peko
New Member
Posts: 1
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Post by peko on Feb 4, 2019 16:52:58 GMT -8
i find the golem to be too buffed, all the way to zero damage received? that is just ridiculous. and i dont understand why we can now move and attack with the catapult at the same time,the idea that it can only move OR attack in a turn is to compensate for the huge range and strong damage. and the catapult now dont even do any significant damage to golems. i like the new AI movement, but these new mechanics arent balanced imo. almost all units does little to zero damage to golems,thats crazy. once a golem reaches lvl 2 its pretty much indestructible. so those are the problems that i find to be in need of balancing
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Post by v4lkyri3m4ni4c on Feb 4, 2019 20:28:36 GMT -8
i find the golem to be too buffed, all the way to zero damage received? that is just ridiculous. and i dont understand why we can now move and attack with the catapult at the same time,the idea that it can only move OR attack in a turn is to compensate for the huge range and strong damage. and the catapult now dont even do any significant damage to golems. i like the new AI movement, but these new mechanics arent balanced imo. almost all units does little to zero damage to golems,thats crazy. once a golem reaches lvl 2 its pretty much indestructible. so those are the problems that i find to be in need of balancing Golems are weak against magic damage dealers, so dragons were the best counter. Cheap alternatived were slimes and black mages, slimes deal magic damage and can tank physical attacks, while black mages' attacks blinds foes, rendering golems unable to attack.
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Post by kaibaman on Apr 14, 2019 23:22:47 GMT -8
a blind or poison golem is very weak vs ghosts
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Post by aditya22082002 on Apr 15, 2019 20:59:53 GMT -8
a blind or poison golem is very weak vs ghosts and of less use when druid comes
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Post by kimoanh1971 on Apr 30, 2019 2:33:14 GMT -8
i find the golem to be too buffed, all the way to zero damage received? that is just ridiculous. and i dont understand why we can now move and attack with the catapult at the same time,the idea that it can only move OR attack in a turn is to compensate for the huge range and strong damage. and the catapult now dont even do any significant damage to golems. i like the new AI movement, but these new mechanics arent balanced imo. almost all units does little to zero damage to golems,thats crazy. once a golem reaches lvl 2 its pretty much indestructible. so those are the problems that i find to be in need of balancing Golems are weak against magic damage dealers, so dragons were the best counter. Cheap alternatived were slimes and black mages, slimes deal magic damage and can tank physical attacks, while black mages' attacks blinds foes, rendering golems unable to attack. They are not so effective again golem; all of them need to enter aura range to strike, make them vunerable to ghost. Literally, golem is too strong; they can lock movement of a lot of enemy, then reinforcement come and wipe them all.
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Post by v4lkyri3m4ni4c on Apr 30, 2019 2:40:52 GMT -8
Golems are weak against magic damage dealers, so dragons were the best counter. Cheap alternatived were slimes and black mages, slimes deal magic damage and can tank physical attacks, while black mages' attacks blinds foes, rendering golems unable to attack. They are not so effective again golem; all of them need to enter aura range to strike, make them vunerable to ghost. Literally, golem is too strong; they can lock movement of a lot of enemy, then reinforcement come and wipe them all. Unless they were used correctly, plus spirits can get rid of golem aura. Ice elementals can outrange golems.
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Post by kaibaman on Apr 30, 2019 20:26:01 GMT -8
Yeah Golem strong I like them. But u need to know how to use it. With a druid and mountains Golem is very strong and nearly invincible.
In such situation only Dragon can deal with them. But put your Golem in road or house . Golem are Just a piece of cake. To sumarise They are weak except on mountains
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Post by v4lkyri3m4ni4c on May 23, 2019 19:33:59 GMT -8
When will there be new terrains?
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Post by NDjeneralBN on Jun 16, 2019 13:24:02 GMT -8
i think wolf archers should be changed asvel as catapults.For me wolfarcher just seems like a unit whos out of place and catapult should be more like the old one.also soldiers needs a buff..i mean they are basicly usseles in this game.atleast if they have like a boost that for every soldier nerby they get like additional 5 damage that could stack up to +15 damage for 3 units..something like that.i mean mermaids are always better options than these dudes.they have range,bonus watter buff,watter speed while soldeirs have nothing..and mermaids cost just 50 gold more.i think soldiers are somewhat usseles.
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Post by v4lkyri3m4ni4c on Jun 16, 2019 20:58:12 GMT -8
i think wolf archers should be changed asvel as catapults.For me wolfarcher just seems like a unit whos out of place and catapult should be more like the old one.also soldiers needs a buff..i mean they are basicly usseles in this game.atleast if they have like a boost that for every soldier nerby they get like additional 5 damage that could stack up to +15 damage for 3 units..something like that.i mean mermaids are always better options than these dudes.they have range,bonus watter buff,watter speed while soldeirs have nothing..and mermaids cost just 50 gold more.i think soldiers are somewhat usseles. Increase their physical defence.
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Post by aditya22082002 on Jun 16, 2019 21:48:50 GMT -8
i think wolf archers should be changed asvel as catapults.For me wolfarcher just seems like a unit whos out of place and catapult should be more like the old one.also soldiers needs a buff..i mean they are basicly usseles in this game.atleast if they have like a boost that for every soldier nerby they get like additional 5 damage that could stack up to +15 damage for 3 units..something like that.i mean mermaids are always better options than these dudes.they have range,bonus watter buff,watter speed while soldeirs have nothing..and mermaids cost just 50 gold more.i think soldiers are somewhat usseles. I slightly disagree Because on rugged topography they are dangerous and due to their movement they can defence easily
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Post by NDjeneralBN on Jun 19, 2019 8:58:13 GMT -8
i think wolf archers should be changed asvel as catapults.For me wolfarcher just seems like a unit whos out of place and catapult should be more like the old one.also soldiers needs a buff..i mean they are basicly usseles in this game.atleast if they have like a boost that for every soldier nerby they get like additional 5 damage that could stack up to +15 damage for 3 units..something like that.i mean mermaids are always better options than these dudes.they have range,bonus watter buff,watter speed while soldeirs have nothing..and mermaids cost just 50 gold more.i think soldiers are somewhat usseles. I slightly disagree Because on rugged topography they are dangerous and due to their movement they can defence easily not sure what do you mean
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Post by aditya22082002 on Jun 19, 2019 20:58:22 GMT -8
I slightly disagree Because on rugged topography they are dangerous and due to their movement they can defence easily not sure what do you mean wolfarchers have 3 squares range, 6 movement points and assault force ability Now consider terrains like mountain water and forest comes in the belt of 2-3 square then wolfarchers become effective
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Post by NDjeneralBN on Jun 20, 2019 9:17:21 GMT -8
not sure what do you mean wolfarchers have 3 squares range, 6 movement points and assault force ability Now consider terrains like mountain water and forest comes in the belt of 2-3 square then wolfarchers become effective i mean i was talking about soldiers,not wolf archers.
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Post by aditya22082002 on Jun 20, 2019 20:17:53 GMT -8
i mean i was talking about soldiers,not wolf archers. I think the soldiers are good, although I use them more in PvP battles, since they always become indispensable to generate a good battle, and they can be used to eliminate any enemy without problems (unless a golem is on a mountain), I think that when there may be a problem with the soldiers is where you face in some campaign against the AI, here they usually become useless, but it is a problem that is generated by the difficulty of the campaigns, in these cases it is better use them as bait / shield to generate skeletons in the next turn U must be looking duel at first sight
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