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Post by toyknight on Dec 30, 2018 9:32:55 GMT -8
Balance Updates
Aqua Elemental
- defence 10 -> 15
Dragon
- attack 70 -> 75
Supporter - Supported units exp no longer halved. - Now cannot support units with higher level than self
- Support exp 20 -> 10
Healer - Heal exp 20 -> 30
Attack Arua - Attack bonus 10 -> 5
Weakening Arua - Defence decrease 10 -> 5
Poisoner - Now gain 5 attack bonus against units with positive status
Blinding Attack - Now gain 5 attack bonus against units with positive status
Grim Reaper - Now only works against units with negative status
Campaign updates
Blitzkrieg - Enemy occupancy cap 15 -> 20
Dilemma - Now you need to wipe all enemy units to win
AI Enhancement
- Improved recruiting/moving logic a little
Note: Like always, major balance update will remove all the replays and online rooms, hope this is the last balance update within a few months.
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Post by kaibaman on Dec 30, 2018 10:36:35 GMT -8
What does higher level means. Like a druid level zero canot support a golem level 1
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Post by toyknight on Dec 30, 2018 11:26:45 GMT -8
What does higher level means. Like a druid level zero canot support a golem level 1 That is correct.
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Post by v4lkyri3m4ni4c on Dec 30, 2018 14:17:33 GMT -8
Balance Updates
Aqua Elemental
- defence 10 -> 15
Dragon
- attack 70 -> 75
Supporter - Supported units exp no longer halved. - Now cannot support units with higher level than self
- Support exp 20 -> 10
Healer - Heal exp 20 -> 30
Attack Arua - Attack bonus 10 -> 5
Weakening Arua - Defence decrease 10 -> 5
Poisoner - Now gain 5 attack bonus against units with positive status
Blinding Attack - Now gain 5 attack bonus against units with positive status
Grim Reaper - Now only works against units with negative status
Campaign updates
Blitzkrieg - Enemy occupancy cap 15 -> 20
Dilemma - Now you need to wipe all enemy units to win
AI Enhancement
- Improved recruiting/moving logic a little
Note: Like always, major balance update will remove all the replays and online rooms, hope this is the last balance update within a few months. We only have one positive status. How about adding the likes of defence aura or something else?
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Post by kiroumaru on Dec 30, 2018 15:26:35 GMT -8
This sounds like a nice update
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Post by v4lkyri3m4ni4c on Dec 31, 2018 4:13:43 GMT -8
Then toyknight, how about adding rotated version of Heaven's Fury shrines? Like 180°?
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azos
New Member
Posts: 26
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Post by azos on Dec 31, 2018 16:40:43 GMT -8
Great patch I think. All that's left now is to change slime.
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Post by v4lkyri3m4ni4c on Dec 31, 2018 19:54:46 GMT -8
Great patch I think. All that's left now is to change slime. Slimes must be changed carefully. Plus, I hope toyknight take my terrain suggestion into consideration with care.
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Post by kaibaman on Jan 1, 2019 3:29:25 GMT -8
Imo slimes are already very weak vs magic. I think they looks ok. Mermaid are 200 they have vilage capture repairer. Son of water.
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Post by v4lkyri3m4ni4c on Jan 1, 2019 5:35:58 GMT -8
So we need a physical damage dealer that can tank magic damage, in cost of being slightly weak to physical attacks.
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Post by NDjeneralBN on Jan 1, 2019 9:30:33 GMT -8
happy new year everyone! ^_^
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Post by toyknight on Jan 1, 2019 15:41:40 GMT -8
Balance Updates
Aqua Elemental
- defence 10 -> 15
Dragon
- attack 70 -> 75
Supporter - Supported units exp no longer halved. - Now cannot support units with higher level than self
- Support exp 20 -> 10
Healer - Heal exp 20 -> 30
Attack Arua - Attack bonus 10 -> 5
Weakening Arua - Defence decrease 10 -> 5
Poisoner - Now gain 5 attack bonus against units with positive status
Blinding Attack - Now gain 5 attack bonus against units with positive status
Grim Reaper - Now only works against units with negative status
Campaign updates
Blitzkrieg - Enemy occupancy cap 15 -> 20
Dilemma - Now you need to wipe all enemy units to win
AI Enhancement
- Improved recruiting/moving logic a little
Note: Like always, major balance update will remove all the replays and online rooms, hope this is the last balance update within a few months. hello toyknight , in general I think now has better balance compared to the latest updates, excellent work. I have not played much this last update, but there is something that catches my attention, the druid, now the druid has become unusable, maybe it used to be used a lot ... I agree with the changes that are they did the Druid, but since it is a mainly support unit, it is now very difficult to raise a level and if it is used to fight to raise the level faster, it is very likely that it will not resist much because it is one of the easiest units. to eliminate and considering its value is not very wise to place it near the enemy to level up faster, in short, you can analyze the next idea ?, increase its range of attack, something similar to an archer, so the druid can be used also to attack but not stay so close to the enemy, in short, a small improvement to compensate for the latest changes that I think punish him a lot. Changing the subject, which is where I came from, I have been doing online campaigns cooperatively, although I have only completed the last two, 1.- No Man's Sea Co-op (2), by conquering the red castle the black elementals they no longer appear, I think they offer more entertainment and difficulty when they continue appearing even when the red castle was conquered, which happened in past updates. 2.- Rock Valley Co-op (2), why has it changed so much? where are the red catapults that appear every 20 turns? only 15 units can be recruited? ... well, personally I liked more when you can buy a larger number of units, although when the enemy units become star level to conquer a castle was my favorite ... .. you can ignore the above. In this campaign I had the error that units are disordered, but if you can continue, it seems that the problem occurs when the red team moves and that I worry about not generating many golem, I tried twice the campaign and in both I present the error. 1. Regarding Druid, they can attack enemies to level up, which is likely not gonna happen in PVP, and is desired. 2. I will take a look at multiplayer campaigns to see if there's any error.
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Post by v4lkyri3m4ni4c on Jan 1, 2019 15:49:50 GMT -8
hello toyknight , in general I think now has better balance compared to the latest updates, excellent work. I have not played much this last update, but there is something that catches my attention, the druid, now the druid has become unusable, maybe it used to be used a lot ... I agree with the changes that are they did the Druid, but since it is a mainly support unit, it is now very difficult to raise a level and if it is used to fight to raise the level faster, it is very likely that it will not resist much because it is one of the easiest units. to eliminate and considering its value is not very wise to place it near the enemy to level up faster, in short, you can analyze the next idea ?, increase its range of attack, something similar to an archer, so the druid can be used also to attack but not stay so close to the enemy, in short, a small improvement to compensate for the latest changes that I think punish him a lot. Changing the subject, which is where I came from, I have been doing online campaigns cooperatively, although I have only completed the last two, 1.- No Man's Sea Co-op (2), by conquering the red castle the black elementals they no longer appear, I think they offer more entertainment and difficulty when they continue appearing even when the red castle was conquered, which happened in past updates. 2.- Rock Valley Co-op (2), why has it changed so much? where are the red catapults that appear every 20 turns? only 15 units can be recruited? ... well, personally I liked more when you can buy a larger number of units, although when the enemy units become star level to conquer a castle was my favorite ... .. you can ignore the above. In this campaign I had the error that units are disordered, but if you can continue, it seems that the problem occurs when the red team moves and that I worry about not generating many golem, I tried twice the campaign and in both I present the error. 1. Regarding Druid, they can attack enemies to level up, which is likely not gonna happen in PVP, and is desired. 2. I will take a look at multiplayer campaigns to see if there's any error.
Then XunZheZhe is almost free, am I right??
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Post by aditya22082002 on Jan 2, 2019 18:01:39 GMT -8
Jano druid was quite difficult to kill before in PvP and units with +ve status just dominated the game
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Post by NDjeneralBN on Jan 3, 2019 0:38:22 GMT -8
i worked really hard to make a video on how to beat blitzkrieg and then sudenly toyknight updated it just when i was about to post the video....where is justice?
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