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Post by NDjeneralBN on Jan 24, 2018 4:05:59 GMT -8
I want a improvement in inspired status add 5-10 extra defence points when unit get inspired to mach arch maine more important Archmage really strong units, i think it didn't need any buff :\ archmage is really good unit.doeshant need bufs.especialy more defence.its better to stay how it is right now.
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Post by aditya22082002 on Jan 24, 2018 6:17:17 GMT -8
Yes just one turn, but sometime that will be overpower, for example, your commander is dying, than your commander flee to safe place than you recruit a slime (or anything) to protect you commander, with hypnotic, the slime move and kill they own commander. I think that will broke :/ Hope you understand my English but about when the can attacked for example your commander can be attacked by a unit remember unit can't move and can attack then only We are able to hypnotise other unit (just like druid does) guys hypnotism can work if some condition can be given to reduce it's power You didn't reply on the above
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Post by aditya22082002 on Jan 24, 2018 6:18:34 GMT -8
Archmage really strong units, i think it didn't need any buff :\ archmage is really good unit.doeshant need bufs.especialy more defence.its better to stay how it is right now. but what about status that would work opportunity on enemies
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Post by aditya22082002 on Jan 24, 2018 6:19:00 GMT -8
I want a improvement in inspired status add 5-10 extra defence points when unit get inspired to mach arch maine more important Archmage really strong units, i think it didn't need any buff :\ but what about status that would work opportunity on enemies
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Post by NDjeneralBN on Jan 24, 2018 12:31:28 GMT -8
Archmage really strong units, i think it didn't need any buff :\ but what about status that would work opportunity on enemies not shure
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Post by aditya22082002 on Jan 26, 2018 2:55:53 GMT -8
Yes just one turn, but sometime that will be overpower, for example, your commander is dying, than your commander flee to safe place than you recruit a slime (or anything) to protect you commander, with hypnotic, the slime move and kill they own commander. I think that will broke :/ Hope you understand my English but about when the can attacked for example your commander can be attacked by a unit remember unit can't move and can attack then only We are able to hypnotise other unit (just like druid does) conditions when it (hypnotism) won't work on units 1 Is in any building and castle 2 Is damaged 3 Can't atk from same place w/o moving 4 Is a commander 5 Having any status
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Post by NDjeneralBN on Jan 26, 2018 3:41:10 GMT -8
but about when the can attacked for example your commander can be attacked by a unit remember unit can't move and can attack then only We are able to hypnotise other unit (just like druid does) conditions when it (hypnotism) won't work on units 1 Is in any building and castle 2 Is damaged 3 Can't atk from same place w/o moving 4 Is a commander 5 Having any status stil think its broken
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Post by aditya22082002 on Jan 26, 2018 6:11:40 GMT -8
conditions when it (hypnotism) won't work on units 1 Is in any building and castle 2 Is damaged 3 Can't atk from same place w/o moving 4 Is a commander 5 Having any status stil think its broken 2 more It won't work on units for 3-5 turns After recruitment After once already hypnotise d
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Post by NDjeneralBN on Jan 27, 2018 3:00:29 GMT -8
2 more It won't work on units for 3-5 turns After recruitment After once already hypnotise d still to op in my opinion. maeby if he could take control of certean units.(units that cost 400 or les)that could work. but the unit that can take the control should have 30 mage damage and 0 defence for mealy and mage.
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Post by aditya22082002 on Jan 27, 2018 3:57:56 GMT -8
2 more It won't work on units for 3-5 turns After recruitment After once already hypnotise d still to op in my opinion. maeby if he could take control of certean units.(units that cost 400 or les)that could work. but the unit that can take the control should have 30 mage damage and 0 defence for mealy and mage. OK lay your condition s
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Post by aditya22082002 on Jan 27, 2018 5:08:02 GMT -8
Remember my condition s should be mixed
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Post by aditya22082002 on Feb 1, 2018 22:28:28 GMT -8
I didn't get any replies but I have arranged all condition s hope you would like Hypnotism will work when opportunity unit has less than 50 hp Hypnotiser should have more than 75 hp It won't work on units in any building and castles It won't work on spirit druid sorcerer druid (magical) And ghost catapult skeleton (non living) Same lvl units can be hypnotise d only It won't work on units having any status Enemy hypnotiser can heal it Units recruited or once hypnotised can't be hypnotise d for 3 turns Hypnotise d units can't get their health Hope you would recognize it
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Post by aditya22082002 on Feb 21, 2018 23:50:32 GMT -8
I gonna post more
But before I want to tokyknight opinion
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Post by NDjeneralBN on Feb 22, 2018 14:04:28 GMT -8
I didn't get any replies but I have arranged all condition s hope you would like Hypnotism will work when opportunity unit has less than 50 hp Hypnotiser should have more than 75 hp It won't work on units in any building and castles It won't work on spirit druid sorcerer druid (magical) And ghost catapult skeleton (non living) Same lvl units can be hypnotise d only It won't work on units having any status Enemy hypnotiser can heal it Units recruited or once hypnotised can't be hypnotise d for 3 turns Hypnotise d units can't get their health Hope you would recognize it i like the idea but i still cant imagene good hipnotise combo...
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Post by aditya22082002 on Mar 1, 2018 23:28:59 GMT -8
Let's start with hypnotist It has the ability to hypnotise some units with conditions and can reverse it they are poor in atk and PDeF but are good in mdef One can easily make roles for why it is necessary for future campaigns I mean it may give some thrilling stories About drawings it's quite hard and I don't have a good app as well if talk about price may be it should be more than 500 Well we are discussing about hypnotism in my last GB&i thread in some ideas about statues and abilities Well about story I will tell you about that Movement I would like 3 not 4
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