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Post by v4lkyri3m4ni4c on Sept 26, 2018 6:28:37 GMT -8
It's okay black mage blind foes, but ghosts were useless at early game as they mostly got killed before they can wreck even one house. Shouldn't they get skills other than Destroyer? I still don't get it... I agree with you. From all skills available, why choose the one that is not really suitable for melee unit? Poisoner ability is much better imo. Maybe I should introduce a new skill for ghost: Daunting Aura (Nearby foes get Daunted Status: attack -10) Well, toyknight have hard time thinking about it. Or give the ghost Melee Defender: take only half damage from melee attacks.
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Post by toyknight on Sept 26, 2018 16:34:14 GMT -8
OpenGL is used to let hardware (your Android phone in this case) draw things on the screen, Microsoft's DX11, DX12, etc are literally the same thing (despite that how to use them are different). OpenGL is quite easy to use but relatively slow, Apple does not like slow things, so they deprecated it, replaced it with a 10x harder to use thing called Metal, but much faster. For game developers, though, OpenGL is fast enough for small games, and now we have to use a 10x harder-to-use thing for even the smallest game. This is equivalent to 'You only have an airplane at home, so wherever you go, you have to use airplane, even if you are going to buy a donut from a shop 10 blocks away.' No wonder, now I feel like Steve Jobs' vendetta is bearing fruit. Btw toyknight , if adding new terrains is possible in the next update alongside AI improvements, maybe forest temple can be added? I can't risk the balance being toppled by the forest temple. Adding new terrains is always easier than adding new units, as long as you can create the pixel art sprite. Like I said before, there's currently no active artist working on our game, so sadly I can't do much but make some more campaigns for you guys.
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wess
New Member
Posts: 48
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Post by wess on Sept 26, 2018 18:08:28 GMT -8
No wonder, now I feel like Steve Jobs' vendetta is bearing fruit. Btw toyknight , if adding new terrains is possible in the next update alongside AI improvements, maybe forest temple can be added? I can't risk the balance being toppled by the forest temple. Adding new terrains is always easier than adding new units, as long as you can create the pixel art sprite. Like I said before, there's currently no active artist working on our game, so sadly I can't do much but make some more campaigns for you guys. Valkyrie its your time to shine.
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Post by v4lkyri3m4ni4c on Sept 26, 2018 19:14:29 GMT -8
No wonder, now I feel like Steve Jobs' vendetta is bearing fruit. Btw toyknight , if adding new terrains is possible in the next update alongside AI improvements, maybe forest temple can be added? I can't risk the balance being toppled by the forest temple. Adding new terrains is always easier than adding new units, as long as you can create the pixel art sprite. Like I said before, there's currently no active artist working on our game, so sadly I can't do much but make some more campaigns for you guys. I have already made an art for the Forest Temple. If it doesn't disrupt the gaming balance then it's worth an experiment.
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Post by kaibaman on Sept 26, 2018 22:01:35 GMT -8
No wonder, now I feel like Steve Jobs' vendetta is bearing fruit. Btw toyknight , if adding new terrains is possible in the next update alongside AI improvements, maybe forest temple can be added? I can't risk the balance being toppled by the forest temple. Adding new terrains is always easier than adding new units, as long as you can create the pixel art sprite. Like I said before, there's currently no active artist working on our game, so sadly I can't do much but make some more campaigns for you guys. hi when are you planning to release new campaign. is it new story. if i manage to get someone to work on the pixal art would you be able to add new unit to the game. please reply me
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Post by toyknight on Sept 27, 2018 8:48:43 GMT -8
Adding new terrains is always easier than adding new units, as long as you can create the pixel art sprite. Like I said before, there's currently no active artist working on our game, so sadly I can't do much but make some more campaigns for you guys. I have already made an art for the Forest Temple. If it doesn't disrupt the gaming balance then it's worth an experiment. Do you have the link to it?
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Post by toyknight on Sept 27, 2018 8:56:32 GMT -8
Adding new terrains is always easier than adding new units, as long as you can create the pixel art sprite. Like I said before, there's currently no active artist working on our game, so sadly I can't do much but make some more campaigns for you guys. hi when are you planning to release new campaign. is it new story. if i manage to get someone to work on the pixal art would you be able to add new unit to the game. please reply me Majirefy has just got his new iPhone so considering iOS new campaigns won't come too soon. And pls do not try to get some one to work for our game, it's not the right time. Sharing our game on FB or twitter definitely will help more.
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Post by v4lkyri3m4ni4c on Sept 27, 2018 15:25:56 GMT -8
I have already made an art for the Forest Temple. If it doesn't disrupt the gaming balance then it's worth an experiment. Do you have the link to it? The art is simple and I can't think a better version of it. That's all I can do. If improvement is needed, I'll see how it can be done.
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Post by kaibaman on Sept 27, 2018 20:40:56 GMT -8
hi when are you planning to release new campaign. is it new story. if i manage to get someone to work on the pixal art would you be able to add new unit to the game. please reply me Majirefy has just got his new iPhone so considering iOS new campaigns won't come too soon. And pls do not try to get some one to work for our game, it's not the right time. Sharing our game on FB or twitter definitely will help more. ok i am willing to help in any project
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Post by toyknight on Sept 28, 2018 7:24:56 GMT -8
Do you have the link to it? The art is simple and I can't think a better version of it. That's all I can do. If improvement is needed, I'll see how it can be done. This surely does not look very good, I don't know how to fix it, might ask XUNZhenzhe if he's willing to help.
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Post by v4lkyri3m4ni4c on Sept 28, 2018 14:08:56 GMT -8
The art is simple and I can't think a better version of it. That's all I can do. If improvement is needed, I'll see how it can be done. This surely does not look very good, I don't know how to fix it, might ask XUNZhenzhe if he's willing to help. True. And tbh I drew it based on the water temple, therefore it's the water temple "migrated" to forest. In addition, if forest temple would be added, then we'll have to think of a ground unit with Son of Forest skill, since the Spirit is prone to AA cannons.
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Post by v4lkyri3m4ni4c on Oct 2, 2018 5:28:56 GMT -8
Well, if a ground unit with son of forest skill will be added if forest temple was added for real, I dunno if the Dryad that I remade suits?
Atk: 55 physical, +5 per level Def: 20 Aff: -10 physical Move: 5 Cost: 500 Slot: 2 Range: 1-1 Skill: son of forest, peaceful aura (nearby foes -10 atk), lotus barrier (single ally +10 def and heal 20 HP, heal value +5 per level)
Balancing is hard and I can't tell if she must be buffed or nerfed?
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Post by v4lkyri3m4ni4c on Oct 4, 2018 4:42:53 GMT -8
As we know, the dragon was the only magic damage unit with 0 affinity. I just came up with another magic damage unit with 0 affinity. Stone Elemental Atk: 50 magic, +10 per level Def: 10 Aff: 0 Move: 3 Range: 1-3 Cost: 800 Slot: 4 HP growth: 25 per level Skill: son of mountain, defence aura (Nearby allies get Fortified status: +10 def), melee defender (Take only 50% damage from melee attacks) But then, I doubt toyknight liked it, and I'm working on its art.
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Post by kaibaman on Oct 4, 2018 7:19:03 GMT -8
600 gold instead of 800 and toyknight will consider it :-P
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Post by v4lkyri3m4ni4c on Oct 5, 2018 4:29:39 GMT -8
600 gold instead of 800 and toyknight will consider it :-P True, but toyknight's thoughts was very complicated.
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