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Post by aditya22082002 on Jun 16, 2019 23:18:21 GMT -8
Hi guys here is the thread in which we all can suggest some balance modification for system maps and can discuss on some maps
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Post by aditya22082002 on Jun 16, 2019 23:21:09 GMT -8
I have been thinking about balancing this map for atleast ONE YEAR and finally I got some time to write I have read blackwave's guide for about 20 TIMES in 3 years and I know the map doesn't satisfy some aspects I rad the guide again today And the map with slightly poor balance is solitude
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Post by aditya22082002 on Jun 16, 2019 23:38:18 GMT -8
The problem with solitude I think is the positions of teams blue-red stands opposite ang get huge FTA for occupying the middle bases if they occupy base of one side they completely eliminates either black or green team and the 4th team decides which team would have more advantage and I also think some bases must be coloured so some HTA can be provided Also I m not sure what are the HTAs in current map so please tell about it
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Post by aditya22082002 on Jun 16, 2019 23:44:31 GMT -8
If we colour any base with green or black and let blue choose the option between getting more income or blocking others income so I think it would balance the Another thing that the position of team should be changed from Blue-up {unchanged} R-down to R-right G-left to G-down Black-down to B-left It might reduce the FTA
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Post by v4lkyri3m4ni4c on Jun 16, 2019 23:50:33 GMT -8
If we colour any base with green or black and let blue choose the option between getting more income or blocking others income so I think it would balance the Another thing that the position of team should be changed from Blue-up {unchanged} R-down to R-right G-left to G-down Black-down to B-left It might reduce the FTA Another example is that in a 6 team map, the orange team was blessed with level 4 units/more houses/geographical advantage. It depends on the map.
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Post by aditya22082002 on Jun 17, 2019 0:05:14 GMT -8
If we colour any base with green or black and let blue choose the option between getting more income or blocking others income so I think it would balance the Another thing that the position of team should be changed from Blue-up {unchanged} R-down to R-right G-left to G-down Black-down to B-left It might reduce the FTA Another example is that in a 6 team map, the orange team was blessed with level 4 units/more houses/geographical advantage. It depends on the map. which are those maps bro
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Post by aditya22082002 on Jun 17, 2019 0:05:45 GMT -8
You should come and post ur maps screenshot on forum
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Post by v4lkyri3m4ni4c on Jun 17, 2019 0:17:52 GMT -8
As you can see, in this 6 team version of Peak Island, I gave orange team 3 lv4 soldiers since the orange team is at the center. Although this means the orange team is strong, if you're careful and smart, non-orange teams will eventually take out the elites. Orange team, on the other hand, must use their elite soldiers to their advantage with care.
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Post by aditya22082002 on Jun 17, 2019 3:53:38 GMT -8
View AttachmentAs you can see, in this 6 team version of Peak Island, I gave orange team 3 lv4 soldiers since the orange team is at the center. Although this means the orange team is strong, if you're careful and smart, non-orange teams will eventually take out the elites. Orange team, on the other hand, must use their elite soldiers to their advantage with care. what are the alliances
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Post by aditya22082002 on Jun 17, 2019 3:54:35 GMT -8
View AttachmentAs you can see, in this 6 team version of Peak Island, I gave orange team 3 lv4 soldiers since the orange team is at the center. Although this means the orange team is strong, if you're careful and smart, non-orange teams will eventually take out the elites. Orange team, on the other hand, must use their elite soldiers to their advantage with care. ur maps is little chocky
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Post by v4lkyri3m4ni4c on Jun 17, 2019 4:27:32 GMT -8
View AttachmentAs you can see, in this 6 team version of Peak Island, I gave orange team 3 lv4 soldiers since the orange team is at the center. Although this means the orange team is strong, if you're careful and smart, non-orange teams will eventually take out the elites. Orange team, on the other hand, must use their elite soldiers to their advantage with care. what are the alliances Normal: you can choose whether they were all different forces (1/2/3/4/5/6) or team each other (1/2/3 more teams).
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Post by aditya22082002 on Jun 18, 2019 0:52:34 GMT -8
I need to download it What's ur username
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Post by aditya22082002 on Jun 18, 2019 0:54:33 GMT -8
If we colour any base with green or black and let blue choose the option between getting more income or blocking others income so I think it would balance the Another thing that the position of team should be changed from Blue-up {unchanged} R-down to R-right G-left to G-down Black-down to B-left It might reduce the FTA also who are going to judge this janomasterone ftgg NDjeneralBN W or toyknight
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Post by NDjeneralBN on Jun 19, 2019 4:36:52 GMT -8
If we colour any base with green or black and let blue choose the option between getting more income or blocking others income so I think it would balance the Another thing that the position of team should be changed from Blue-up {unchanged} R-down to R-right G-left to G-down Black-down to B-left It might reduce the FTA also who are going to judge this janomasterone ftgg NDjeneralBN W or toyknight i think we need to change the privilage system and make it random.like who will play first and the last and to not make wierd map balance designs having one player starting with 2 houses aleready i his posesions or similar(not that i have anything against that type of map making) but its better to have players switch positions or turns.having players win like 3 out of 4 games and similar.i hope you understood me.
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Post by aditya22082002 on Jun 19, 2019 21:03:34 GMT -8
the guide that explains blackwave only works with maps for 2 teams, if the second team is added some houses already conquered from the beginning and the value acquired is not higher than what the first team will get when they reach their second turn, there is balance, because it is simply as if the second team started first, you can also regulate leaving the first team away from your castle without conquering or having some villages destroyed, in any case, it is mandatory that when developing the first turns, both teams have access to the same amount of resources (referred only to the amount of gold obtained, for a good balance of a map in general, we must take into account other variables such as the distribution of land types, distance ....). To balance maps with a greater number of teams, you have to prioritize the symmetry, due to the square shape of the terrain icons, you can only balance a map for 4 teams, this can be for battles all against all or 2 against two, when There are 6 teams, it should be used for 3-on-3 battles, for 3-team and 5-team battles it is not possible to achieve a good balance, because the square shape of the icons makes it impossible, so, having the map a perfect symmetry, you can regulate without problems the amount of resources, which should be the same for all teams, in these cases we must pay attention to the distance that exists between conflict zones, because this will depend if the map is with good balance. The maps in which there is no symmetry, as it is in the case of 3 teams, 5 teams and 6 teams (when it is all against all), can not be balanced correctly, mainly due to the distance of resources, there will always be at least one team that has an advantageous position, because in every map each team should have available the same amount of resources, so who has those resources closer, has a better chance of defending themselves. By adding some units to those that move last, or adding more villages, a long-term imbalance is being generated, at the beginning it may be seen that it compensates, but this will not be the case as the shifts progress. Anyway, it's my opinion due to the experience in the game, I hope it helps (for PvP battles). yeah u r right but my point is that we should suggest something for balancing solitude also sice u have a good experience for making balanced maps Although blackwave guide works for 2 teams but it may be a clue to balance other maps
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