Post by kiroumaru on Dec 21, 2018 21:35:53 GMT -8
On player's turn
lvl 1 unit can spend it on abilites or not, if a unit chose to spend it on an ability, unit's lvl will reset to lvl 0.
you will be given 2 random choice of an ability to choose
abilities :
1. Duelist's blow : when user triggers battle, gain extra 30 defense just in that battle
2. Vantage : when this unit is attacked and its hp is below 50%, this unit strikes first, this unit can counterattack from ranged atk which is also based on its atk range
4. shove : an active ability, deals 10 damage and enemy unit is moved back by 1 space. your unit turn ends.
5. miracle : when this unit hp drop to 0, this unit survive with 1 hp for the one time only.
6. camaraderie : if theres allies unit within 1 space, when it is your turn, this unit recover 20 health
7. elbow room : atk +15 when standing at plain terrain
8. natural cover : def +15 when standing at forest/hill/mountain terrain
9. lucky seven : the first 7 turn this unit get this ability, gain +15 def and +10 atk
10. savage blow: When user triggers the battle, enemies within a 2 tile radius have their HP reduced by 10% after the battle
11. lunge : user can choose to Swap places with an enemy after an attack or not(only works on melee atk), if yes, also gain +10 def for 1 turn
12. Beastmaster : non-human enemy units have their attacks reduced by 33% around 3 tiles
13. Air superiority : enemy air units in 3 tiles have their attacks reduced by 50%
14. Lifetaker : User recovers 50% Max HP after they defeat an enemy during the user's Turn.
15. Inspiration : human units gain extra +5 def around 2 tiles of this unit
16. Pointblank : user can attack enemy in 1 range with extra 33% damage
17. Wing shield : When user is a Flying unit, their Flying weakness is nullified and they will receive terrain effects.
18. Ward : Allies adjacent to the user receive 33% damage lesser from enemy attacks
19. fast recover : receive healing 40% more
20. Steadfast : when not moving in this turn, this unit gain +20 defense
lvl 1 unit can spend it on abilites or not, if a unit chose to spend it on an ability, unit's lvl will reset to lvl 0.
you will be given 2 random choice of an ability to choose
abilities :
1. Duelist's blow : when user triggers battle, gain extra 30 defense just in that battle
2. Vantage : when this unit is attacked and its hp is below 50%, this unit strikes first, this unit can counterattack from ranged atk which is also based on its atk range
4. shove : an active ability, deals 10 damage and enemy unit is moved back by 1 space. your unit turn ends.
5. miracle : when this unit hp drop to 0, this unit survive with 1 hp for the one time only.
6. camaraderie : if theres allies unit within 1 space, when it is your turn, this unit recover 20 health
7. elbow room : atk +15 when standing at plain terrain
8. natural cover : def +15 when standing at forest/hill/mountain terrain
9. lucky seven : the first 7 turn this unit get this ability, gain +15 def and +10 atk
10. savage blow: When user triggers the battle, enemies within a 2 tile radius have their HP reduced by 10% after the battle
11. lunge : user can choose to Swap places with an enemy after an attack or not(only works on melee atk), if yes, also gain +10 def for 1 turn
12. Beastmaster : non-human enemy units have their attacks reduced by 33% around 3 tiles
13. Air superiority : enemy air units in 3 tiles have their attacks reduced by 50%
14. Lifetaker : User recovers 50% Max HP after they defeat an enemy during the user's Turn.
15. Inspiration : human units gain extra +5 def around 2 tiles of this unit
16. Pointblank : user can attack enemy in 1 range with extra 33% damage
17. Wing shield : When user is a Flying unit, their Flying weakness is nullified and they will receive terrain effects.
18. Ward : Allies adjacent to the user receive 33% damage lesser from enemy attacks
19. fast recover : receive healing 40% more
20. Steadfast : when not moving in this turn, this unit gain +20 defense