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Post by toyknight on May 2, 2019 6:16:43 GMT -8
Just FYI, ftgg is now a GM who has the ability to recommend maps. If you have any map that you want to get recommended, please message him directly. I'm sure he's much more professional than me.
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Post by toyknight on May 2, 2019 10:56:51 GMT -8
Just FYI, ftgg is now a GM who has the ability to recommend maps. If you have any map that you want to get recommended, please message him directly. I'm sure he's much more professional than me.
I was just going to ask you what happened with the KnightAdamantite maps that are no longer recommended since 4.0.0, so now you have to bother ftgg  , by the way toyknight , in the recommended maps there are PvP and PvE maps, but here in the forum there are only recommendations to make PvP maps, then, how should be a PvE map? to be recommended. I will ask ftgg about PVE maps.
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Post by kaibaman on May 2, 2019 21:42:58 GMT -8
As much u have have seen most map in the recommended are not that balance. Most map have nuances. They tend to penalise the blue player. And red most of the time red have initiative.
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Post by v4lkyri3m4ni4c on May 3, 2019 2:38:45 GMT -8
As much u have have seen most map in the recommended are not that balance. Most map have nuances. They tend to penalise the blue player. And red most of the time red have initiative. That's because blue always move first. Plus, I already have ideas for new terrains. Just pending toyknight's approval.
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Post by aditya22082002 on May 3, 2019 6:04:34 GMT -8
I will ask ftgg about PVE maps. toyknight, if it's not too much to ask, could you make a thread about how to make a PvE map that meets the requirements to be recommended when you get the answer from ftgg? The explanation of the income curve is also missing and it would be good to leave this issue together with the guide that blackwave did at the beginning, to facilitate the search of this content, since it is a very important information to take into account. I was asking for a guide from td209 but I think ftgg can do it now
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Post by aditya22082002 on May 3, 2019 6:17:14 GMT -8
Just FYI, ftgg is now a GM who has the ability to recommend maps. If you have any map that you want to get recommended, please message him directly. I'm sure he's much more professional than me.
what's FYI and GM
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Post by kaibaman on May 4, 2019 19:32:15 GMT -8
e
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ftgg
Junior Member

+86 15323300850,Please add me to WeChat
Posts: 52
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Post by ftgg on May 4, 2019 22:13:21 GMT -8
At present, I can not give any useful suggestions on PVE map . When I am free, I will make more PVE map, which may be a good reference  About the PVP map , first, it must be fair . Not only is it beautiful , I hope you will consider the competition for resources when making maps . For example, They must join the battle quickly .
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Post by W on May 5, 2019 17:54:01 GMT -8
Just FYI, ftgg is now a GM who has the ability to recommend maps. If you have any map that you want to get recommended, please message him directly. I'm sure he's much more professional than me.
What happen to td209 🤔
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Post by W on May 5, 2019 17:56:54 GMT -8
As much u have have seen most map in the recommended are not that balance. Most map have nuances. They tend to penalise the blue player. And red most of the time red have initiative. Because blue team tend to get advantage by moving first
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Post by kaibaman on May 5, 2019 21:49:07 GMT -8
but they penalise it so much that red now has advantage i have played many so called balance map where you infact want to be red, because of second turn advantage
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Post by aditya22082002 on May 6, 2019 22:19:16 GMT -8
but they penalise it so much that red now has advantage i have played many so called balance map where you infact want to be red, because of second turn advantage You're right, in some maps, to try to balance a map end up making it worse, maybe in one aspect it looks good but in another aspect it is very bad, as in the case that the second team already has some houses with their color while the first one must conquer the houses, in this case the second to have more initial money can acquire attack units while the first is required to buy units with conquering ability, then is in a situation where their only option to survive is to defend themselves so the Second controls the game due to that small initial difference. This is why a map must be the same for both parties, you just have to position each type of terrain in a way that the player who moves first does not gain an advantage. However, a well-balanced map only works for players with an identical level. On the other hand, it is possible that this initial advantage is deliberate, since whoever created the map has a high level of play, in these circumstances the map would be good since the initial disadvantage is compensated by the high knowledge of the game that the first player. you can say that sone times balance of maps depend on level of players and as you told me before se need some sort of pvp testing
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Post by aditya22082002 on May 7, 2019 23:25:24 GMT -8
you can say that sone times balance of maps depend on level of players and as you told me before se need some sort of pvp testing like all turn-based games, the one who moves first takes the initiative, but to face this initiative it is not correct to add more resources to the second team, it must simply be the same for both participants, for that is the option to play again the same map exchanging the initial position, is similar to chess, when you are a beginner and you face other beginners the result is unpredictable, however when you reach a high level you realize that each initial movement decides the end of the game. Once you have an equitable map, you need an opponent with similar abilities, if the map has a good balance there will be victories and defeats in both players in identical proportions as the number of attempts increases, however they must be difficult battles since In the moment that there are too easy victories in one of the parts that move first or second is a clear and indisputable signal that the map has a bad balance. It is not that the balance depends on the level of the players, first one must have a correct distribution of land and resources, then when the map is already fairly equitable the skill of the players intervenes, a sure sign of a different level of skill is that face the same player exchanging the initial position, always win the same player and therefore the other player receives 2 losses. exactly and in the tournament you would find it between high quality players and the map temps you to calculate the dead unit costs But there is one problem for beginners that in highly balanced maps they can't regularly face top players and thus prevent them from levelling up they can't understand when to defend or attack and of course the example is me myself
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Post by v4lkyri3m4ni4c on May 23, 2019 4:38:04 GMT -8
So Ancient Casino is that insane.
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Post by kaibaman on Jan 17, 2021 21:55:10 GMT -8
Just FYI, ftgg is now a GM who has the ability to recommend maps. If you have any map that you want to get recommended, please message him directly. I'm sure he's much more professional than me.
What happen to td209 🤔 covid 2019 may be
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