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Post by v4lkyri3m4ni4c on Sept 2, 2018 3:41:26 GMT -8
I got an insane idea: Wolfwitch. She's a sorceress riding a wolf. Intro: witches who ride on the back of their canine friends. They instill fear to foes. Atk: 70+10 magic Def: 15 Aff: 5 magic Cost: 800 Slot: 4 Move: 6 Range: 1-3 Skill: bloodthirsty, assault force, fear aura New skill: fear aura - foes within 2 tiles -10 attack for 1 turn. Cannot affect foes with same skill. I don't know if she's balanced, since toyknight could whack her up. She is not balanced for sure. Her damage is equal to melee damage dealer unit even tho she is ranged unit, and she should not be able to deal damage in melee range since wolf archer can't do it except if they change wolfarcher as well. Assault unit never have aura in this game so far. I guess there should be a reason for it. Is the bloodthirsty ability the same as berserker's? I suggest ghost should have fear ability since people are usually afraid of ghost xD Does anyone here think that ghost unit need to be improved? I never use them since it is hard to destroy village using ghost especially if the map is large and they die easily because of weak def, can't be heal except with tombstone, village and poison, and air force ability make them vulnerable to archer. Atk: 70+10 magic Def: 10 Aff: 10 magic Cost: 800 Slot: 4 Move: 6 Range: 1-2 Skill: bloodthirsty, fear aura Now, is this one slightly balanced or not?
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Post by aditya22082002 on Sept 2, 2018 5:38:37 GMT -8
For ghost laconix you are right I suppose ghost should be a summoned unit by blackmagic
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Post by laconix on Sept 2, 2018 8:03:07 GMT -8
She is not balanced for sure. Her damage is equal to melee damage dealer unit even tho she is ranged unit, and she should not be able to deal damage in melee range since wolf archer can't do it except if they change wolfarcher as well. Assault unit never have aura in this game so far. I guess there should be a reason for it. Is the bloodthirsty ability the same as berserker's? I suggest ghost should have fear ability since people are usually afraid of ghost xD Does anyone here think that ghost unit need to be improved? I never use them since it is hard to destroy village using ghost especially if the map is large and they die easily because of weak def, can't be heal except with tombstone, village and poison, and air force ability make them vulnerable to archer. Atk: 70+10 magic Def: 10 Aff: 10 magic Cost: 800 Slot: 4 Move: 6 Range: 1-2 Skill: bloodthirsty, fear aura Now, is this one slightly balanced or not? I wanna know the reason why does the witch need to ride a wolf? Kinda remind me of black mage before 3.0 update. This was the old stat from black mage before got nerfed Atk : 60 (magic) Def : 20 Affinity : 10 Range : 1-2 Move : 4 Gold : 600 Atk Aura I guess the witch's stat can be the same as old black mage's except Atk Aura being replaced with Fear Aura and Bloodthirsty. What's ur opinion?
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Post by v4lkyri3m4ni4c on Sept 2, 2018 14:52:47 GMT -8
Atk: 70+10 magic Def: 10 Aff: 10 magic Cost: 800 Slot: 4 Move: 6 Range: 1-2 Skill: bloodthirsty, fear aura Now, is this one slightly balanced or not? I wanna know the reason why does the witch need to ride a wolf? Kinda remind me of black mage before 3.0 update. This was the old stat from black mage before got nerfed Atk : 60 (magic) Def : 20 Affinity : 10 Range : 1-2 Move : 4 Gold : 600 Atk Aura I guess the witch's stat can be the same as old black mage's except Atk Aura being replaced with Fear Aura and Bloodthirsty. What's ur opinion? Atk: 70+10 magic Def: 10 Aff: 5 magic Cost: 800 Slot: 4 Move: 5 Range: 1-2 Skill: bloodthirsty, fear aura Should be okay except for atk, def, aff, cost and move. (But is it balanced?) Now I realized that if I set her affinity as 10 like her def, it's not typical as her physical def will be 0. And I think that if she's added, her move should be 5 instead of 6, since 6 means some players will complain. Still, balance is really hard to achieve. And why she rides wolf? Well, I came up with a silly story: A young girl trained hard to be necromancer, but she was unable to raise skeletons, therefore being disqualified. One day, as she was looking for a place that was fit for her training, she saw a wolf being attacked by slimes. Without hesitation, she rushed to attack the slimes, forcing them to flee. Upon seeing this, the wolf leaped and licked her for minutes. Soon, the wolf displayed friendly behaviour. The girl sit on its back, and then the wolf sprinted around the forest, so fast that she enjoyed the ride a lot. And so, when the girl joined the qualification test, the judges were stunned! They concluded that the girl, now a wolfwitch, was qualified. Stupid, isn't it? But I can't think of something better than that. Just for entertainment.
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Post by laconix on Sept 2, 2018 16:32:31 GMT -8
I wanna know the reason why does the witch need to ride a wolf? Kinda remind me of black mage before 3.0 update. This was the old stat from black mage before got nerfed Atk : 60 (magic) Def : 20 Affinity : 10 Range : 1-2 Move : 4 Gold : 600 Atk Aura I guess the witch's stat can be the same as old black mage's except Atk Aura being replaced with Fear Aura and Bloodthirsty. What's ur opinion? Atk: 70+10 magic Def: 10 Aff: 5 magic Cost: 800 Slot: 4 Move: 5 Range: 1-2 Skill: bloodthirsty, fear aura Should be okay except for atk, def, aff, cost and move. (But is it balanced?) Now I realized that if I set her affinity as 10 like her def, it's not typical as her physical def will be 0. And I think that if she's added, her move should be 5 instead of 6, since 6 means some players will complain. Still, balance is really hard to achieve. And why she rides wolf? Well, I came up with a silly story: A young girl trained hard to be necromancer, but she was unable to raise skeletons, therefore being disqualified. One day, as she was looking for a place that was fit for her training, she saw a wolf being attacked by slimes. Without hesitation, she rushed to attack the slimes, forcing them to flee. Upon seeing this, the wolf leaped and licked her for minutes. Soon, the wolf displayed friendly behaviour. The girl sit on its back, and then the wolf sprinted around the forest, so fast that she enjoyed the ride a lot. And so, when the girl joined the qualification test, the judges were stunned! They concluded that the girl, now a wolfwitch, was qualified. Stupid, isn't it? But I can't think of something better than that. Just for entertainment. Nice story! Where does the +10 magic come from btw? Do you know why wolf archer even tho their stat not so good compared to berserker and wolf but still expensive? It is because she can attack from ranged and fall back again thanks to assault ability making them hard for enemy to kill. The same applies to catapult (their incredible attack range). I think the cost should not be 800. Just make the def 15 and affinity 5 since physical def 5 is too low for strong unit that can become easy target after engaging enemy. I guess this is good.
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Post by v4lkyri3m4ni4c on Sept 2, 2018 19:48:48 GMT -8
Atk: 70+10 magic Def: 10 Aff: 5 magic Cost: 800 Slot: 4 Move: 5 Range: 1-2 Skill: bloodthirsty, fear aura Should be okay except for atk, def, aff, cost and move. (But is it balanced?) Now I realized that if I set her affinity as 10 like her def, it's not typical as her physical def will be 0. And I think that if she's added, her move should be 5 instead of 6, since 6 means some players will complain. Still, balance is really hard to achieve. And why she rides wolf? Well, I came up with a silly story: A young girl trained hard to be necromancer, but she was unable to raise skeletons, therefore being disqualified. One day, as she was looking for a place that was fit for her training, she saw a wolf being attacked by slimes. Without hesitation, she rushed to attack the slimes, forcing them to flee. Upon seeing this, the wolf leaped and licked her for minutes. Soon, the wolf displayed friendly behaviour. The girl sit on its back, and then the wolf sprinted around the forest, so fast that she enjoyed the ride a lot. And so, when the girl joined the qualification test, the judges were stunned! They concluded that the girl, now a wolfwitch, was qualified. Stupid, isn't it? But I can't think of something better than that. Just for entertainment. Nice story! Where does the +10 magic come from btw? Do you know why wolf archer even tho their stat not so good compared to berserker and wolf but still expensive? It is because she can attack from ranged and fall back again thanks to assault ability making them hard for enemy to kill. The same applies to catapult (their incredible attack range). I think the cost should not be 800. Just make the def 15 and affinity 5 since physical def 5 is too low for strong unit that can become easy target after engaging enemy. I guess this is good. +10 magic is actually the damage growth per level. And the def setting is ok since I can't think of a way to balance her. (Balancing is hard.)
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Post by aditya22082002 on Sept 2, 2018 21:20:15 GMT -8
NDjeneralBN got a competition in entertainment
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Post by laconix on Sept 2, 2018 23:35:55 GMT -8
Nice story! Where does the +10 magic come from btw? Do you know why wolf archer even tho their stat not so good compared to berserker and wolf but still expensive? It is because she can attack from ranged and fall back again thanks to assault ability making them hard for enemy to kill. The same applies to catapult (their incredible attack range). I think the cost should not be 800. Just make the def 15 and affinity 5 since physical def 5 is too low for strong unit that can become easy target after engaging enemy. I guess this is good. I thought that the value of the mounted archer was fine considering that he can move like the wolf and attack as an archer generating the skill of the black magician, but I just used it on a mountainous map and it turns out that it is affected by the reduction of movement they cause some land, for this last I now think that its value is very high because you can only move 2 spaces when the terrain is rocky (not to mention its low defense) That is what I am trying to say. Its price should be 600.
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Post by laconix on Sept 2, 2018 23:39:34 GMT -8
Nice story! Where does the +10 magic come from btw? Do you know why wolf archer even tho their stat not so good compared to berserker and wolf but still expensive? It is because she can attack from ranged and fall back again thanks to assault ability making them hard for enemy to kill. The same applies to catapult (their incredible attack range). I think the cost should not be 800. Just make the def 15 and affinity 5 since physical def 5 is too low for strong unit that can become easy target after engaging enemy. I guess this is good. +10 magic is actually the damage growth per level. And the def setting is ok since I can't think of a way to balance her. (Balancing is hard.) Don't worry about balancing since it is still an idea, not yet implemented. It is like berserker but magic type in my opinion.
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