|
Post by aditya22082002 on Apr 15, 2018 3:50:08 GMT -8
How about this ability: [Grave Robbing]: Gain back health if the unit ends it's move on a Tombstone. Skeletons and Ghost could have this ability to add a way to heal them. It could also encourage using these units as 'tombstone' cleaners. hi man!Welcome to the forum! also not sure about idea since they aleready het healed when they stand on the grave grave? ?
|
|
|
Post by aditya22082002 on Apr 15, 2018 3:55:39 GMT -8
My freind I am also here
|
|
|
Post by NDjeneralBN on Apr 15, 2018 4:08:34 GMT -8
hi man!Welcome to the forum! also not sure about idea since they aleready het healed when they stand on the grave grave? ? they get a regen abilitie for 2 turns when they stand on them
|
|
|
Post by NDjeneralBN on Apr 15, 2018 4:09:06 GMT -8
i know.also i liked one of your abilitie ideas.
|
|
panyu
New Member
Posts: 29
|
Post by panyu on Aug 15, 2018 2:03:32 GMT -8
skip 1 turn/movemnt
Caster debuff like exhaustion. Cant use any ability half movement/attack/def would be great.
|
|
panyu
New Member
Posts: 29
|
Post by panyu on Aug 15, 2018 2:38:30 GMT -8
Mobbing - passive buff when adjecnt friendly unit.Attack/def buff
|
|
panyu
New Member
Posts: 29
|
Post by panyu on Aug 15, 2018 2:42:19 GMT -8
Curse - 10hp damage when any action taken (move/attack/ability/capturing)
|
|
panyu
New Member
Posts: 29
|
Post by panyu on Aug 21, 2018 4:00:13 GMT -8
A status opposite to inspired status it will reduce enemy 10atk pts and defiance for a turn pressure aura? what defiance mean?
|
|
panyu
New Member
Posts: 29
|
Post by panyu on Aug 21, 2018 4:13:35 GMT -8
Defense aura - a new unit will have it It can give 5-5 mdef & mdef to nearby units Hmmm, a lot of units in AE2 tends to have passives AURA type skill (activate abilities when ending turn) for example druid,golem, wisp lets try changing it into active skill rather than passive to give it more strategic value. here's my idea based on aditya's idea. Shieldbearer (unit) Guard - shield adjacent (range 1) ally giving 5 (def & mdef) upon activate
|
|
|
Post by v4lkyri3m4ni4c on Aug 21, 2018 4:19:10 GMT -8
Defense aura - a new unit will have it It can give 5-5 mdef & mdef to nearby units Hmmm, a lot of units in AE2 tends to have passives AURA type skill (activate abilities when ending turn) for example druid,golem, wisp lets try changing it into active skill rather than passive to give it more strategic value. here's my idea based on aditya's idea. Shieldbearer (unit) Guard - shield adjacent (range 1) ally giving 5 (def & mdef) upon activate THAT'S WHAT I SUGGESTED! That's why I suggested that toyknight should add Valkyrie, since she was the air force with defense aura - nearby allies +10 defense.
|
|
panyu
New Member
Posts: 29
|
Post by panyu on Aug 21, 2018 4:56:53 GMT -8
Hmmm, a lot of units in AE2 tends to have passives AURA type skill (activate abilities when ending turn) for example druid,golem, wisp lets try changing it into active skill rather than passive to give it more strategic value. here's my idea based on aditya's idea. Shieldbearer (unit) Guard - shield adjacent (range 1) ally giving 5 (def & mdef) upon activate THAT'S WHAT I SUGGESTED! That's why I suggested that toyknight should add Valkyrie, since she was the air force with defense aura - nearby allies +10 defense. we need more tactical buff(active abilities) rather than aura buff (passive one like the one you suggested) other than that yeah we should have defensive buff in the game
|
|
|
Post by toyknight on Aug 21, 2018 6:24:35 GMT -8
Hmmm, a lot of units in AE2 tends to have passives AURA type skill (activate abilities when ending turn) for example druid,golem, wisp lets try changing it into active skill rather than passive to give it more strategic value. here's my idea based on aditya's idea. Shieldbearer (unit) Guard - shield adjacent (range 1) ally giving 5 (def & mdef) upon activate THAT'S WHAT I SUGGESTED! That's why I suggested that toyknight should add Valkyrie, since she was the air force with defense aura - nearby allies +10 defense. Sorry but new unit is not planned for the near future, we currently don't have an active volunteer artist to work on this.
|
|
panyu
New Member
Posts: 29
|
Post by panyu on Aug 21, 2018 6:38:23 GMT -8
THAT'S WHAT I SUGGESTED! That's why I suggested that toyknight should add Valkyrie, since she was the air force with defense aura - nearby allies +10 defense. Sorry but new unit is not planned for the near future, we currently don't have an active volunteer artist to work on this. What about balancing some units abilities? would that be possible
|
|
|
Post by aditya22082002 on Aug 21, 2018 9:28:59 GMT -8
THAT'S WHAT I SUGGESTED! That's why I suggested that toyknight should add Valkyrie, since she was the air force with defense aura - nearby allies +10 defense. Sorry but new unit is not planned for the near future, we currently don't have an active volunteer artist to work on this. that's the case hmmmm But atleast we want a reviewer
|
|
|
Post by aditya22082002 on Aug 21, 2018 9:29:50 GMT -8
A status opposite to inspired status it will reduce enemy 10atk pts and defiance for a turn pressure aura? what defiance mean? defense actually
|
|