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Post by blackwave on Dec 17, 2016 9:32:25 GMT -8
So COOOOOOOOOOL
I love your ideas.
A tomb terrain can be added as soon as we have the icon for that. If you would like to help, the image we use is 24*24 pixel for both terrains and units.
Ghoul is a really cool unit and we are planning to add some 5 move point units. We will consider add it into our new campaign series.
Unfortunately, both toyknight and I have just graduated and toyknight is looking for a job. I have an oncall job and we are both really busy in the past few months and in the future.
Thanks for your design and they are coming soon! Let me know if you have further questions.
Blackwave
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Post by NDjeneralBN on Aug 6, 2017 10:31:11 GMT -8
More terrains Desert maps Nether Maps Wood maps And snow terrain with changes.
Dessert-All water units takes 15 damage outside the water.houses and castle dont help waterr units on the map Nether-All water units takes 25 damage outside the water.and all units 40 in lava.houses and castle dont help waterr units on the map Wood maps-Just regular battle.no terrain thinks Snow-mobility cost 1 more.Golems gets boost 1 mobility in this terrain
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Post by markfaded on Aug 9, 2017 12:41:25 GMT -8
Bigger...maps
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arise
New Member
Posts: 8
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Post by arise on Aug 17, 2017 17:05:36 GMT -8
I and my brother love to play this game on the Train, so we come up with few suggestion.
1. The After hand attack bonus!!! We found out in most of balance map, the First turn player get good bonus to play the better place, so we think it can add a function in skirmish line to give two player(or AI ) different start money, so we can balance our game just by players willing. Also it will make more fun for player to play with AI, as AI is not smart enough. lol
2. New Unit Idea - Time Mage
The balance of basic status we are not very sure, but we think it can be give as turn control ability. When apply on ally unit it give target Unit another free turn, if attack the enemy unit, the enemy unit will lose it's next turn. Consider with this powerful ability, we think this unit should be at least 400~500$, and the Attack should be much less then all other Mage.
3. New Unit Idea - Heavy Armor Soldier
More slower then soldiers, have higher Physics defence, cost 300$. Have the same attack as soldier. Basic ability is share the 20% physics damage around him. That means he can help to absorb the damage from nearby friendly unit.
4. New Unit Idea - Elf Archer
Attack Range 1~2, Can Counter attack when close combat, cost 350$, higher Magic defence, Can fly, Get attack and defence bonus in the forest.
All of idea need balance for sure, just a thinking.
Love your game, and looking forward the new update. >o<
Arise. XDD
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Post by NDjeneralBN on Aug 22, 2017 12:09:07 GMT -8
I and my brother love to play this game on the Train, so we come up with few suggestion. 1. The After hand attack bonus!!! We found out in most of balance map, the First turn player get good bonus to play the better place, so we think it can add a function in skirmish line to give two player(or AI ) different start money, so we can balance our game just by players willing. Also it will make more fun for player to play with AI, as AI is not smart enough. lol 2. New Unit Idea - Time Mage The balance of basic status we are not very sure, but we think it can be give as turn control ability. When apply on ally unit it give target Unit another free turn, if attack the enemy unit, the enemy unit will lose it's next turn. Consider with this powerful ability, we think this unit should be at least 400~500$, and the Attack should be much less then all other Mage. 3. New Unit Idea - Heavy Armor Soldier More slower then soldiers, have higher Physics defence, cost 300$. Have the same attack as soldier. Basic ability is share the 20% physics damage around him. That means he can help to absorb the damage from nearby friendly unit. 4. New Unit Idea - Elf Archer Attack Range 1~2, Can Counter attack when close combat, cost 350$, higher Magic defence, Can fly, Get attack and defence bonus in the forest. All of idea need balance for sure, just a thinking. Love your game, and looking forward the new update. >o< Arise. XDD Man time wizard is really a good idea!!!reseting units usage its intresting and uniq.good idea.
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Post by NDjeneralBN on Oct 30, 2017 3:29:05 GMT -8
i have idea to bring forest biom since we nead to do something abaut ae1 campagin. i did some retexturing and maded ae2 in forest terrain.i did changed textures and you can find the video here. youtu.be/YIetv0ijPY0it would be great to have terrains with abilities since we have onely snow.
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Post by v4lkyri3m4ni4c on Jul 15, 2018 2:35:48 GMT -8
New unit: dryad Description: physical damage dealers that can stand magic attacks, and they gain strength when standing at forests. They are weak to physical damage, however. Attack: 50 (Physical, +10 per level) Defense: 10 Affinity: -30 physical (meaning that if foe is magic damage dealer, defense +30) Move: 4 Capacity: 1 Price: 200 Range: 1-1 HP growth: 0 Skill: son of forest Wish that I have an app that allows me to create her artwork. Anyway, let me know your thoughts. photos.app.goo.gl/xj7KWPfZhoShXynb6This is the icon for dryad. If her icon deserves improvement, let me know.
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Post by v4lkyri3m4ni4c on Jul 15, 2018 16:08:26 GMT -8
Now how about this?
Valkyrie
Description: flying goddesses of war who fortify their allies' defense.
Attack: 40 (magic, +5 per level) Defense: 20 Affinity: 20, magic Move: 4 Capacity: 3 Price: 600 HP growth: 0 Attack range: 1-2 Skill: air force, healing, defense aura
New skill idea Defense aura: nearby allies' defense +10 for 1 turn
If you think valkyrie is too OP with healing skill like paladin, let me know your opinion. Still looking for the app that can let me create artwork...🤔
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Post by v4lkyri3m4ni4c on Jul 17, 2018 15:30:35 GMT -8
Now, how about a forest temple?
Same effect like forests except this one has 20 heal and clears negative statuses, just like other temples.
Still finding the app to create its art.
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Post by v4lkyri3m4ni4c on Jul 17, 2018 18:40:13 GMT -8
Now, how about a forest temple? Same effect like forests except this one has 20 heal and clears negative statuses, just like other temples. Still finding the app to create its art. How about a sanctuary of sacrifice? its function would be to reduce a level to any unit but it would restore 100% health. When placing a unit on the sacrificial sanctuary, there will be options for: 1. Sacrifice 2. Normal sanctuary; if option 1 is chosen, it will immediately decrease one level (if the unit does not have a level, it dies), then move or heal (if the unit chooses to move, it will move normally and the next unit that arrives at the temple will be completely healed.If you choose to heal, you will be healed 100% but will not be able to move), by choosing option 2, in the next turn you will increase +20 health and eliminate the effects of state. (* I only contribute with the idea because I do not have the knowledge to do it) Interesting. And does it have movement cost? Also, toyknight will set its defense bonus at 10, as to the temples' standards.
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Post by v4lkyri3m4ni4c on Jul 18, 2018 20:56:38 GMT -8
New unit: Manticore
Description: merciless flying man-faced lions that excels at attacking multiple foes afar.
Attack: 70 (physical, +10 per level) Defense: 20 Affinity: 20, physical Move: 6 HP growth: 0 Price: 1000 Capacity: 5
Skills: Air force, melee master, poisoner, multishot
New skill: multishot Units with this skill can attack 2 foes at once. As it levels up, target count +1. Units with this skill get half XP and this skill can only be used as ranged attack not melee. In addition, when attacking multiple foes, dealt damage is halved. (When you are about to attack, if there are 2 or more foes, you will see the skill icon in the form if 3 crosshairs)
Let me know your opinion. (Btw, manticores are based on Persian mythology, where they leave no traces of victim that they ate)
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Post by aditya22082002 on Jul 20, 2018 2:28:31 GMT -8
Hi everyone well I see you talking about an app that can create mods well you can see thread next to it where W and NDjeneralBN talked to toyknight well I agree with them that we need some 10-15 active member on the forum but currently we are only 3-4 and need more than 50 in game but there are only 20-30
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Post by v4lkyri3m4ni4c on Jul 20, 2018 2:56:12 GMT -8
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Post by aditya22082002 on Jul 21, 2018 8:29:32 GMT -8
can you make it quite clear
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Post by aditya22082002 on Jul 21, 2018 8:31:37 GMT -8
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