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Post by toyknight on Nov 20, 2018 14:30:45 GMT -8
System updates
- When you are in a multiplayer game, putting app to background won't automatically leave game anymore
- Fixed multiplayer sync issue.
Notes:
Now the game will sync your moves when you end your turn, and every time it starts to sync you will get a loading indicator, no more silent sync failures. Also you will get the option to try again if the sync fails.
Old version (3.1.6) is still usable, this fix is server compatible. So if you see frequent loading when playing with other players, you know they are using old version
Q: What if I put game into background before ending my turn, and it gets killed by the system?
A: You will lose all your moves and have to start over your turn again. So please avoid doing this if you can.
A Little About Next Update:
Next update will be balance changes and multiplayer replay. also I will add some more campaigns for you guys to play, let me know what difficulty you want
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Post by v4lkyri3m4ni4c on Nov 20, 2018 15:30:20 GMT -8
System updates
- When you are in a multiplayer game, putting app to background won't automatically leave game anymore
- Fixed multiplayer sync issue.
Notes:
Now the game will sync your moves when you end your turn, and every time it starts to sync you will get a loading indicator, no more silent sync failures. Also you will get the option to try again if the sync fails.
Old version (3.1.6) is still usable, this fix is server compatible. So if you see frequent loading when playing with other players, you know they are using old version
Q: What if I put game into background before ending my turn, and it gets killed by the system?
A: You will lose all your moves and have to start over your turn again. So please avoid doing this if you can.
A Little About Next Update:
So next update will be balance changes, also I will add some more campaigns for you guys to play, let me know what difficulty you want
Does it include new challenges?
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Post by toyknight on Nov 20, 2018 16:49:04 GMT -8
System updates
- When you are in a multiplayer game, putting app to background won't automatically leave game anymore
- Fixed multiplayer sync issue.
Notes:
Now the game will sync your moves when you end your turn, and every time it starts to sync you will get a loading indicator, no more silent sync failures. Also you will get the option to try again if the sync fails.
Old version (3.1.6) is still usable, this fix is server compatible. So if you see frequent loading when playing with other players, you know they are using old version
Q: What if I put game into background before ending my turn, and it gets killed by the system?
A: You will lose all your moves and have to start over your turn again. So please avoid doing this if you can.
A Little About Next Update:
So next update will be balance changes, also I will add some more campaigns for you guys to play, let me know what difficulty you want
Does it include new challenges? What new challenges?
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Post by NicoPjam on Nov 20, 2018 18:33:00 GMT -8
Toyknight I really enjoy what you've done and how u listen to the community, but I've noticed that players are uploading many maps, some nicely balanced, and others not so much. I wonder if you could change back to the old map creator, wich was, in my opinion, clearly easy to manage than the new one. Maybe we could vote for it, the issue is that I not know if it's that easy for you to change that. Anyway, good work.
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Post by v4lkyri3m4ni4c on Nov 20, 2018 19:06:18 GMT -8
Does it include new challenges? What new challenges? Mine will be super insane 'cause it's called "Escape Impossible". Here's the scenario: Galamar, "Any report about the enemy forces?" Soldier, "Sire, the enemy forces that planned to attack us this time was fully consisted of battle-hardened elites. Even surprise attacks won't work on them." Galamar, "In this case, our only option is to retreat before the elites spotted us, because once we got surrounded, we'll all get destroyed completely." Why I call it Escape Impossible? It's bacause all the enemies start at lv9. (YOU ARE ALL PUNY LITTLE PREYS!) This includes the ones newly bought from castles, and the enemy commander also start at lv9. To make it slightly easier to escape, the enemy only move at turn 16. Any thoughts?
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Post by toyknight on Nov 21, 2018 9:57:03 GMT -8
Mine will be super insane 'cause it's called "Escape Impossible". Here's the scenario: Galamar, "Any report about the enemy forces?" Soldier, "Sire, the enemy forces that planned to attack us this time was fully consisted of battle-hardened elites. Even surprise attacks won't work on them." Galamar, "In this case, our only option is to retreat before the elites spotted us, because once we got surrounded, we'll all get destroyed completely." Why I call it Escape Impossible? It's bacause all the enemies start at lv9. (YOU ARE ALL PUNY LITTLE PREYS!) This includes the ones newly bought from castles, and the enemy commander also start at lv9. To make it slightly easier to escape, the enemy only move at turn 16. Any thoughts? Hmmm, sounds really crazy to me.
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Post by v4lkyri3m4ni4c on Nov 21, 2018 15:38:02 GMT -8
Mine will be super insane 'cause it's called "Escape Impossible". Here's the scenario: Galamar, "Any report about the enemy forces?" Soldier, "Sire, the enemy forces that planned to attack us this time was fully consisted of battle-hardened elites. Even surprise attacks won't work on them." Galamar, "In this case, our only option is to retreat before the elites spotted us, because once we got surrounded, we'll all get destroyed completely." Why I call it Escape Impossible? It's bacause all the enemies start at lv9. (YOU ARE ALL PUNY LITTLE PREYS!) This includes the ones newly bought from castles, and the enemy commander also start at lv9. To make it slightly easier to escape, the enemy only move at turn 16. Any thoughts? Hmmm, sounds really crazy to me. Yup, btw, once XunZheZhe is free, everything will be slightly easy. Except thinking of new terrains that trigger multiple terrain skills is challenging, let alone their art. Tbh I'm desperate for a ground version of a forest unit. (But an airborne mountain unit is hard to think of.)
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Post by v4lkyri3m4ni4c on Nov 24, 2018 15:25:23 GMT -8
System updates
- When you are in a multiplayer game, putting app to background won't automatically leave game anymore
- Fixed multiplayer sync issue.
Notes:
Now the game will sync your moves when you end your turn, and every time it starts to sync you will get a loading indicator, no more silent sync failures. Also you will get the option to try again if the sync fails.
Old version (3.1.6) is still usable, this fix is server compatible. So if you see frequent loading when playing with other players, you know they are using old version
Q: What if I put game into background before ending my turn, and it gets killed by the system?
A: You will lose all your moves and have to start over your turn again. So please avoid doing this if you can.
A Little About Next Update:
So next update will be balance changes, also I will add some more campaigns for you guys to play, let me know what difficulty you want
Can you re-integrate some campaigns that are played cooperatively and add a ranking for them? the mirror world campaign had an interesting story, there was also a campaign that placed the units in an opposite position at the end of the shift and when the AI bought units, these units were doubled, I think that this campaign can be done 2 campaigns (one that disorients the units at the end of the shift and another that when the IA purchases units are duplicated). It's gonna be hard.
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Post by toyknight on Nov 24, 2018 17:24:05 GMT -8
System updates
- When you are in a multiplayer game, putting app to background won't automatically leave game anymore
- Fixed multiplayer sync issue.
Notes:
Now the game will sync your moves when you end your turn, and every time it starts to sync you will get a loading indicator, no more silent sync failures. Also you will get the option to try again if the sync fails.
Old version (3.1.6) is still usable, this fix is server compatible. So if you see frequent loading when playing with other players, you know they are using old version
Q: What if I put game into background before ending my turn, and it gets killed by the system?
A: You will lose all your moves and have to start over your turn again. So please avoid doing this if you can.
A Little About Next Update:
So next update will be balance changes, also I will add some more campaigns for you guys to play, let me know what difficulty you want
Can you re-integrate some campaigns that are played cooperatively and add a ranking for them? the mirror world campaign had an interesting story, there was also a campaign that placed the units in an opposite position at the end of the shift and when the AI bought units, these units were doubled, I think that this campaign can be done 2 campaigns (one that disorients the units at the end of the shift and another that when the IA purchases units are duplicated). I was trying to do that, but blackwave's code is quite hard to understand, lol.
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Post by v4lkyri3m4ni4c on Nov 24, 2018 19:49:25 GMT -8
Can you re-integrate some campaigns that are played cooperatively and add a ranking for them? the mirror world campaign had an interesting story, there was also a campaign that placed the units in an opposite position at the end of the shift and when the AI bought units, these units were doubled, I think that this campaign can be done 2 campaigns (one that disorients the units at the end of the shift and another that when the IA purchases units are duplicated). I was trying to do that, but blackwave's code is quite hard to understand, lol. Harder than Apple's programming language?? Then let's focus on new units/terrains/skills first, I can offer some assistance.
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Post by NDjeneralBN on Nov 25, 2018 13:25:36 GMT -8
Mine will be super insane 'cause it's called "Escape Impossible". Here's the scenario: Galamar, "Any report about the enemy forces?" Soldier, "Sire, the enemy forces that planned to attack us this time was fully consisted of battle-hardened elites. Even surprise attacks won't work on them." Galamar, "In this case, our only option is to retreat before the elites spotted us, because once we got surrounded, we'll all get destroyed completely." Why I call it Escape Impossible? It's bacause all the enemies start at lv9. (YOU ARE ALL PUNY LITTLE PREYS!) This includes the ones newly bought from castles, and the enemy commander also start at lv9. To make it slightly easier to escape, the enemy only move at turn 16. Any thoughts? Hmmm, sounds really crazy to me. ...........do it.......
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Post by kaibaman on Nov 25, 2018 22:52:40 GMT -8
we want ultra hard campaigns
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Post by kaibaman on Nov 25, 2018 22:53:17 GMT -8
thnka toyknight for the update
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Post by v4lkyri3m4ni4c on Nov 26, 2018 3:45:04 GMT -8
we want ultra hard campaigns The one I suggested above will be insane.
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Post by NDjeneralBN on Nov 30, 2018 8:54:44 GMT -8
update ghost unit.to like have a invisible abbilitie or something.for now its usseles,no hate but really.
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