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Post by kaibaman on Dec 16, 2018 23:36:15 GMT -8
had a game with jano manage to buy 2 cata + druid. my cata covered the conflicting villages no way he cud aproach. cata plus druid really op.
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Post by v4lkyri3m4ni4c on Dec 17, 2018 5:24:47 GMT -8
had a game with jano manage to buy 2 cata + druid. my cata covered the conflicting villages no way he cud aproach. cata plus druid really op. That's it. Nerf druids so that they cannot support Destroyers. (And so, ghosts cried.)
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Post by v4lkyri3m4ni4c on Dec 17, 2018 20:36:10 GMT -8
That's why I said that toyknight must nerf druids by making Destroyers no longer supportable by druids, so that they can only get inspired instead of being able to move one more time. This also affects the ghost as well. I think it is better that only the high cost units (+ 800) do not receive help from the druid, because they are units with high destructive power and reach, also it seems to me that the ability to move after attacking must be added to the catapult ( only if he does not receive help from the druid) and it is necessary to increase his defense because the statistical data must be adjusted with respect to the purchase value. For the ghost, well, now it causes terror on the battlefield, but its power is very high, it is comparable to the strength that a dragon has when attacking a slime (in the case that the slime has 100% health , but it is poisoned, it has no defense bonus, while the ghost has a druid's aura). So does it mean ghosts can still be supported by druids? If toyknight decided that Destroyers can't be supported anymore, then both catapults and ghosts were wrecked.
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Post by aditya22082002 on Dec 18, 2018 18:14:54 GMT -8
I think it is better that only the high cost units (+ 800) do not receive help from the druid, because they are units with high destructive power and reach, also it seems to me that the ability to move after attacking must be added to the catapult ( only if he does not receive help from the druid) and it is necessary to increase his defense because the statistical data must be adjusted with respect to the purchase value. For the ghost, well, now it causes terror on the battlefield, but its power is very high, it is comparable to the strength that a dragon has when attacking a slime (in the case that the slime has 100% health , but it is poisoned, it has no defense bonus, while the ghost has a druid's aura). So does it mean ghosts can still be supported by druids? If toyknight decided that Destroyers can't be supported anymore, then both catapults and ghosts were wrecked. let them gain half damage when supported
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Post by v4lkyri3m4ni4c on Dec 18, 2018 20:03:34 GMT -8
So does it mean ghosts can still be supported by druids? If toyknight decided that Destroyers can't be supported anymore, then both catapults and ghosts were wrecked. let them gain half damage when supported Instead of "Destroyers can no longer be supported"??
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Post by NDjeneralBN on Dec 19, 2018 15:44:41 GMT -8
i came here just to say...............................pls make wolfarcher a bit uniq..he is onely unit that is kinda off in the game.i mean he its strong but not original from other units. also i recomend bringing back old catapults,new ones are a bit owerpovered (i know that campaigns need changes than and everything buti know you can do it.we belive in test team) also may blickrieg be somewhat uniq or update it....i dont think even Hitler likes his own battle strategy plan. lol
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Post by NDjeneralBN on Dec 19, 2018 15:47:18 GMT -8
also just to say................................................dont change ghosts........for me they are perfect now.easy quick damage but disapointing in long games...noice.
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Post by v4lkyri3m4ni4c on Dec 19, 2018 16:09:16 GMT -8
i came here just to say...............................pls make wolfarcher a bit uniq..he is onely unit that is kinda off in the game.i mean he its strong but not original from other units. also i recomend bringing back old catapults,new ones are a bit owerpovered (i know that campaigns need changes than and everything buti know you can do it.we belive in test team) also may blickrieg be somewhat uniq or update it....i dont think even Hitler likes his own battle strategy plan. lol Time for me to make "Hitler reviews AER 3.2.0". And then, "What do you mean catapults can attack after moving? THIS IS ABSURD!"
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Post by NDjeneralBN on Dec 20, 2018 1:36:24 GMT -8
could ghosts get abilitie that is not grim reaper?like wolfs abbilitie from original AE2 so enemy troop losses 15 attack and 10 defence but just nerfs attack?i like grim reaper abbiitie a lot but golems-slimes whatewer unit at this point is basicly dead from grim reaper.
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Post by NDjeneralBN on Dec 20, 2018 1:37:02 GMT -8
could ghosts get abilitie that is not grim reaper?like wolfs abbilitie from original AE2 so enemy troop losses 15 attack and 10 defence but just nerfs attack?i like grim reaper abbiitie a lot but golems-slimes whatewer unit at this point is basicly dead from grim reaper. or just make ghosts cost 300-350?
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Post by v4lkyri3m4ni4c on Dec 20, 2018 3:36:59 GMT -8
could ghosts get abilitie that is not grim reaper?like wolfs abbilitie from original AE2 so enemy troop losses 15 attack and 10 defence but just nerfs attack?i like grim reaper abbiitie a lot but golems-slimes whatewer unit at this point is basicly dead from grim reaper. I think this should help: Ghost price 500, grim reaper change to Intimidate Aura (Nearby foes get Daunted* status.) *Daunted units -10 attack/defence. Any thoughts?
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Post by aditya22082002 on Dec 20, 2018 18:36:05 GMT -8
let them gain half damage when supported Instead of "Destroyers can no longer be supported"?? acc to me it will create difference in dng of 35-40
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Post by NDjeneralBN on Dec 24, 2018 5:58:22 GMT -8
ok....hands down ghosts break pvp...they are just easy to be afforded and really strong.i reccomend to stay like this but to make him able to rise from graves like sorceress. or make a reaper unit that can took people souls or something.ghosts are really really strange unit in the game.usseles or owerpowered....lol
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Post by v4lkyri3m4ni4c on Dec 25, 2018 6:01:28 GMT -8
ok....hands down ghosts break pvp...they are just easy to be afforded and really strong.i reccomend to stay like this but to make him able to rise from graves like sorceress. or make a reaper unit that can took people souls or something.ghosts are really really strange unit in the game.usseles or owerpowered....lol toyknight must do something.
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