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Post by kiroumaru on Jan 15, 2018 21:15:37 GMT -8
Isnt in ancient empires 2, (im not sure) When an archer is being attacked by another archer, the attacked archer is supposed to counterattack?
in this game, the archers are not counterattacking when attacked by another archer,
Is this intended or not?
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Post by adrian on Jan 16, 2018 3:19:23 GMT -8
Well now his attack range is 2-3 and no more counter attack in orginal version archer has 1-2 attack range and counter attack if unit attacking it in range 1. I think i helped
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Post by W on Jan 16, 2018 5:20:53 GMT -8
Isnt in ancient empires 2, (im not sure) When an archer is being attacked by another archer, the attacked archer is supposed to counterattack? in this game, the archers are not counterattacking when attacked by another archer, Is this intended or not? Attack just can countered if attacked in range 1. Except Wolfarcher, archer, and cata. Also troop with ability Counter madness can counter attack with range 2.
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Post by NDjeneralBN on Jan 16, 2018 5:56:54 GMT -8
Isnt in ancient empires 2, (im not sure) When an archer is being attacked by another archer, the attacked archer is supposed to counterattack? in this game, the archers are not counterattacking when attacked by another archer, Is this intended or not? Attack just can countered if attacked in range 1. Except Wolfarcher, archer, and cata. Also troop with ability Counter madness can counter attack with range 2. Personely i would never want to have that in aer.Its so stupid.I sew this in a lot of other games.(personel opinion)
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Post by W on Jan 16, 2018 6:26:35 GMT -8
Attack just can countered if attacked in range 1. Except Wolfarcher, archer, and cata. Also troop with ability Counter madness can counter attack with range 2. Personely i would never want to have that in aer.Its so stupid.I sew this in a lot of other games.(personel opinion) Agree.
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Post by kiroumaru on Jan 17, 2018 18:04:19 GMT -8
Personely i would never want to have that in aer.Its so stupid.I sew this in a lot of other games.(personel opinion) Agree. Why do u think its stupid, is it op? Im curious Usually other strategy games like aer ( such as advance wars, and age of empires in ds) All ranged units can counter attack when attacked by other ranged units
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Post by emannuelgoldstei on Jan 17, 2018 18:42:17 GMT -8
Isnt in ancient empires 2, (im not sure) When an archer is being attacked by another archer, the attacked archer is supposed to counterattack? in this game, the archers are not counterattacking when attacked by another archer, Is this intended or not? Yeah, I think I remember the version you're talking about. I guess it makes sense that they would counterattack. But I think I prefer it that they don't.
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Post by W on Jan 18, 2018 2:59:14 GMT -8
Why do u think its stupid, is it op? Im curious Usually other strategy games like aer ( such as advance wars, and age of empires in ds) All ranged units can counter attack when attacked by other ranged units Let's use logic XD If you get attacked in melee range, you can counter him very fast, because you know where is the attacker. But if you get attacked with ranged attack, you will need to find where is attacker first before countering him ( for example in game counter strike ). Now let's talk about gameplay XD. I think better if you make advantage in attacking with ranged attack. Archer,wolfarcher,iceelement,ect will very useless if he can get countered in ranged attack. Also, it's a reloaded version, a lot of think is changed (for example archer is range, poison effect, skeleton's abilty, ect) And with that change, the gameplay highly increased. I think we not must follow old version's gameplay
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Post by NDjeneralBN on Jan 18, 2018 5:49:42 GMT -8
Why do u think its stupid, is it op? Im curious Usually other strategy games like aer ( such as advance wars, and age of empires in ds) All ranged units can counter attack when attacked by other ranged units Let's use logic XD If you get attacked in melee range, you can counter him very fast, because you know where is the attacker. But if you get attacked with ranged attack, you will need to find where is attacker first before countering him ( for example in game counter strike ). Now let's talk about gameplay XD. I think better if you make advantage in attacking with ranged attack. Archer,wolfarcher,iceelement,ect will very useless if he can get countered in ranged attack. Also, it's a reloaded version, a lot of think is changed (for example archer is range, poison effect, skeleton's abilty, ect) And with that change, the gameplay highly increased. I think we not must follow old version's gameplay to make a range cunter would be realy anoing and same as other games. thing that is good in aer that is not copying other units and trying to be more original and balanced then other games.
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Post by NDjeneralBN on Jan 18, 2018 5:50:14 GMT -8
Why do u think its stupid, is it op? Im curious Usually other strategy games like aer ( such as advance wars, and age of empires in ds) All ranged units can counter attack when attacked by other ranged units Let's use logic XD If you get attacked in melee range, you can counter him very fast, because you know where is the attacker. But if you get attacked with ranged attack, you will need to find where is attacker first before countering him ( for example in game counter strike ). Now let's talk about gameplay XD. I think better if you make advantage in attacking with ranged attack. Archer,wolfarcher,iceelement,ect will very useless if he can get countered in ranged attack. Also, it's a reloaded version, a lot of think is changed (for example archer is range, poison effect, skeleton's abilty, ect) And with that change, the gameplay highly increased. I think we not must follow old version's gameplay also archers would becom really usseles
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Post by W on Jan 18, 2018 6:18:25 GMT -8
That what i mean :/
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Post by NDjeneralBN on Jan 18, 2018 6:37:39 GMT -8
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Post by kiroumaru on Jan 19, 2018 1:47:09 GMT -8
Why do u think its stupid, is it op? Im curious Usually other strategy games like aer ( such as advance wars, and age of empires in ds) All ranged units can counter attack when attacked by other ranged units Let's use logic XD If you get attacked in melee range, you can counter him very fast, because you know where is the attacker. But if you get attacked with ranged attack, you will need to find where is attacker first before countering him ( for example in game counter strike ). Now let's talk about gameplay XD. I think better if you make advantage in attacking with ranged attack. Archer,wolfarcher,iceelement,ect will very useless if he can get countered in ranged attack. Also, it's a reloaded version, a lot of think is changed (for example archer is range, poison effect, skeleton's abilty, ect) And with that change, the gameplay highly increased. I think we not must follow old version's gameplay Ur logic actually make sense XD, Btw i feel game doesnt follow real life logic, such as being turn-based, If ranged units can counter-attack, i dont think ranged units will immediately be useless, In ancient empires 2, i remember archer is one of the most useful unit Also in advance wars days of ruin, even if ranged units can counterattack other ranged units, they r still op
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Post by DarkHunter on Jan 19, 2018 2:37:54 GMT -8
Let's use logic XD If you get attacked in melee range, you can counter him very fast, because you know where is the attacker. But if you get attacked with ranged attack, you will need to find where is attacker first before countering him ( for example in game counter strike ). Now let's talk about gameplay XD. I think better if you make advantage in attacking with ranged attack. Archer,wolfarcher,iceelement,ect will very useless if he can get countered in ranged attack. Also, it's a reloaded version, a lot of think is changed (for example archer is range, poison effect, skeleton's abilty, ect) And with that change, the gameplay highly increased. I think we not must follow old version's gameplay Ur logic actually make sense XD, Btw i feel game doesnt follow real life logic, such as being turn-based, If ranged units can counter-attack, i dont think ranged units will immediately be useless, In ancient empires 2, i remember archer is one of the most useful unit Also in advance wars days of ruin, even if ranged units can counterattack other ranged units, they r still op Don't make problem with logic XD i know him, he always make logic for anythings XD. Also, i 100% agree with Kevin, archer and other ranged unit have big advantage in ranged attack (because can't being countered) if archer can get countered, that units will become really unpopular. Also, what i like from ranged attack mechanic is, if i have dying archer (10-20HP) archer can flee and try to decreased enemy hitpoints at same time without worry of get countered, and next turn i can recruit some spirit or paladin to heal him. I can make sure, if archer can get countered, the gameplay will start broken
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Post by NDjeneralBN on Jan 19, 2018 4:55:46 GMT -8
Ur logic actually make sense XD, Btw i feel game doesnt follow real life logic, such as being turn-based, If ranged units can counter-attack, i dont think ranged units will immediately be useless, In ancient empires 2, i remember archer is one of the most useful unit Also in advance wars days of ruin, even if ranged units can counterattack other ranged units, they r still op Don't make problem with logic XD i know him, he always make logic for anythings XD. Also, i 100% agree with Kevin, archer and other ranged unit have big advantage in ranged attack (because can't being countered) if archer can get countered, that units will become really unpopular. Also, what i like from ranged attack mechanic is, if i have dying archer (10-20HP) archer can flee and try to decreased enemy hitpoints at same time without worry of get countered, and next turn i can recruit some spirit or paladin to heal him. I can make sure, if archer can get countered, the gameplay will start broken i agree with you kevin and you.I guess that is logical. XD
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