >>>Team Settings<<< >>AI Difficulty >>Turn Queue >>Income Bonus >>>Classic Rules<<< >>Starting Gold(50-10000) >>Maximum Units(5-100) >>Tombstones(on/off) >>Status Effects(on/off) >>Ally is Visible when attack(on/off) >>>Special Rules<<< >>Heaven's Fury(on/off) >>Undamaged Units is demoted(on/off)(just like in blasted lands challenge) >>Instant Summon Unit When Died(Just Like Another Campaign) >Golem >Skeleton >Ghost Turn off Tombstone will make sorceress useless. Turn off status effect will make archmage,wolf, ect useless.
|
|
|
Post by NDjeneralBN on Jan 17, 2018 7:50:20 GMT -8
I have a idea on my last post And there's Skirmish Rules(If It's impossible to add it) »»»Skirmish Rules««« >>>Team Settings<<< >>AI Difficulty >>Turn Queue >>Income Bonus >>>Classic Rules<<< >>Starting Gold(50-10000) >>Maximum Units(5-100) >>Tombstones(on/off) >>Status Effects(on/off) >>Ally is Visible when attack(on/off) >>>Special Rules<<< >>Heaven's Fury(on/off) >>Undamaged Units is demoted(on/off)(just like in blasted lands challenge) >>Instant Summon Unit When Died(Just Like Another Campaign) >Golem >Skeleton >Ghost Turn off Tombstone will make sorceress useless. Turn off status effect will make archmage,wolf, ect useless. I agree with kevin. Making skirmishes with more battle options its really hard. also i have 3 totaly unic skirmishe modes that i will make videos on my chanell.
|
|