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Post by kaibaman on Oct 29, 2018 3:01:07 GMT -8
it happened to everyone but dude it happened to me always when the moves i made will decide win or lose.
several times when am about to win my enemy castle after clearing his defenses the game discinnect and when it reconected it show that i did different moves. that is very annoying and u lose on the spot. at times when i did my move and end my turn. and when its my turn again the system did moves that i did not even do.
hope this issue is fixed. several games have been ruined like that and its not fun when u calculate best moves and the system does other fucking moves that u did not do.
toyknight - may be before the player end his turn the system shows it the moves that he did during this turn and if the player agree with the moves the system save it and then ends the player turn, if not then he restart the turn . can you insert this loop or code in the program
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Post by v4lkyri3m4ni4c on Oct 29, 2018 4:34:15 GMT -8
it happened to everyone but dude it happened to me always when the moves i made will decide win or lose. several times when am about to win my enemy castle after clearing his defenses the game discinnect and when it reconected it show that i did different moves. that is very annoying and u lose on the spot. at times when i did my move and end my turn. and when its my turn again the system did moves that i did not even do. hope this issue is fixed. several games have been ruined like that and its not fun when u calculate best moves and the system does other fucking moves that u did not do. toyknight - may be before the player end his turn the system shows it the moves that he did during this turn and if the player agree with the moves the system save it and then ends the player turn, if not then he restart the turn . can you insert this loop or code in the program That's why I rarely play online - those "bugs" keep on glitching so that winning teams suddenly lost and losing team suddenly staged successful counterattacks, similar to how Stalin kicked Hitler's butt, Haider al-abadi kicked IS out of Mosul and Duterte sniped the Abu Sayyaf leader to death.
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Post by toyknight on Oct 29, 2018 9:52:46 GMT -8
it happened to everyone but dude it happened to me always when the moves i made will decide win or lose. several times when am about to win my enemy castle after clearing his defenses the game discinnect and when it reconected it show that i did different moves. that is very annoying and u lose on the spot. at times when i did my move and end my turn. and when its my turn again the system did moves that i did not even do. hope this issue is fixed. several games have been ruined like that and its not fun when u calculate best moves and the system does other fucking moves that u did not do. toyknight - may be before the player end his turn the system shows it the moves that he did during this turn and if the player agree with the moves the system save it and then ends the player turn, if not then he restart the turn . can you insert this loop or code in the program That's why I rarely play online - those "bugs" keep on glitching so that winning teams suddenly lost and losing team suddenly staged successful counterattacks, similar to how Stalin kicked Hitler's butt, Haider al-abadi kicked IS out of Mosul and Duterte sniped the Abu Sayyaf leader to death. Sad to hear that, I need some large amount of time to debug this bug, probably during Thanksgiving.
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azos
New Member
Posts: 26
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Post by azos on Oct 29, 2018 15:43:47 GMT -8
While I am not sure if this is the same bug, I have found out that if you do not move an unit and attack an enemy unit, and your unit dies as a result of that, the game will get bugged for the one who did the attack. I have successfully reproduced it. The game bugging will only become apparent once you end your turn, and rejoin the game.
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Post by v4lkyri3m4ni4c on Oct 29, 2018 15:53:42 GMT -8
While I am not sure if this is the same bug, I have found out that if you do not move an unit and attack an enemy unit, and your unit dies as a result of that, the game will get bugged for the one who did the attack. I have successfully reproduced it. The game bugging will only become apparent once you end your turn, and rejoin the game. toyknight, we're really even more "dead".
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Post by aditya22082002 on Oct 30, 2018 4:33:47 GMT -8
That's why I rarely play online - those "bugs" keep on glitching so that winning teams suddenly lost and losing team suddenly staged successful counterattacks, similar to how Stalin kicked Hitler's butt, Haider al-abadi kicked IS out of Mosul and Duterte sniped the Abu Sayyaf leader to death. Sad to hear that, I need some large amount of time to debug this bug, probably during Thanksgiving. I understand ur problems since in the versions before 2.0 online server wasn't that good for me
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Post by v4lkyri3m4ni4c on Oct 30, 2018 5:30:06 GMT -8
Sad to hear that, I need some large amount of time to debug this bug, probably during Thanksgiving. I understand ur problems since in the versions before 2.0 online server wasn't that good for me This also explains why toyknight has no plans to add units, let alone terrains. Plus, since he must fix bugs first, the new skirmish settings that I suggested won't be added in the next update.
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Post by toyknight on Oct 30, 2018 17:35:46 GMT -8
I understand ur problems since in the versions before 2.0 online server wasn't that good for me This also explains why toyknight has no plans to add units, let alone terrains. Plus, since he must fix bugs first, the new skirmish settings that I suggested won't be added in the next update. I was actually thinking about extracting units and terrains outside as downloadable mods (so we do not need to think about balancing new staff any more), but that way it's not worth the effort considering the current engine state.
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Post by v4lkyri3m4ni4c on Oct 30, 2018 18:11:32 GMT -8
This also explains why toyknight has no plans to add units, let alone terrains. Plus, since he must fix bugs first, the new skirmish settings that I suggested won't be added in the next update. I was actually thinking about extracting units and terrains outside as downloadable mods (so we do not need to think about balancing new staff any more), but that way it's not worth the effort considering the current engine state. Current engine state? If it's OpenGL then Steve Jobs' vendetta was responsible for that, if it's LibGDX then what is it?
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Post by kaibaman on Oct 30, 2018 21:07:23 GMT -8
That's why I rarely play online - those "bugs" keep on glitching so that winning teams suddenly lost and losing team suddenly staged successful counterattacks, similar to how Stalin kicked Hitler's butt, Haider al-abadi kicked IS out of Mosul and Duterte sniped the Abu Sayyaf leader to death. Sad to hear that, I need some large amount of time to debug this bug, probably during Thanksgiving. ok thanks bro, hope u fix this
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Post by toyknight on Oct 31, 2018 7:18:31 GMT -8
I was actually thinking about extracting units and terrains outside as downloadable mods (so we do not need to think about balancing new staff any more), but that way it's not worth the effort considering the current engine state. Current engine state? If it's OpenGL then Steve Jobs' vendetta was responsible for that, if it's LibGDX then what is it? Like I said, we do not know when Apple is gonna remove OpenGL (could be next year), and we do not know if libgdx is still gonna support iOS when that time comes.
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Post by v4lkyri3m4ni4c on Oct 31, 2018 14:46:05 GMT -8
Current engine state? If it's OpenGL then Steve Jobs' vendetta was responsible for that, if it's LibGDX then what is it? Like I said, we do not know when Apple is gonna remove OpenGL (could be next year), and we do not know if libgdx is still gonna support iOS when that time comes. Then it's definitely Steve Jobs' vendetta, since he viewed Android and Google as "pirated" software and plotted to destroy them. Though dead, Tim Cook's decision means that Steve Jobs is still alive. Least you're right by learning new engineering formula. Hope that XunZheZhe agreed to help you.
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Post by aditya22082002 on Oct 31, 2018 21:15:39 GMT -8
Current engine state? If it's OpenGL then Steve Jobs' vendetta was responsible for that, if it's LibGDX then what is it? Like I said, we do not know when Apple is gonna remove OpenGL (could be next year), and we do not know if libgdx is still gonna support iOS when that time comes. I don't have knowledge about software but still I m interested in them but can I say that u r going to bring a big aer game after metal
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Post by aditya22082002 on Oct 31, 2018 21:22:38 GMT -8
This also explains why toyknight has no plans to add units, let alone terrains. Plus, since he must fix bugs first, the new skirmish settings that I suggested won't be added in the next update. I was actually thinking about extracting units and terrains outside as downloadable mods (so we do not need to think about balancing new staff any more), but that way it's not worth the effort considering the current engine state. great I will wait for that
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Post by v4lkyri3m4ni4c on Oct 31, 2018 22:48:05 GMT -8
Like I said, we do not know when Apple is gonna remove OpenGL (could be next year), and we do not know if libgdx is still gonna support iOS when that time comes. I don't have knowledge about software but still I m interested in them but can I say that u r going to bring a big aer game after metal metal is fast but hard to master.
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